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Author Topic: Brawlbox Resources & History  (Read 4521639 times)
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BlackJax96
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    « Reply #5655 on: October 23, 2011, 03:27:50 PM »


    Sounds like a plan. I have to fix up a couple of problems I noticed, though. (Such as accidentally leaving a dummy bone in, making her foot inflate when shielding... )

    But yeah, basically got to fix up the Final Smash eyes, the metal shader (eyes shine, but the body doesn't), and her foot then I'll release her to the public.

    Alright.
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    « Reply #5656 on: October 23, 2011, 03:27:55 PM »


    Anyone Know why 3ds crashes whenever I trya nd export the Amy files as a .DAE?


    o-o

    Congratz to both BlackJax96 and RandomTBush with the release of the importer.

    Though like TokoyamiTheDark, I'm experiencing problems (which I already had which the previous BBox mod, so I'm sure it's just my craptops fault), so if anyone would like to import or even fix my Naruto rig, PM me (and I would to apologize to BlackJax96 for using his thread for my request and it's off-topicness).


    I got a young naruto request so if it's that o-o
    « Last Edit: October 23, 2011, 03:29:13 PM by Epic Pervy » Logged


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    « Reply #5657 on: October 23, 2011, 03:32:04 PM »


    o-o

    I got a young naruto request so if it's that o-o
    My Naruto is the Shippuden one (a rig I made way back in July).
    « Last Edit: October 23, 2011, 03:32:58 PM by ds22 » Logged

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    « Reply #5658 on: October 23, 2011, 03:32:24 PM »


    My Naruto is the Shippuden one.
    Darn, I was hoping I could use yours to fulfill it, but it's a shippuden model :C
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    « Reply #5659 on: October 23, 2011, 03:33:36 PM »


    Now I want my Miku. D:

    And how do you add Metal Box effects? I'm trying to make Metal Tabuu work properly.
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    Ls777
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    « Reply #5660 on: October 23, 2011, 03:34:00 PM »


    Getting the same issue as tokoyo. May be problem with my dae's, as I'm exporting from blender, ill keep messing around and see what i can do
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    « Reply #5661 on: October 23, 2011, 03:34:42 PM »


    Blender?
    You gotta export from 3DS Max, guys.
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    « Reply #5662 on: October 23, 2011, 03:35:27 PM »


    Would that explain filesize issues too?

    And ewhat about bones, Seg?
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    « Reply #5663 on: October 23, 2011, 03:36:04 PM »


    Darn, I was hoping I could use yours to fulfill it, but it's a shippuden model :C

    If you want, could you do Shippuden Naruto as well?
    Also, http://www.models-resource.com/wii_gamecube/narutoclashoftheninjarevolution2/index.html
    « Last Edit: October 23, 2011, 03:37:14 PM by ds22 » Logged

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    « Reply #5664 on: October 23, 2011, 03:36:14 PM »


    No clue.
    Never have done anything model related before.
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    « Reply #5665 on: October 23, 2011, 03:36:27 PM »


    Blender?
    You gotta export from 3DS Max, guys.

    Any particular reason why? is there something special about 3ds max daes, or does blender daes just not work
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    « Reply #5666 on: October 23, 2011, 03:36:55 PM »



    Already have the model. And yeah I'll try I guess
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    BlackJax96
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    « Reply #5667 on: October 23, 2011, 03:37:53 PM »


    Any particular reason why? is there something special about 3ds max daes, or does blender daes just not work

    The dae needs to fit Brawlbox's requirements. Currently, only one Collada exporter fits them. I have a link to it posted in the OP
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    « Reply #5668 on: October 23, 2011, 03:38:09 PM »


    Any particular reason why? is there something special about 3ds max daes, or does blender daes just not work
    Blender DAEs, I doubt, will work.
    BlackJax has been working with 3DS Max with this.
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    « Reply #5669 on: October 23, 2011, 03:38:29 PM »


    Looks promising, I've flawlessly re-imported a previously obj-imported model, which now works on both new and old brawlboxes.

    I suppose glitches will come, but for the moment it looks great. Nice work.
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