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Author Topic: Brawlbox Resources & History  (Read 3863514 times)
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Soneek
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    « Reply #6630 on: November 09, 2011, 06:03:52 AM »


    I ran into the "index is out of range, must be non-negative and less than the size of the collection" error. It seems that if you remove bones from the skin modifier and add them back in too much, it causes this error, at least for me anyway. I was wondering if anyone had this error as well?

    Using 3DS Max 2012 and the most up to date BB

    I had that problem last night. Turns out a few vertices on the model weren't weighted to anything, so after checking and weighing those I was fine.
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    Spex130
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    So very Spexcellent.

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    « Reply #6631 on: November 09, 2011, 06:29:01 AM »


    With 3ds max 2010, this plugin should work. First uninstall the current one and then install that one.



    Works like a charm. Thanks SqLeon!
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    pikazz
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    « Reply #6632 on: November 09, 2011, 08:08:35 AM »


    I say this too!
    works like a charm
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    Stupid Tinypic :C

    Segtendo
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    « Reply #6633 on: November 09, 2011, 08:09:02 AM »


    I say this too!
    works like a charm


    Pikazz.
    I love you.
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    Nuke
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    « Reply #6634 on: November 09, 2011, 09:13:44 AM »


    I ran into the "index is out of range, must be non-negative and less than the size of the collection" error. It seems that if you remove bones from the skin modifier and add them back in too much, it causes this error, at least for me anyway. I was wondering if anyone had this error as well?

    Using 3DS Max 2012 and the most up to date BB
    I had that problem... But it seemed to occur when i exported over the Same DAE file to much and the Size was 2.44MB... Unfortunately that means you need to re-rig the whole thing...
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    FC:4898-8419-2778

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    « Reply #6635 on: November 09, 2011, 09:35:41 AM »


    With 3ds max 2010, this plugin should work. First uninstall the current one and then install that one.


    Yo thanks for that ^_^ I can finally import .DAE's into max 2010 Happy Face
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    DSX8
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    « Reply #6636 on: November 09, 2011, 12:33:41 PM »


    Yo thanks for that ^_^ I can finally import .DAE's into max 2010 Happy Face
    and so can 1 x3

    and pikazz... i LOVE that mewtwo Oh shi~
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    « Reply #6637 on: November 09, 2011, 12:38:03 PM »


    Just....Perfect.
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    SqLeon
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    « Reply #6638 on: November 09, 2011, 01:57:51 PM »


    RandomTBush recommended it. I'm just spreading the word.
    « Last Edit: November 09, 2011, 02:16:08 PM by SqLeon » Logged


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    « Reply #6639 on: November 09, 2011, 04:37:59 PM »


    However, I still cannot import the V11 .dae into 3DS Max 2010........

    Anyway, how do you find out or change which texture format a model needs?
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    pikazz
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    « Reply #6640 on: November 09, 2011, 04:49:18 PM »


    I get an error everytime I want to preview my model if my computer runs for a long time without shuting my computer down not impressed
    and has been on EVERY version of BB ;_;
    now when I finally remembered, I will send the error code!

    Unknown error (0xc007001f)
    Information om att aktivera JIT-felsökning i stället för den
    här dialogrutan finns i slutet av det här meddelandet.

    ************** Undantagstext **************
    System.ComponentModel.Win32Exception (0x80004005): Unknown error (0xc007001f)
       vid BrawlLib.OpenGL.wGlContext..ctor(Control target)
       vid BrawlLib.OpenGL.GLContext.Attach(Control target)
       vid BrawlLib.OpenGL.GLPanel.OnLoad(EventArgs e)
       vid System.Windows.Forms.UserControl.OnCreateControl()
       vid System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
       vid System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
       vid System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
       vid System.Windows.Forms.Control.CreateControl()
       vid System.Windows.Forms.Control.WmShowWindow(Message& m)
       vid System.Windows.Forms.Control.WndProc(Message& m)
       vid System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       vid System.Windows.Forms.Form.WmShowWindow(Message& m)
       vid System.Windows.Forms.Form.WndProc(Message& m)
       vid System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
       vid System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
       vid System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Inlästa sammansättningar **************
    mscorlib
        Sammansättningsversion: 4.0.0.0
        Win32-version: 4.0.30319.239 (RTMGDR.030319-2300)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    BrawlBox
        Sammansättningsversion: 0.65.4328.37149
        Win32-version: 0.65.0.0
        CodeBase: file:///C:/Users/kuis/Downloads/Brawlbox%20v0.65%20(Updated)/BrawlBox.exe
    ----------------------------------------
    BrawlLib
        Sammansättningsversion: 0.11.4328.37147
        Win32-version: 0.11.3.0
        CodeBase: file:///C:/Users/kuis/Downloads/Brawlbox%20v0.65%20(Updated)/BrawlLib.DLL
    ----------------------------------------
    System.Windows.Forms
        Sammansättningsversion: 4.0.0.0
        Win32-version: 4.0.30319.235 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Sammansättningsversion: 4.0.0.0
        Win32-version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
        Sammansättningsversion: 4.0.0.0
        Win32-version: 4.0.30319.236 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Windows.Forms.resources
        Sammansättningsversion: 4.0.0.0
        Win32-version: 4.0.30319.235 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_sv_b77a5c561934e089/System.Windows.Forms.resources.dll
    ----------------------------------------
    Accessibility
        Sammansättningsversion: 4.0.0.0
        Win32-version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------
    System.resources
        Sammansättningsversion: 4.0.0.0
        Win32-version: 4.0.30319.232 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.resources/v4.0_4.0.0.0_sv_b77a5c561934e089/System.resources.dll
    ----------------------------------------
    System.Design
        Sammansättningsversion: 4.0.0.0
        Win32-version: 4.0.30319.237 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll
    ----------------------------------------
    System.Core
        Sammansättningsversion: 4.0.0.0
        Win32-version: 4.0.30319.233 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    mscorlib.resources
        Sammansättningsversion: 4.0.0.0
        Win32-version: 4.0.30319.235 (RTMGDR.030319-2300)
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_sv_b77a5c561934e089/mscorlib.resources.dll
    ----------------------------------------

    ************** JIT-felsökning **************
    För att aktivera JIT-felsökning (just-in-time ) måste .config-filen för det här
    tillämpningsprogrammet eller datorn (machine.config) ha
    jitDebugging-värdet angivet i avsnittet system.windows.forms.
    Tillämpningsprogrammet måste också vara kompilerat med felsökning
    aktiverat.

    Till exempel:

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>

    När JIT-felsökning är aktiverad kommer alla undantag som inte hanteras
    att skickas till JIT-felsökaren som är registrerad på datorn
    snarare än att hanteras av den här dialogrutan.

    hate this error, it prevents me to look at my model if my computer have run pretty long  Oh shi~
    this error always comes when my computer gets laggy anoying freezes and my "the thing you have everything at the bottom or there it is now because I dont know the name" gets error  not impressed
    « Last Edit: November 09, 2011, 04:50:15 PM by pikazz » Logged

    Stupid Tinypic :C

    tryingtoimport
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    « Reply #6641 on: November 09, 2011, 05:16:20 PM »


    Ugh... So, trying to import a model for the first time, and running into several issues at the end. At first, I successfully exported a rigged DAE, but received this error from BrawlBox upon import- http://i.imgur.com/QJ47z.png

    I thought I maybe missed some vertices I had crushed, so I completely re-did everything. (The model isn't terribly complex.) However, now I seem to be unable to export, receiving this from 3dsMax 2010 upon export- http://i.imgur.com/Lqvf2.png

    Any advice?
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    Spex130
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    So very Spexcellent.

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    « Reply #6642 on: November 09, 2011, 07:42:39 PM »


    Heh. Nice name you got there, Impo.

    Anyways, the first error usually happens when you miss a vertice in rigging. (Although I've noticed that it happens when I'm weighting stuff, but that might just be me.)

    The second error (3DS Max) honestly only happens to me when I miss something that is supposed to have a skin.

    I'm no expert though, so I guess you should check this against the other people's reports.....
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    BlackJax96
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    « Reply #6643 on: November 09, 2011, 10:10:46 PM »


    Updated the download link one last time.
    All I did was move the texture matrix stuff from the material to the individual references and I think added rotation fixing to the animation porter, although it doesn't really work if the bone tree is drastically different.
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    DSX8
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    « Reply #6644 on: November 09, 2011, 10:20:11 PM »


    Updated the download link one last time.
    All I did was move the texture matrix stuff from the material to the individual references and I think added rotation fixing to the animation porter, although it doesn't really work if the bone tree is drastically different.
    O.o

    how many updates r u gonna be doing every single day pal? xD
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