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« Reply #6675 on: November 11, 2011, 11:25:08 AM » |
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K the download's been updated
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« Reply #6676 on: November 11, 2011, 11:32:27 AM » |
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K the download's been updated
you rule!
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« Reply #6677 on: November 11, 2011, 11:40:22 AM » |
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LOL another thing came up: Now metal materials are added to DrawOpa when they're not supposed to be 
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« Reply #6678 on: November 11, 2011, 11:53:02 AM » |
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LOL another thing came up: Now metal materials are added to DrawOpa when they're not supposed to be  lol fix that bug!
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« Reply #6679 on: November 11, 2011, 12:08:17 PM » |
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lol fix that bug!
K, updated again. That should be the last bugfix for a while.
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« Reply #6680 on: November 11, 2011, 12:09:20 PM » |
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K, updated again. That should be the last bugfix for a while.
*now awaits link to be updated*
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« Reply #6681 on: November 11, 2011, 12:12:26 PM » |
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*sigh...* My model is fully verticed, yet even the new, fixed BrawlBox doesn't even accept it... I always get those error messages, and now it's been 2 hours since I've tried to correct it for missing vertices...
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! 
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« Reply #6682 on: November 11, 2011, 12:14:06 PM » |
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*now awaits link to be updated*
wut I just upload the source and compiled program in the folder the download links to lol I only update the Brawlvault download link to say what updates there were.
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« Reply #6683 on: November 11, 2011, 12:20:04 PM » |
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did you fix the issue where the chars flash?
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« Reply #6684 on: November 11, 2011, 12:21:49 PM » |
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did you fix the issue where the chars flash?
That's not a coding issue, that's a material issue you have to fix yourself. *sigh...* My model is fully verticed, yet even the new, fixed BrawlBox doesn't even accept it... I always get those error messages, and now it's been 2 hours since I've tried to correct it for missing vertices...
Check your model's objects. I'll bet one of them doesn't have a texture attached to it, I just got the same error as you because one of the objects didn't have a material.
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« Last Edit: November 11, 2011, 12:25:19 PM by BlackJax96 »
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« Reply #6685 on: November 11, 2011, 12:40:09 PM » |
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That's not a coding issue, that's a material issue you have to fix yourself. Check your model's objects. I'll bet one of them doesn't have a texture attached to it, I just got the same error as you because one of the objects didn't have a material. I still get the error message, no matter what. I think I'll have no choice but to ask for help...
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! 
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« Reply #6686 on: November 11, 2011, 12:41:23 PM » |
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FC:4898-8419-2778
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« Reply #6687 on: November 11, 2011, 12:41:53 PM » |
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I still get the error message, no matter what. I think I'll have no choice but to ask for help...
do what BJ said... apply ur textures onto ur object in 3ds max, then export it as a dae then import it into BB!
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« Reply #6688 on: November 11, 2011, 12:42:45 PM » |
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I still get the error message, no matter what. I think I'll have no choice but to ask for help...
You've been asking for help.  I see other people importing models fine... Heck, I can even import half-rigged models with random textures and it still works.  lol
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« Reply #6689 on: November 11, 2011, 12:43:16 PM » |
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I still get the error message, no matter what. I think I'll have no choice but to ask for help...
How big is the DAE when you export it?
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FC:4898-8419-2778
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