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« Reply #7275 on: December 10, 2011, 03:39:13 PM » |
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there is something nasty O.o
when I import kirby into 3ds max and kept the skin on and exported it, it's rig get pretty meshed up D:
do you know why?
also, how much is it left? :3
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Stupid Tinypic :C
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« Reply #7277 on: December 10, 2011, 05:34:12 PM » |
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« Reply #7278 on: December 10, 2011, 05:37:57 PM » |
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But even the official SDK calls them Shaders
where??
and GX doesn't but barely follow GL >_>
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« Reply #7279 on: December 10, 2011, 05:46:34 PM » |
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where??
and GX doesn't but barely follow GL >_>
In the demo source code for GX.
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« Reply #7281 on: December 10, 2011, 06:04:33 PM » |
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BJ... yur not descriptive enough... 
I meant 'where' as in what file?? (I want to see it for myself) >_>
I dunno exactly which file, but I saw it in the demo source. Just open up the demo sln in Visual C++ and search for "shader" >_>
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« Reply #7282 on: December 10, 2011, 06:19:07 PM » |
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VC++ is expired for me... (unless someone knows of a hack that actually WORKS)
I'm stuck using Dev C++ which can't import these SLN files. DX (the version is too new)
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« Reply #7285 on: December 10, 2011, 10:21:56 PM » |
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Im using 2012 now and its still crashing brawlbox
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« Reply #7286 on: December 10, 2011, 10:29:01 PM » |
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EDIT: all that aside, what'd you think of my latest Pika hack??
it was some lolage Im using 2012 now and its still crashing brawlbox
http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10204944or http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855- Check "Triangulate" and "Export as Single Matrix" on export. - Each texture/material has to be assigned to its own object in 3DS Max. - Export Y-Up (or else your model will be face down on the floor in Brawlbox) - Check Animation - Deformations - Skin. - Delete all morphs. If you want to use face morphs for an import, make it into a seperate face object. - Don't use Physique to rig your model to a brawl skeleton, use the Skin modifier. - You might have to re-assign some polygons to a different material in Brawlbox (I added support for this)
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« Reply #7288 on: December 10, 2011, 11:16:03 PM » |
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still crashes. . .
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« Reply #7289 on: December 10, 2011, 11:30:10 PM » |
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hey BJ... (or anyone else who knows what they're doing)
I need a really compact mtx44 inversion function, as the one I have right now is a bit outrageous... >_>
to see my current function, DL my latest converter and scroll to the bottom of ':/UMC/plugins/Cmn.py'
there has to be a better way than that... >_>
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