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Author Topic: Brawlbox Resources & History  (Read 3914574 times)
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Ӄit ßallarɖ
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    « Reply #5580 on: October 23, 2011, 02:00:18 PM »


    BJ: I know i've asked this before, but please see if you can get brsar's working in BB again, IDK if it's this update or the next one. (I'd rather wait for the next one) but that's the only other thing I would ask. Sense you're adding a Real time PSA editor already anyways...
    Since you're a naruto fan, maybe this will be more understanding?
    « Last Edit: October 23, 2011, 02:01:58 PM by Ӄathy » Logged

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    « Reply #5581 on: October 23, 2011, 02:03:55 PM »


    Actually rigging is easy when you figure it out Awesome Face but it's still a pain in the butt

    I hope someone makes a tutorial after the release with all the steps like rigging, what programs are needed and etc i mean a full tutorial if anyone has the time xD
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    « Reply #5582 on: October 23, 2011, 02:05:21 PM »


    ok i dont see any models in pmd format Im srs here and for miku miku dance it needs pmm format and my models are already a .dae so how will i import that
    So, are you saying you need to convert MikuMikuDance models into DAEs, or you already have them in DAE? If yes, then you can directly import them in BrawlBox ; when it will comes out. But unless you rig them to a Brawl skeleton, all animations and attacks needs to be made from scratch.
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    « Reply #5583 on: October 23, 2011, 02:06:38 PM »


    I hope someone makes a tutorial after the release with all the steps like rigging, what programs are needed and etc i mean a full tutorial if anyone has the time xD

    http://forums.kc-mm.com/index.php?topic=17547.msg617502#msg617502
    « Last Edit: October 23, 2011, 02:07:33 PM by Epic Pervy » Logged


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    « Reply #5584 on: October 23, 2011, 02:08:40 PM »


    Oh yeah! Man, you rock! Thanks so much for the tutorial!
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    « Reply #5585 on: October 23, 2011, 02:10:14 PM »


    I finished the light editor.

    Still working on the save asap bug...
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    « Reply #5586 on: October 23, 2011, 02:13:33 PM »


    Oh yeah! Man, you rock! Thanks so much for the tutorial!


    Don't thank me, thank the man that wrote it
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    « Reply #5587 on: October 23, 2011, 02:14:03 PM »


    One more fix, then release!

    I should look at Justin's tutorial sometime. I'm dying to get characters into Brawl Im srs here
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    « Reply #5588 on: October 23, 2011, 02:17:50 PM »


    Don't thank me, thank the man that wrote it


    Oh, I thought that was you who wrote it. I just rigged a Dissidia FF skeleton to its model, but looks like I'll need skills with PSAs, or it won't go very far since I don't have the right bones... (I only have Pit bones, that's all my 3DS Max allowed me to have)
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    « Reply #5589 on: October 23, 2011, 02:18:14 PM »


    Yay I'm almost done rigging Amy Awesome Face Then I just fix her movement problems and we'll have a brand new toonlink
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    « Reply #5590 on: October 23, 2011, 02:18:57 PM »


    also can we finnaly make something like Sonic with mario hat oneslot without needing PSA? just by Brawlbox?

    Yay I'm almost done rigging Amy Awesome Face Then I just fix her movement problems and we'll have a brand new toonlink
    awesome
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    « Reply #5591 on: October 23, 2011, 02:19:13 PM »



    after reading this i know i wont be importing characters why becuasei have a crapy computer with more than 7 year wich can even stand 3dsmax :S and thats way to much sand to my truck all that bone editing :S well maybe in the future there will be a model import request seccion where ppl like me can make requests xD
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    « Reply #5592 on: October 23, 2011, 02:19:22 PM »


    Yay I'm almost done rigging Amy Awesome Face Then I just fix her movement problems and we'll have a brand new toonlink

    inb4sonicbrawlerposts
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    « Reply #5593 on: October 23, 2011, 02:19:32 PM »


    Oh, I thought that was you who wrote it. I just rigged a Dissidia FF skeleton to its model, but looks like I'll need skills with PSAs, or it won't go very far since I don't have the right bones... (I only have Pit bones, that's all my 3DS Max allowed me to have)


    You know I have 3ds max set so when I import a model it shows me the bones, then I can just delete the polygons and resize the bones and then I'm able to rig it

    after reading this i know i wont be importing characters why becuasei have a crapy computer with more than 7 year wich can even stand 3dsmax :S and thats way to much sand to my truck all that bone editing :S well maybe in the future there will be a model import request seccion where ppl like me can make requests xD


    You get me the model and I'll do the rigging my friend
    « Last Edit: October 23, 2011, 02:22:43 PM by Epic Pervy » Logged


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    « Reply #5594 on: October 23, 2011, 02:22:59 PM »


    Fixed it.
    Just need to wrap up some GUI work on the previewer and I'll release.
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