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« Reply #4995 on: October 13, 2011, 07:23:35 PM » |
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yea but mariobag is kinda off topic and my question was on topic
Still. Posting over and over to get someone to reply to you gets annoying.
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« Reply #4996 on: October 13, 2011, 07:25:46 PM » |
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Still. Posting over and over to get someone to reply to you gets annoying. well sorry for the annoyance but ...i needs my help
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« Reply #4997 on: October 13, 2011, 07:32:07 PM » |
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well sorry for the annoyance but ...i needs my help
Then make a help thread.
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« Reply #4998 on: October 13, 2011, 07:33:05 PM » |
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Then make a help thread. great idea 
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« Reply #4999 on: October 13, 2011, 08:51:21 PM » |
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ok i have one more question...how do you convert a .obj or .mtl into a .pmd file???
I think mariokart64n's PMD import/export script for 3DS Max can help you with that. RTB, when the Brawlbox is officially released, would you mind providing a tutorial for your whole rigging to a pre-existing characters bones? Primarily the scaling of bones.
Sure, I can do that.
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« Reply #5000 on: October 13, 2011, 09:36:52 PM » |
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Sure, I can do that. Thanks! That would help me a lot. For some reason, when I import a Brawl character's bones, their LEFT leg is stretched out by behind, and I have to move it to fit inside the model (I'm talking about the model I sent you) Another one of my dream models has crossed arms, so I'm not too sure how to rig that one, because I don't know if the deformation of the model by animating is due to moving bones...
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! 
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« Reply #5001 on: October 14, 2011, 09:10:13 AM » |
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Yeah. I really do hope you add the "Mass import Textures" button like you said in your video x.x''
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« Reply #5002 on: October 14, 2011, 09:12:25 AM » |
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Yeah. I really do hope you add the "Mass import Textures" button like you said in your video x.x'' I thought he said he did already?
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« Reply #5003 on: October 14, 2011, 09:45:54 AM » |
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I thought he said he did already?
Maybe x.x'' There goes my memory then if he did XD
edit: I'm getting a Crash when I save a resized model in BrawlBox 0.64d. It's a stage I'm trying to make (my first one evar =D) and it's farting out when I goto save the resized TopN.
edit x2: The stage is reading the Texture files from the same folder, bringing them into the preview. Not sure it's a real hassle, as it helps with a quick view, but making a note here.
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« Last Edit: October 14, 2011, 10:57:37 AM by Ӄit ßallarɖ »
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« Reply #5004 on: October 14, 2011, 10:51:20 AM » |
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« Reply #5005 on: October 14, 2011, 12:03:14 PM » |
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Tell me what you guys think about it!
I think you should create your own thread. Or something.
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« Reply #5006 on: October 14, 2011, 12:11:30 PM » |
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I think you should create your own thread. Or something.
^--This. *clicks a link*
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« Reply #5007 on: October 14, 2011, 01:50:17 PM » |
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Well, sorry is this is off-topic
Yes it is off-topic, stop.
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« Reply #5008 on: October 14, 2011, 02:10:24 PM » |
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Sooo how close to being finished are we on this?
I am dieing to get a Might Guy or Rock Lee in brawl =3
Also, what flaws are there?
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« Reply #5009 on: October 14, 2011, 03:24:38 PM » |
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we should have a thing about models like texture, vertices, music and (attack and animation) programming ect has ;.;
sorry for offtopic
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Stupid Tinypic :C
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