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Author Topic: Brawlbox Resources & History  (Read 4142110 times)
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BlackJax96
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    « Reply #90 on: December 19, 2010, 01:54:57 PM »


    No problem, and you could just delete it by selecting it and deleting it lol
    but you can delete it using C# if you want too
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    DarkPikachu
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    « Reply #91 on: December 19, 2010, 02:07:30 PM »


    I've got the method here: =)
    http://tcll5850.proboards.com/index.cgi?action=gotopost&board=python&thread=74&post=352

    thanx but I'll stick with Py ^_0
    there is a way...
    I just have to research it Tongue

    I'll be busy for a little now =D
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
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    « Reply #92 on: December 19, 2010, 02:13:42 PM »


    Mmmmk good luck!

    I've been making some progress myself Grin
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    DarkPikachu
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    « Reply #93 on: December 19, 2010, 02:38:17 PM »


    heh... luck...

    apperently luck has a thing against me today...

    when I go to save a file,
    I type 'export' and it's supposed to add '.dae' or whatever...
    but it don't even though I have the format selected...

    geeze... D:
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Sveet
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    « Reply #94 on: December 19, 2010, 05:45:07 PM »


    making my presence known here. reading through this entire thread soon.
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    BlackJax96
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    « Reply #95 on: December 19, 2010, 05:58:18 PM »


    Welcome to da club.

     Awesome Face
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    DarkPikachu
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    « Reply #96 on: December 19, 2010, 06:07:04 PM »


    making my presence known here. reading through this entire thread soon.

    hey Cheesy
    glad to see ya :3

    I know this is brawl and all...
    but it'll be good to have a melee discussion going on Cheesy

    it's actually something we plan for future implementations.
    ...I plan it now though as I'm working on both Tongue
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    complexity == fun

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    « Reply #97 on: December 19, 2010, 06:21:31 PM »


    well, as a minor flaw with my converter...
    you guys will have to type the export extension...

    I'll try to fix this,
    but this is just a heads up for ya :/

    it goes by the export extension to choose the export format...
    the format selection will give you a list of avaliable formats to export to Wink
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    ForOhFor Error
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    « Reply #98 on: December 19, 2010, 06:43:28 PM »


    Wait, will this allow ANY model to be ported into brawl?
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    BlackJax96
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    « Reply #99 on: December 19, 2010, 06:46:12 PM »


    Yep.
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    Chuy
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    « Reply #100 on: December 19, 2010, 06:55:42 PM »


    Reading through this thread you guys have successfully confused me :/
    All i'm getting is that you guys are pretty close to a converter right?
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    BlackJax96
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    « Reply #101 on: December 19, 2010, 07:02:15 PM »


    All i'm getting is that you guys are pretty close to a converter right?

    Two seperate converters. One is in python and the other in C# and C++. We just need to get the code down and make it work.
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    ForOhFor Error
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    « Reply #102 on: December 19, 2010, 07:03:17 PM »


    Yep.

    And bones will be kept?
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    BlackJax96
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    « Reply #103 on: December 19, 2010, 07:09:04 PM »


    Yep.
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    ForOhFor Error
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    « Reply #104 on: December 19, 2010, 07:13:43 PM »


    Cheesy
    Awesome.
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