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Author Topic: Brawlbox Resources & History  (Read 4508072 times)
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KKAZMA
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« Reply #5955 on: October 24, 2011, 10:29:45 AM »


thanx ApocHedgie
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    « Reply #5956 on: October 24, 2011, 10:39:18 AM »


    Only need  a few rig fixes






    epic we should get all N64 models into brawl  we cant get enough retro especially SSB Luigi he was so fun Tongue
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    Segtendo
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    « Reply #5957 on: October 24, 2011, 10:53:07 AM »


    Like I said, once I get rigging figured out, SM64 Mario will find his way intro Brawl.

    Also, epic SSB Link, mastaklo.
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    « Reply #5958 on: October 24, 2011, 12:11:30 PM »


    Hey, I'm using both max 8 and 10 on my computer. It's a 64 bit operating system and I have the plugins installed.

    But open collada is the only option that's available in 8 and in 10 using Autodesk Collada makes the program crash. Using open collada in either programs just gives me a blank scene after I import.

    and yes, these .dae's were made with AIS....
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    yadayada
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    « Reply #5959 on: October 24, 2011, 12:49:36 PM »


    Let the rigging begin! http://i.imgur.com/2Jjx1.png
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    Beyond
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    « Reply #5960 on: October 24, 2011, 12:53:37 PM »


    Okay, I did a quick rig of Tekkaman to Pit's bone structure. But when I animate it, it looks like this:

    Like everything besides the arms were rotated forward 90 degrees.

    I tried the animation porter just to see how it looks like and got this:

    So basically what I'm asking is, what is causing this? Did I rig it wrong or export it incorrectly?

    Also, I used 3ds Max 2011 to export the .dae, if it matters. <_<
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    pikazz
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    « Reply #5961 on: October 24, 2011, 01:06:37 PM »


    this make me sick, I wanna to some DAE importing aswell.
    some funny note, me and KTH has exactly the same problem with DAE importing O_o

    already got many ideas on what I should create.
    one idea is Bowser and his plattform from sm64
    other is bom-omb battlefield and it's room with the painting.
    AND king bom-omb!

    dont steal it okay >:C dibs on those!
    thanks camonster for importing bowser for me :]

    Lateralus: that looks great :3
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    KingJigglypuff
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    « Reply #5962 on: October 24, 2011, 01:19:18 PM »


    Man, that model bone rigging tutorial is confusing. :/
    I get the bones where I want them, then use the skin modifier to put those bones in, but the model does not move at all when rotate/move the bones. I either did something wrong or I missed a step.
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    « Reply #5963 on: October 24, 2011, 01:28:03 PM »


    Man, that model bone rigging tutorial is confusing. :/ I get the bones where I want them, then use the skin modifier to put those bones in, but the model does not move at all when rotate/move the bones. I either did something wrong or I missed a step.
    ^this^
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    « Reply #5964 on: October 24, 2011, 01:29:48 PM »


    Man, that model bone rigging tutorial is confusing. :/
    I get the bones where I want them, then use the skin modifier to put those bones in, but the model does not move at all when rotate/move the bones. I either did something wrong or I missed a step.
    this thrice

    will try again to see if I can put this right
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    yadayada
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    « Reply #5965 on: October 24, 2011, 01:36:51 PM »


    Man, that model bone rigging tutorial is confusing. :/
    I get the bones where I want them, then use the skin modifier to put those bones in, but the model does not move at all when rotate/move the bones. I either did something wrong or I missed a step.


    Which tutorial are you following? I'm following this one: http://forums.kc-mm.com/index.php?topic=17547.msg617502#msg617502

    It says to add all of your bones to the mesh... does that mean select all of the bones and apply them to for every single different object or does it mean to select the bones that you would think should be affecting the mesh?
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    GBC
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    « Reply #5966 on: October 24, 2011, 01:38:12 PM »


    Which tutorial are you following? I'm following this one: http://forums.kc-mm.com/index.php?topic=17547.msg617502#msg617502 It says to add all of your bones to the mesh... does that mean select all of the bones and apply them to for every single different object or does it mean to select the bones that you would think should be affecting the mesh?


    ive tried that tutorial so many times and it still dosent work for me
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    KingJigglypuff
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    « Reply #5967 on: October 24, 2011, 01:38:47 PM »


    Which tutorial are you following? I'm following this one: http://forums.kc-mm.com/index.php?topic=17547.msg617502#msg617502

    It says to add all of your bones to the mesh... does that mean select all of the bones and apply them to for every single different object or does it mean to select the bones that you would think should be affecting the mesh?
    Yes, I'm following the same tutorial.
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    yadayada
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    « Reply #5968 on: October 24, 2011, 01:40:28 PM »


    ive tried that tutorial so many times and it still dosent work for me

    It's not that it's not working per-se, It's just not clear about what to do with the bones. When I add all of them to every individual object, it looks poor when moving the bones. I understand you're supposed to modify the weights etc, but it just doesn't seem correct. Whatever, I'll keep trying. If someone else could write a clearer tutorial, that would be awesome too.
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    MaxedOut
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    « Reply #5969 on: October 24, 2011, 01:43:17 PM »


    *sigh* what good is the importer if I can't get my .DAE's into 3DS Max in the first place.... let alone brawlbox...
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