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Author Topic: Brawlbox Resources & History  (Read 4097219 times)
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Naruto200Man
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    « Reply #2685 on: August 14, 2011, 07:34:43 AM »


    What....the game sucked, but the model for superman didn't XD it kinda seems like how they'd make him if he was in a Marvel VS Capcom 64 XD

    Or even better, a REAL ray one from custom robo Cheesy
    Seriously...the assist trophy is just....no.... =_=;

    I actually have custom robo....hmm...been quite some time since my last playthrough...nyaaaaaaa~
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    « Reply #2686 on: August 14, 2011, 07:53:45 AM »


    All I need is someone to import the rigged Naruto model for me.
    And maybe someone who can give me a Melee Mewtwo model.
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    Jaklub
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    « Reply #2687 on: August 14, 2011, 08:54:21 AM »


    Why are you guys talking about what you'll import? Stuff is almost finished?

    Damn, it's hard to follow progress when news appear in such a chaotic way. I don't know how much is left to do with the importer.

    That doesn't change the fact I appreciate what BlackJax and Tcll are doing, tho.
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    BlackJax96
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    « Reply #2688 on: August 14, 2011, 10:49:18 AM »


    All I need is someone to import the rigged Naruto model for me.
    And maybe someone who can give me a Melee Mewtwo model.

    You know, yesterday I tried importing one of the Naruto models you sent me and it imported fine, since I implemented that node fix Im srs here I couldn't find the textures though, could you send them to me? I think there's like, 3.
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    « Reply #2689 on: August 14, 2011, 10:54:04 AM »


    Sent you the textures.
    And good to know it now imports.
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    Segtendo
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    « Reply #2690 on: August 14, 2011, 10:56:31 AM »


    Man, there are so many stages I want >.<
    Glad to hear about all of this progress. I'm so anxious for the next BrawlBox Awesome Face
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    « Reply #2691 on: August 14, 2011, 11:09:39 AM »


    Sent you the textures.
    And good to know it now imports.



    The rig is fine because I can rotate all the bones without problems, but the model doesn't work with Ike's animations at all... Not even the animation porter could fix it. Im srs here I think you're better off using the model Justin rigged.
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    « Reply #2692 on: August 14, 2011, 11:27:40 AM »


    I see that your using an older model I sent you.
    I rerigged Naruto on a better model since then.
    And if you want to try Justin's rig, I could very well PM it to you as well

    BTW, did you get version 8 MDL0's to work yet (asking this since WarioWare Smooth Moves uses this version and I can't preview them in the BBox V1 modset)?
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    BlackJax96
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    « Reply #2693 on: August 14, 2011, 11:33:21 AM »


    I see that your using an older model I sent you.
    I rerigged Naruto on a better model since then.
    And if you want to try Justin's rig, I could very well PM it to you as well

    BTW, did you get version 8 MDL0's to work yet (asking this since WarioWare Smooth Moves uses this version and I can't preview them in the BBox V1 modset)?

    That was the only Naruto model I had that would import. :/ You don't need to send me Justin's rig, I was just surprised that a model that wouldn't import before, imported now.

    I haven't looked into v8 MDL0s that much.
    They're a lot different than v9, v10 and v11, which are mostly the same.
    The string table is at the top, and I don't think the group offsets are in the same order.
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    SmashClash
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    « Reply #2694 on: August 14, 2011, 11:34:57 AM »


    What's preventing the release? *Is curious*
    EDIT: Nvm, ...the title.
    « Last Edit: August 14, 2011, 11:51:30 AM by SmashClash » Logged

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    « Reply #2695 on: August 14, 2011, 11:38:51 AM »


    That was the only Naruto model I had that would import. :/ You don't need to send me Justin's rig, I was just surprised that a model that wouldn't import before, imported now.

    I haven't looked into v8 MDL0s that much.
    They're a lot different than v9, v10 and v11, which are mostly the same.
    The string table is at the top, and I don't think the group offsets are in the same order.
    OK then.
    Can hardly wait for the next version of the BBox modset (which hopefully will include the importer).
    I just hope the importer will work on my crappy computer.
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    Ninka_kiwi
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    « Reply #2696 on: August 14, 2011, 11:46:44 AM »


    Have you guys tried using a naruto model from a different game if that one is not working for you?
    It'd be pretty sick if the model from ultimate ninja storm 2 worked...
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    SmashClash
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    « Reply #2697 on: August 14, 2011, 11:51:58 AM »


    I can't wait to use Undo/Redo buttons for animating and the Bone Adder!
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    diedhammer98
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    « Reply #2698 on: August 14, 2011, 11:53:53 AM »


    I have two questions.....

    Your BrawlBox will have a opinion to add SRT0 Entries?

    how can do that adding "Metal00" texture to imports?
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    SmashClash
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    « Reply #2699 on: August 14, 2011, 11:54:48 AM »


    So this is what's left o.o:
    WIP:
    - Model importing (There are still a few weird glitches though)
    - Translating Vertices
    - Kinect Skeleton Tracking, like Miku Miku Dance

    Not Started Yet:
    - Importing vertices to a polygon from an obj
    - CHR0 resizer, merger and appender
    - Real-time PSA editing (view/edit hitboxes, gfx, sfx, etc)

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