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Author Topic: Brawlbox Resources & History  (Read 4503242 times)
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pikazz
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    « Reply #6105 on: October 25, 2011, 10:39:58 AM »


    There's a handful in my topic in the model section... I've personally tested each one both Importing to BrawlBox (BOTH 65 and 63) and 3DS Max 2010.
    I tested chun li, I got the thing I said nr 2 :c

    You know, imports working for some and not for others could be due to computer specific specs (and I don't mean 32bit vs 64bit, Windows XP vs Windows Vista vs Windows 7).
    Just throwing it out there.

    ^this^
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    « Reply #6106 on: October 25, 2011, 10:43:56 AM »


    What's your PC stats then Pikazz? Not making fun but more of a inquizitive question. Maybe there could be an underlying issue if that's one thing.
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    « Reply #6107 on: October 25, 2011, 10:44:47 AM »


    so someone please tell us, what is the best set of tools for this to work?

    if youve had success, can you post what OS your using and what version of 3DS Max you used?

    also.. i have no idea how to add bones to something.. especially since the model im using doesnt want to reopen in 3DS max 8.. however the model itself looks perfectly fine in brawlbox aside from the textures not applying.

    if anyone wants to pick up from where i left off, i could send you the WOLF link. :3

    oh dear god that was so bad. XD

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    « Reply #6108 on: October 25, 2011, 10:53:13 AM »


    so needing to get him to a T-pose like Lucas´s with his Arms/fingers and Legs/feets
    then i needing to get him Lucas´s boneset(also needing a guide for that i am not 100% sure how to do it)

    Ah, I see. Nah, you can rig him in the position he's in and then put him into that pose. As for Lucas' boneset I'm pretty sure there's already a lot of guides on doing that. I'll see if I can find one for you

    You know, imports working for some and not for others could be due to computer specific specs

    I sure hope not.

    Also:
    Windows 7 Ultimate 64-bit
    3ds max 2009 (64-bit)
    Intel Core 2 Duo CPU ~2.7GHz
    4096mb RAM
    NVIDIA Geforce 9800 GT
    « Last Edit: October 25, 2011, 11:34:13 AM by Justin712 » Logged

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    « Reply #6109 on: October 25, 2011, 10:55:31 AM »


    Well. I guess I can say what I have and used to do my dirty ports.

    Windows 7 64bit
    AMD Phenom x6 ~2.9GHz
    8GB DDr3 Ram
    PCI-E nVidea GeForce GTI 560Ti 4GB VRam
    Both BrawlBox 0.63d Modset 4.1 (for mdl0 tests, and tifa animations) and BrawlBox 0.65 (Build 2, not the newest 3rd build).
    3DsMax 2010 32bit
    « Last Edit: October 25, 2011, 11:01:20 AM by Kit Ballard » Logged

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    « Reply #6110 on: October 25, 2011, 11:00:01 AM »


    I happen to be using
    Windows 7 64bit
    Brawl Box .65 3rd build
    3DsMax 2010
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    pikazz
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    « Reply #6111 on: October 25, 2011, 11:00:17 AM »


    What's your PC stats then Pikazz? Not making fun but more of a inquizitive question. Maybe there could be an underlying issue if that's one thing.
    dont know really how I should look that up ^^;

    but I know I have Windows 7 enterprise 32 bit
    the latest BB for almost everything
    3ds max 2010 32 bit
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    Justin712
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    « Reply #6112 on: October 25, 2011, 11:02:17 AM »


    Start, run, type "dxdiag"

    or if you're on Windows 7 type dxdiag in that search box in the start menu and hit enter.
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    « Reply #6113 on: October 25, 2011, 11:08:13 AM »


    http://forums.kc-mm.com/index.php?topic=35266.0 <--- Made a topic for my problem >_>

    I just don't get it :l why is it refusing to load the DAE's? The ones from brawl characters import just fine X_X
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    « Reply #6114 on: October 25, 2011, 11:10:28 AM »


    for my computer specs..

    lets just say..

    ive got a Celeron 900... at 2.2GHZ..

    still running windows 7 tho with 2GB RAM! :3

    oh and ive been using 3DS Max 8 with the new build of brawlbox.

    i think my weak link is my version of 3DS Max.. >.>
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    « Reply #6115 on: October 25, 2011, 11:13:27 AM »


    for my computer specs..

    lets just say..

    ive got a Celeron 900... at 2.2GHZ..

    still running windows 7 tho with 2GB RAM! :3

    oh and ive been using 3DS Max 8 with the new build of brawlbox.

    i think my weak link is my version of 3DS Max.. >.>
    Might be. Drill'in Pervy did state it could be the issue (I forgot how but I was talking on Msn with someone and they imported one of mine into 8 and it's bones was there but the mesh was faceplanted)
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    « Reply #6116 on: October 25, 2011, 11:13:49 AM »


    My specs:
    OS: Windows 7 Home Premium 64bit (6.1, build 7601)
    Systemmodel: Acer Aspire 5732Z
    BIOS: InsideH2O V3.06
    Processor: Intel Pentuim(R) Dual-Core CPU  T4400 2.20GHz (2CPU), ~2.2GHz
    Memory: 4096MB RAM

    3dsmax 2010 64bit and 32bit
    Latest BrawlBox V0.65 public build
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    pikazz
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    « Reply #6117 on: October 25, 2011, 11:13:59 AM »


    Start, run, type "dxdiag"

    or if you're on Windows 7 type dxdiag in that search box in the start menu and hit enter.
    thanks x3

    I have:
    Windows 7 enterprise 32 bit (6.1, build 7600)
    Lenovo
    ver 1.00PARTTBL
    Inter(R) Core(TM) 2 Duo CPU   T8100 @ 2.10GHz (2 CPUs), ~2.1GHz
    2048MB RAM
    2724 MB used, 1352 MB is aviable
    DirectX 11
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    « Reply #6118 on: October 25, 2011, 11:17:35 AM »


    well since we're posting DxDiag's I'll plop mine in to make it accurate:

    Code:
    Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1
    Processor: AMD Phenom(tm) II X6 1065T Processor (6 CPUs), ~2.9GHz
    Memory: 8192MB RAM
    Card name: NVIDIA GeForce GTX 560 Ti
    Display Memory: 4065 MB
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    « Reply #6119 on: October 25, 2011, 11:25:31 AM »


    Sure why not.

    Code:
    Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.110622-1503)
    Processor: Intel(R) Core(TM) i3 CPU       M 370  @ 2.40GHz (4 CPUs), ~2.4GHz
    Memory: 4096MB RAM
    Available OS Memory: 3758MB RAM

    I didn't even know I had 64-bit.... the whole time I been using 32-bit 3ds max. xD
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