Okay, I got the texture references to work properly. For some reason though, on this model, the materials for the body and the ribbon didn't have texture references when they imported. I'll look into it, but for now: MOAR PROGRESS!
Done:
-Import mesh
-Add Texture References
-Build Bone Structure (still not viewable though)
To do:
-Fix all the "object reference not set to a instance of an object" errors
seriously. That's it.
Some notes on importing:
-The model must be triangulated. It looks screwed up if it's in quads.
-Don't convert your model into one single mesh if it has multiple textures. Each texture/material has to be assigned to its own object.
I'm so close, I can smell it. The smell is a very SMELLY smell, that smells very... smelly.
/Mr. Krabs