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Author Topic: Brawlbox Resources & History  (Read 4762401 times)
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Segtendo
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    « Reply #4995 on: October 13, 2011, 07:23:35 PM »


    yea but mariobag is kinda off topic and my question was  on topic
    Still. Posting over and over to get someone to reply to you gets annoying.
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    GBC
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    « Reply #4996 on: October 13, 2011, 07:25:46 PM »


    Still. Posting over and over to get someone to reply to you gets annoying.

    well sorry for the annoyance but ...i needs my help
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    « Reply #4997 on: October 13, 2011, 07:32:07 PM »


    well sorry for the annoyance but ...i needs my help
    Then make a help thread.
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    « Reply #4998 on: October 13, 2011, 07:33:05 PM »


    Then make a help thread.

    great idea Awesome Face
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    « Reply #4999 on: October 13, 2011, 08:51:21 PM »


    ok i have one more question...how do you convert a .obj or .mtl into a .pmd file???
    I think mariokart64n's PMD import/export script for 3DS Max can help you with that.

    RTB, when the Brawlbox is officially released, would you mind providing a tutorial for your whole rigging to a pre-existing characters bones? Primarily the scaling of bones.
    Sure, I can do that.
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    « Reply #5000 on: October 13, 2011, 09:36:52 PM »


    Sure, I can do that.
    Thanks! That would help me a lot. For some reason, when I import a Brawl character's bones, their LEFT leg is stretched out by behind, and I have to move it to fit inside the model (I'm talking about the model I sent you) Another one of my dream models has crossed arms, so I'm not too sure how to rig that one, because I don't know if the deformation of the model by animating is due to moving bones...
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    Ӄit ßallarɖ
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    « Reply #5001 on: October 14, 2011, 09:10:13 AM »


    Yeah. I really do hope you add the "Mass import Textures" button like you said in your video x.x''
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    « Reply #5002 on: October 14, 2011, 09:12:25 AM »


    Yeah. I really do hope you add the "Mass import Textures" button like you said in your video x.x''
    I thought he said he did already?
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    Ӄit ßallarɖ
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    « Reply #5003 on: October 14, 2011, 09:45:54 AM »


    I thought he said he did already?
    Maybe x.x'' There goes my memory then if he did XD


    edit: I'm getting a Crash when I save a resized model in BrawlBox 0.64d. It's a stage I'm trying to make (my first one evar =D) and it's farting out when I goto save the resized TopN.

    edit x2: The stage is reading the Texture files from the same folder, bringing them into the preview. Not sure it's a real hassle, as it helps with a quick view, but making a note here.
    « Last Edit: October 14, 2011, 10:57:37 AM by Ӄit ßallarɖ » Logged

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    « Reply #5004 on: October 14, 2011, 10:51:20 AM »


    any suggestions for additions??
    http://forums.kc-mm.com/index.php?topic=27625.0
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    « Reply #5005 on: October 14, 2011, 12:03:14 PM »


    Tell me what you guys think about it!
    I think you should create your own thread. Or something.
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    « Reply #5006 on: October 14, 2011, 12:11:30 PM »


    I think you should create your own thread. Or something.
    ^--This. *clicks a link*
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    « Reply #5007 on: October 14, 2011, 01:50:17 PM »


    Well, sorry is this is off-topic

    Yes it is off-topic, stop.
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    « Reply #5008 on: October 14, 2011, 02:10:24 PM »


    Sooo how close to being finished are we on this?

    I am dieing to get a Might Guy or Rock Lee in brawl =3

    Also, what flaws are there?
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    « Reply #5009 on: October 14, 2011, 03:24:38 PM »


    we should have a thing about models like texture, vertices, music and (attack and animation) programming ect has ;.;

    sorry for offtopic
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