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Author Topic: Brawlbox Resources & History  (Read 3860599 times)
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BlackJax96
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    « Reply #4725 on: October 09, 2011, 09:30:31 PM »


    What does BJ means by 'the importer is still not flawless'? Is it something that has to do with the shading?

    RTB had to manually edit the objects to import the Kit Ballard and Heavy models. However, this fix doesn't work with some other models he's tried importing. He's working on figuring out why it doesn't work for other models, like Flandre. :/
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    « Reply #4726 on: October 09, 2011, 09:41:07 PM »


    Sorry to say I haven't been practicing with Blender...mainly cause I have no confidence...
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    « Reply #4727 on: October 09, 2011, 09:45:07 PM »


    Okay... sorry for coming off as so impatient... All I wanted to know is if it's possible to convert Blender files to DAE's.
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    Ӄit ßallarɖ
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    « Reply #4728 on: October 09, 2011, 10:36:34 PM »


    Hey Rtb? May I ask you a Gmod question about Kit via pm?
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    DoctorFlux(Mariodk)
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    « Reply #4729 on: October 09, 2011, 10:44:31 PM »


    who needs Vertexs now then we can get this Cheesy
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    « Reply #4730 on: October 09, 2011, 11:04:18 PM »


    who needs Vertexs now then we can get this Cheesy

    Don't be a fool!

    This way, if we learn to model, we can make our own models!
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    « Reply #4731 on: October 09, 2011, 11:11:59 PM »


    I already did a model of my own in 3ds Max and believe me, the legs aren't at the same place (it is walking), so I think I'll have to take R.O.B to be replaced by that robot I made because of its circular bottoms...
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    « Reply #4732 on: October 09, 2011, 11:48:34 PM »


    Hey Rtb? May I ask you a Gmod question about Kit via pm?
    Sure.
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    « Reply #4733 on: October 10, 2011, 12:19:11 AM »


    . . .

    You know i know their is a vertex of her already, but is it possible to import Melee Zelda and put here over Brawl Zelda?

    Also, that Kit Ballard is perfect. :3
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    « Reply #4734 on: October 10, 2011, 12:36:37 AM »


    Also, that Kit Ballard is perfect. :3
    not quite. I'm sure there's some flexing issues (look at her knee in the Moon photo)
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    « Reply #4735 on: October 10, 2011, 12:40:41 AM »


    not quite. I'm sure there's some flexing issues (look at her knee in the Moon photo)
    Well all i know is, u see pics of her over ZSS and in brawl, but their is a little problem that needs fixing.
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    Justin712
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    « Reply #4736 on: October 10, 2011, 01:49:31 AM »


    Don't be a fool!

    This way, if we learn to model, we can make our own models!

    That's actually what he was sayin'. Read it again: "Who needs vertexing now"
    Also I'm sure you'll learn in no time. It's easy! Smiley

    That aside, you guys are doin' great!
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    « Reply #4737 on: October 10, 2011, 08:20:54 AM »


    was my last post replied to last night??
    I can't seem to find it >_>
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    « Reply #4738 on: October 10, 2011, 09:02:11 AM »


    Don't be a fool!

    This way, if we learn to model, we can make our own models!

    just as how lucario would say huh? XD
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    « Reply #4739 on: October 10, 2011, 10:01:50 AM »


    RTB is testing one of my models, rigged with Snake's bones, but I still don't know if it works... No parts of the skeleton were deleted, but some bones were movied slightly to make them fit inside the model. Anyways, it should work since it's not a big move and the fact that no parts of the skeleton were deleted. I can't wait for the results (if it works, of course)
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