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Author Topic: Brawlbox Resources & History  (Read 4508111 times)
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diedhammer98
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    « Reply #3180 on: August 28, 2011, 04:21:55 PM »


    none hard feeling...
    I want port Sandbag over Marth...
    (Just for 10 years I want play Sandbag on brawl as fully playable character
    But never happen...)
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    Jaklub
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    « Reply #3181 on: August 28, 2011, 04:23:45 PM »


    pikazz, I actually remember diedhammer announcing his Sandbag idea quite a while ago.
    Oh, and I love your longchu. :3
    <a href="http://www.youtube.com/watch?v=0EJYN3u7dfQ" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=0EJYN3u7dfQ</a>


    BlackJax, thank you for the new BrawlBox.
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    pikazz
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    « Reply #3182 on: August 28, 2011, 04:28:22 PM »


    pikazz, I actually remember diedhammer announcing his Sandbag idea quite a while ago.
    Oh, and I love your longchu. :3
    <a href="http://www.youtube.com/watch?v=0EJYN3u7dfQ" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=0EJYN3u7dfQ</a>


    BlackJax, thank you for the new BrawlBox.
    oh, I am feeling like a theif D;

    like that! 8D
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    diedhammer98
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    « Reply #3183 on: August 28, 2011, 04:31:24 PM »


    It is fine...
    But I'm still not sure
    If It is possible to make Sandbag as Fully Playable character...
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    GameWatching
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    « Reply #3184 on: August 28, 2011, 04:40:55 PM »


    oh man,
    this is sure a BRAWLBOX :0
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    SmashClash
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    « Reply #3185 on: August 28, 2011, 04:46:16 PM »


    pikazz, I actually remember diedhammer announcing his Sandbag idea quite a while ago. Oh, and I love your longchu. :3
    <a href="http://www.youtube.com/watch?v=0EJYN3u7dfQ" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=0EJYN3u7dfQ</a>
    BlackJax, thank you for the new BrawlBox.
    I lol'd smiled.
    It is fine... But I'm still not sure If It is possible to make Sandbag as Fully Playable character...
    I hope so, too.
    oh man, this is sure a BRAWLBOX :0
    This.
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    Naruto200Man
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    « Reply #3186 on: August 28, 2011, 06:01:08 PM »


    If it's all the same to u BJ, I'll just wait for the fully operational space station er I mean, working dae importer 
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    pikazz
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    « Reply #3187 on: August 28, 2011, 06:35:41 PM »


    found the problem, it wasn't it I though it was at first. lucky I didn't tell you what it was. (though at first you had to add a bone, save and close, reopen and add another one asn.)
    you will not like this I see what you did there ...

    It's the NodeMix (type5) that are causing ingame lag, I am sure about it. I was lucky I didn't have the NodeMix on my smokeball, that's why it worked ingame.
    The other model I have tested had the NodeMix, that's made it slow ingame D:

    I hope you got my PM BJ96, I have send you some thoughs and problems about it
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    xxmasal22xx
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    « Reply #3188 on: August 28, 2011, 06:56:25 PM »


    Ah, I see. Never heard of that one. I was thinkin' of that company that does XSI tutorials.

    Thanks, I've been trying to improve Laugh
    Still haven't gotten around to posting it on a new  thread, but you know it's been posted here already right? If ya have anything you think I should add to it, let me know.

    Oh, alright lol. Thanx a bunch for it, i found it by going to your recent posts Cheesy

    and WOW thread ASPLODED!
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    diedhammer98
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    « Reply #3189 on: August 28, 2011, 06:57:49 PM »


    ....You are right about that....
    That why....
    Mario's head is messed up

    SandBag don't work right....
    (I did tested this)
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    Eternal Yoshi
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    « Reply #3190 on: August 28, 2011, 07:39:08 PM »


    Sooooooooooooooo....... Can I try to use this to truly resize Simon?
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    « Reply #3191 on: August 28, 2011, 07:46:46 PM »


    Hey, BJ, idk if this is a bug or not, but the data for objects, bones, textures, and animations only work with the first model listed in the .pac file. It doesnt show the data for the 2nd model, and if u click on the second model's animations, it attempts to play them for model 1. (in the previewer.)
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    « Reply #3192 on: August 28, 2011, 08:38:49 PM »


    I can open most files fine, but when I open a certain model BB crashes. But it's only when I go to file->open. If I set the file associations so that it opens automatically with BB, then the model opens fine and I can preview it and everything. But If I file->open, it just doesnt open. If the model is in a pac file, I can open the pac file and go to the model, but as soon as I try to preview it or expand it, it crashes. The model came from a different game. Also when I file->open the same model, but it's the original one straight out of the game, it works. It's just the edited model I have that doesn't work correctly. In the last BB, I edited the materials, shaders(I opened it in a hex editor to edit the shaders as it wasn't in the last BB), and 2 bone indexes. Any clues as to why the edited model doesn't function correctly?
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    « Reply #3193 on: August 28, 2011, 09:02:57 PM »


    One question my best friend wants to know: I know we can't import DAE models into Brawl (Wii crashes with annoying beep), but can we import DAE models into BrawlBox? I know we can't use them in Brawl for the moment, but can they still be saved as PAC/PCS or not?
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    DSX8
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    « Reply #3194 on: August 28, 2011, 09:20:47 PM »


    One question my best friend wants to know: I know we can't import DAE models into Brawl (Wii crashes with annoying beep), but can we import DAE models into BrawlBox? I know we can't use them in Brawl for the moment, but can they still be saved as PAC/PCS or not?
    i tested some .dae's already. they can be saved as .pac files (for stages), but when u open it again, the MDL0 is completely gone, so yeah.. hope thats a good answer for ya.

    save the brres its in, and u open that brres file, the model will be there, but there will be nothing shown in Model Viewer
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