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Author Topic: Brawlbox Resources & History  (Read 4507520 times)
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DSX8
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    « Reply #6690 on: November 11, 2011, 12:50:55 PM »


    How big is the DAE when you export it?
    lol i once imported a DAE that was 24MB and that still imported... took like 2-3 mins to import tho Im srs here
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    « Reply #6691 on: November 11, 2011, 12:52:11 PM »


    lol i once imported a DAE that was 24MB and that still imported... took like 2-3 mins to import tho Im srs here
    O-o WTH!? lol
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    « Reply #6692 on: November 11, 2011, 01:01:36 PM »


    do what BJ said... apply ur textures onto ur object in 3ds max, then export it as a dae then import it into BB!
    That's what I did! I'll send you the .MAX file so you can see for yourself.
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    « Reply #6693 on: November 11, 2011, 01:02:45 PM »


    That's what I did! I'll send you the .MAX file so you can see for yourself.
    NO NO NO, DO NOT SEND IT TO ME!! Dx


    O-o WTH!? lol
    lol yeah.. but i rule at getting that in "Wherever Vyse goes, cool follows." xD
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    « Reply #6694 on: November 11, 2011, 01:30:09 PM »


    Version 0.65 does not work on my computer, but 0.64d works well Sad
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    « Reply #6695 on: November 11, 2011, 01:43:38 PM »


    Version 0.65 does not work on my computer, but 0.64d works well Sad

    Install .Net 4.3 Framework
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    « Reply #6696 on: November 11, 2011, 02:36:04 PM »


    I just uploaded my model over the old, original one, but it crashes when loading a stage in Brawl. Someone told me to ''edit the shaders and materials'' but I dunno what he meant...
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    « Reply #6697 on: November 11, 2011, 02:49:17 PM »


    Expand the Mdl0, and you'll see folders that say things like "Definitions" "Shaders" "Bones" "Materials" etc. Open those in the .mdl0.
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    « Reply #6698 on: November 11, 2011, 02:56:55 PM »


    Is mediafire updating?
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    « Reply #6699 on: November 11, 2011, 03:01:13 PM »


    Is mediafire updating?
    I have problems with MediaFire... And what should I do after opening the MDL0 folders?
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    « Reply #6700 on: November 11, 2011, 03:05:38 PM »


    I have problems with MediaFire... And what should I do after opening the MDL0 folders?
    expand the material and shader folder.... open up a new BB, and do the same to that, then export ONE material and ONCE shader (i suggest u use Mario's model with the Shader0 and FitMarioBody2 material), then go bak to ur model, and replace ur materials with the 1 you exported from mario... the shader, you dont need to fix anymore cause BJ fixed the shader glitch (i think)
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    « Reply #6701 on: November 11, 2011, 03:40:21 PM »


    expand the material and shader folder.... open up a new BB, and do the same to that, then export ONE material and ONCE shader (i suggest u use Mario's model with the Shader0 and FitMarioBody2 material), then go bak to ur model, and replace ur materials with the 1 you exported from mario... the shader, you dont need to fix anymore cause BJ fixed the shader glitch (i think)
    Ok, thanks. But I do have one last question. I have ''mat_001'' to ''mat-030'' with ''Material_10'' and the textures in the Materials. Where should I put the FitMarioBodyB?
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    « Reply #6702 on: November 11, 2011, 04:01:39 PM »


    Why are you using a Phong Shader with Lambert Materials?

    Did you mean FitMarioBodyB and Shader2?
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    DSX8
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    « Reply #6703 on: November 11, 2011, 04:05:40 PM »


    Why are you using a Phong Shader with Lambert Materials?

    Did you mean FitMarioBodyB and Shader2?
    oh ya xD... i meant Shader2, not Shader0
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    « Reply #6704 on: November 11, 2011, 04:07:19 PM »


    Why are you using a Phong Shader with Lambert Materials? Did you mean FitMarioBodyB and Shader2?
    The Shader is done, and it ain't no Phong, only FitMarioBodyB remains. What I listed was the Materials of my model. I need to make it work in Brawl but which file should I replace with ''FitMarioBodyB''?
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