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« Reply #2685 on: August 14, 2011, 07:34:43 AM » |
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What....the game sucked, but the model for superman didn't XD it kinda seems like how they'd make him if he was in a Marvel VS Capcom 64 XD Or even better, a REAL ray one from custom robo Seriously...the assist trophy is just....no.... =_=; I actually have custom robo....hmm...been quite some time since my last playthrough...nyaaaaaaa~
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« Reply #2686 on: August 14, 2011, 07:53:45 AM » |
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All I need is someone to import the rigged Naruto model for me. And maybe someone who can give me a Melee Mewtwo model.
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« Reply #2687 on: August 14, 2011, 08:54:21 AM » |
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Why are you guys talking about what you'll import? Stuff is almost finished?
Damn, it's hard to follow progress when news appear in such a chaotic way. I don't know how much is left to do with the importer.
That doesn't change the fact I appreciate what BlackJax and Tcll are doing, tho.
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As you may have noticed, I don't answer PMs with problems anymore.
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« Reply #2688 on: August 14, 2011, 10:49:18 AM » |
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All I need is someone to import the rigged Naruto model for me. And maybe someone who can give me a Melee Mewtwo model.
You know, yesterday I tried importing one of the Naruto models you sent me and it imported fine, since I implemented that node fix I couldn't find the textures though, could you send them to me? I think there's like, 3.
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« Reply #2689 on: August 14, 2011, 10:54:04 AM » |
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Sent you the textures. And good to know it now imports.
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« Reply #2690 on: August 14, 2011, 10:56:31 AM » |
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Man, there are so many stages I want >.< Glad to hear about all of this progress. I'm so anxious for the next BrawlBox
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« Reply #2691 on: August 14, 2011, 11:09:39 AM » |
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Sent you the textures. And good to know it now imports.
The rig is fine because I can rotate all the bones without problems, but the model doesn't work with Ike's animations at all... Not even the animation porter could fix it. I think you're better off using the model Justin rigged.
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« Reply #2692 on: August 14, 2011, 11:27:40 AM » |
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I see that your using an older model I sent you. I rerigged Naruto on a better model since then. And if you want to try Justin's rig, I could very well PM it to you as well
BTW, did you get version 8 MDL0's to work yet (asking this since WarioWare Smooth Moves uses this version and I can't preview them in the BBox V1 modset)?
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« Reply #2693 on: August 14, 2011, 11:33:21 AM » |
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I see that your using an older model I sent you. I rerigged Naruto on a better model since then. And if you want to try Justin's rig, I could very well PM it to you as well
BTW, did you get version 8 MDL0's to work yet (asking this since WarioWare Smooth Moves uses this version and I can't preview them in the BBox V1 modset)?
That was the only Naruto model I had that would import. :/ You don't need to send me Justin's rig, I was just surprised that a model that wouldn't import before, imported now. I haven't looked into v8 MDL0s that much. They're a lot different than v9, v10 and v11, which are mostly the same. The string table is at the top, and I don't think the group offsets are in the same order.
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« Reply #2694 on: August 14, 2011, 11:34:57 AM » |
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What's preventing the release? *Is curious* EDIT: Nvm, ...the title.
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« Last Edit: August 14, 2011, 11:51:30 AM by SmashClash »
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« Reply #2695 on: August 14, 2011, 11:38:51 AM » |
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That was the only Naruto model I had that would import. :/ You don't need to send me Justin's rig, I was just surprised that a model that wouldn't import before, imported now.
I haven't looked into v8 MDL0s that much. They're a lot different than v9, v10 and v11, which are mostly the same. The string table is at the top, and I don't think the group offsets are in the same order.
OK then. Can hardly wait for the next version of the BBox modset (which hopefully will include the importer). I just hope the importer will work on my crappy computer.
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« Reply #2696 on: August 14, 2011, 11:46:44 AM » |
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Have you guys tried using a naruto model from a different game if that one is not working for you? It'd be pretty sick if the model from ultimate ninja storm 2 worked...
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« Reply #2697 on: August 14, 2011, 11:51:58 AM » |
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I can't wait to use Undo/Redo buttons for animating and the Bone Adder!
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« Reply #2698 on: August 14, 2011, 11:53:53 AM » |
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I have two questions.....
Your BrawlBox will have a opinion to add SRT0 Entries?
how can do that adding "Metal00" texture to imports?
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« Reply #2699 on: August 14, 2011, 11:54:48 AM » |
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So this is what's left o.o: WIP: - Model importing (There are still a few weird glitches though) - Translating Vertices - Kinect Skeleton Tracking, like Miku Miku Dance
Not Started Yet: - Importing vertices to a polygon from an obj - CHR0 resizer, merger and appender - Real-time PSA editing (view/edit hitboxes, gfx, sfx, etc)
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