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Author Topic: Brawlbox Resources & History  (Read 4127489 times)
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VILE
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    « Reply #330 on: January 25, 2011, 05:34:15 AM »


    what's figured out about the MDL0 so far:

    Definitions (what do these do??)
    Bones (unconverted)
    Verts
    Normals
    Colors (not sure how they're used)
    UV's
    Materials (figuring)
    Shader_Config (figuring)
    Objects (need to figure out face-points)
    Textures (not sure how they're used)
    Pallets (not sure how they're used)


    other stuff:
    nodes (what do these do??)
    weights (unconverted)

    anything I may have forgotten

    the unconverted stuff is figured out Wink

    Nice, Tcll! Provided you get this all figured out in a reasonable amount of time, how long do you expect it will be before you have a beta? and would i be able to be a tester?

    It's mostly known stuff there, also there should be a community thread that helps get info on uncommonly known parts of the MDL0.

    And, Tcll if we could arrange to chat at different times of the that would be good (you are on your chat at times that I can't be on the computer).
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    Zephiel:
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    « Reply #331 on: January 25, 2011, 12:59:39 PM »


    what's figured out about the MDL0 so far:

    Definitions (what do these do??)
    Bones (unconverted)
    Verts
    Normals
    Colors (not sure how they're used)
    UV's
    Materials (figuring)
    Shader_Config (figuring)
    Objects (need to figure out face-points)
    Textures (not sure how they're used)
    Pallets (not sure how they're used)


    other stuff:
    nodes (what do these do??)
    weights (unconverted)

    anything I may have forgotten

    the unconverted stuff is figured out Wink

    Nice, Tcll! Provided you get this all figured out in a reasonable amount of time, how long do you expect it will be before you have a beta? and would i be able to be a tester?

    It's mostly known stuff there, also there should be a community thread that helps get info on uncommonly known parts of the MDL0.

    And, Tcll if we could arrange to chat at different times of the that would be good (you are on your chat at times that I can't be on the computer).

    O.o
    a community thread...
    link plz...

    I've put out so many MDL0 info threads and barely figured out anything from them :/

    btw...
    I'm on my chat:
    Weekdays: after I come home from skool until bed time
    Weekends: all day
    otherwise I'm out with mom shopping, or at a friends or something...
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #332 on: January 25, 2011, 01:30:59 PM »


    O.o
    a community thread...
    link plz...

    Tech... reread what he just said...
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    DarkPikachu
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    « Reply #333 on: January 25, 2011, 01:38:21 PM »


    O.o
    a community thread...
    link plz...

    Tech... reread what he just said...

    oh... XDD

    derp Tongue

    in that case, I guess I can say:
    there's been about 3 to 5 info threads created
    and about 2 to 3 sub-info threads

    ^there may be more :/
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    « Reply #334 on: January 25, 2011, 02:42:56 PM »


    well...
    here's (hopefully) the largest MDL0 discussion thread:
    http://www.smashboards.com/showthread.php?t=296356

    I hope this works :/

    EDIT:
    oops... lol Tongue

    didn't realize the thread wasn't in a public place XDD

    I've asked the mods if they could move it Smiley

    EDIT2:
    I've moved it myself >:/
    http://www.smashboards.com/showthread.php?p=12060199#post12060199

    heh...
    now they have to delete that last thread XD
    « Last Edit: January 26, 2011, 01:21:37 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    ??_?
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    « Reply #335 on: January 29, 2011, 05:23:29 PM »


    tcll have you made any further progress with materials?  And what about STDT stuff with stages?
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    « Reply #336 on: January 29, 2011, 05:26:12 PM »


    tcll have you made any further progress with materials?  And what about STDT stuff with stages?

    I'm not at material level yet on my converter...
    I'm at faces right now (model)
    next is bones and weights
    then it's materials and shaders

    and STDT??
    I'm not familiar with brawl acros :/
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    ForOhFor Error
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    « Reply #337 on: January 29, 2011, 05:32:55 PM »


    Stage Trap Data Table.
    It can modify the gimmicks in stages...
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    « Reply #338 on: January 29, 2011, 05:47:14 PM »


    Stage Trap Data Table.
    It can modify the gimmicks in stages...

    ah...
    that's prbly stuff dealing with physx and logic...
    I'll have to look into that later Tongue
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    ForOhFor Error
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    « Reply #339 on: January 29, 2011, 06:01:49 PM »


    Stage Trap Data Table.
    It can modify the gimmicks in stages...

    ah...
    that's prbly stuff dealing with physx and logic...
    I'll have to look into that later Tongue
    Really, it's just blind trial and error right now... Tongue
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    VILE
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    « Reply #340 on: January 29, 2011, 06:04:13 PM »


    Stage Trap Data Table.
    It can modify the gimmicks in stages...

    ah...
    that's prbly stuff dealing with physx and logic...
    I'll have to look into that later Tongue
    Really, it's just blind trial and error right now... Tongue
    I'm assuming that stages have their own PSA like data that actually defines what the stage does. Has anyone tried opening a stage with Tabuu or something?
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    Texture updates.

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    « Reply #341 on: January 29, 2011, 07:19:42 PM »


    hitboxes and stuff can't be changed, its more of the timing of hazards, so STDT =/= to PSA for stages.
    http://forums.kc-mm.com/index.php?topic=15618.0
    f*cking sucks testing a stage 100+ times (set high value, test, set low value, test, set 0 value, test).
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    « Reply #342 on: January 29, 2011, 07:39:52 PM »


    lol
    IDK how to work PSA...

    but I do intend to build a logic editor of my own :/
    (works similar to blenders logic bricks)

    not only that,
    but you'll be able to define your own logic bricks >:3

    but it's just an idea right now <_<

    I'ma try to implement a script editor in it too (rel files)
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #343 on: January 31, 2011, 12:20:56 PM »


    The definitions of the stages and hitboxes are hard coded into the .rel of stages.
    It hard to find and edit hitboxes, but it can be done.

    /off=topic
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    ForOhFor Error
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    « Reply #344 on: February 23, 2011, 02:33:31 PM »


    Any progress on this stuff?
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