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Author Topic: Brawlbox Resources & History  (Read 3863689 times)
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Pervyman Trigger
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    « Reply #6990 on: November 21, 2011, 07:36:56 AM »


    MM isn't the one I wanna grab o-o It's Barrel and Roll... O-O no pun intended... Seriously >.>
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    Protoman.EXE
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    « Reply #6991 on: November 21, 2011, 07:38:50 AM »


    Lol why u want Barrel in Brawl? He isn't much of a fighter last time i checked, being old and whatnot. But if you want Tiesel hes in MVC3

    And seriously how do i fix this weird texture thing? The Smoothing didn't work,
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    Hubert Oswell
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    « Reply #6992 on: November 21, 2011, 07:39:34 AM »


    (If this is off-topic, I'll delete the message)

    Does the new brawlbox fix the tos2 models?
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    Pervyman Trigger
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    « Reply #6993 on: November 21, 2011, 07:40:34 AM »


    I've been asking around for that MvC3 model actually <.< But imaging this. Barrel, ON BOSWER!
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    Protoman.EXE
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    « Reply #6994 on: November 21, 2011, 07:48:17 AM »


    At first i was all like: Are you serious?


    Then i was all like: lol
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    Segtendo
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    « Reply #6995 on: November 21, 2011, 08:06:06 AM »


    although it would be awesome if I could get a few MML models to put in also *wink wink*
    I see you have Volnutt over Fox Tongue
    I think the Roll in that game could be interesting.
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    Pervyman Trigger
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    « Reply #6996 on: November 21, 2011, 08:14:19 AM »


    Actually more than anything I want to get Megaman Juno, but Roll is one I also want to put in brawl
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    Protoman.EXE
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    « Reply #6997 on: November 21, 2011, 08:30:05 AM »


    Actually more than anything I want to get Megaman Juno, but Roll is one I also want to put in brawl
    I'd like to see her in some kind of mech of her own.
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    BlackJax96
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    « Reply #6998 on: November 21, 2011, 10:45:28 AM »


    wait! does this mean we can add actions?
    and change "action" and not only "subactions"
    OH SWEET BABY JESUS!

    In the picture, those are probably just subactions but not named. It shows special offsensive collisions, but collisions are usually kept in the subactions.


    Yeah, those are subactions but you can view the actions also. There are two folders - Actions1 and Actions2.

    Also, currently there is are four folders named Main Subactions, GFX Subactions, SFX Subactions, and Other Subactions. Should I merge those folders and then add the four seperate folders under the subaction folder for each animation?

    Are we going to be able to preview the attacks like we can the model?


    Yep.
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    Segtendo
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    « Reply #6999 on: November 21, 2011, 10:59:22 AM »


    You. Are. Pro.
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    « Reply #7000 on: November 21, 2011, 11:35:05 AM »


    OH SWEET [censored]ING BABY JESUS Im srs here

    YOU ARE NOT PRO, YOU ARE A GOD!
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    Pervyman Trigger
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    « Reply #7001 on: November 21, 2011, 11:35:50 AM »


    A pro at being god?
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    SqLeon
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    « Reply #7002 on: November 21, 2011, 02:23:53 PM »


    Also, currently there is are four folders named Main Subactions, GFX Subactions, SFX Subactions, and Other Subactions. Should I merge those folders and then add the four seperate folders under the subaction folder for each animation?

    Yea you should merge them and then add 4 seperate folders. It'll prevent a lot of jumping around.
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    « Reply #7003 on: November 21, 2011, 02:57:45 PM »


    Also, currently there is are four folders named Main Subactions, GFX Subactions, SFX Subactions, and Other Subactions. Should I merge those folders and then add the four seperate folders under the subaction folder for each animation?
    Eeyup.
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    Naruto200Man
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    « Reply #7004 on: November 21, 2011, 04:32:57 PM »


    This is just a suggestion, but you could make it that brawlbox opens up a folder containing the following.

    FitCharacterXX.pac
    FitCharacterXX.pcs
    FitCharacter.pac
    FitCharacterMotionetc.pac
    any other files you want open.

    that way you don't need to switch between the multible bress/pac/pcs's and you could open up the character completely ^+^
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