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Author Topic: Brawlbox Resources & History  (Read 4593364 times)
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Mewtwo2000
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    « Reply #8775 on: February 04, 2012, 07:51:30 AM »


    Oh, ok then xD
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    Kind of want to start making mods for this again

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    « Reply #8776 on: February 04, 2012, 09:39:54 AM »


    I know Im srs here
    I just can't figure out how to do the uploading stuff with Git or SVN commands... :|
    Can't speak for Github, but if you're using an IDE or TortiseSVN then it's all incredibly simple.
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    BlackJax96
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    « Reply #8777 on: February 04, 2012, 02:04:12 PM »


    Can't speak for Github, but if you're using an IDE or TortiseSVN then it's all incredibly simple.

    I have TortoiseSVN.
    Tell me how Im srs here
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    DSX8
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    « Reply #8778 on: February 04, 2012, 02:30:16 PM »


    I have TortoiseSVN.
    Tell me how Im srs here
    inb4blackjaxjizzesinjoy
    ....
    lolwat
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    BlackJax96
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    « Reply #8779 on: February 04, 2012, 03:32:53 PM »


    Okay, vertices, normals and uvs are automatically converted to float only if any of the objects that use them has a texture matrix. Once converted to float, though, they won't convert back to a smaller format.

    I think I finished all that I wanted to for this release.
    I'll make a few last adjustments and release v0.65c in a bit.
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    Segtendo
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    « Reply #8780 on: February 04, 2012, 03:39:14 PM »


    Can we also have a change list? Awesome Face
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    KnightMario
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    « Reply #8781 on: February 04, 2012, 03:39:33 PM »


    Um I have a few last requests.
    1.could you fix the brres from other games glitch I told you about earlier?
    2.make it so you can delete bones without having to preform a certain bypass that I will not mention.
    3.have the choice to delete the part of the model the bone is connected to.
    I know it's a little much, but it would be nice Embarrassed.
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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    « Reply #8782 on: February 04, 2012, 03:40:24 PM »


    Can we also have a change list? Awesome Face

    psh changelists are for noobs Awesome Face







    ...okay, fine. Im srs here

    Um I have a few last requests.
    1.could you fix the brres from other games glitch I told you about earlier?
    2.make it so you can delete bones without having to preform a certain bypass that I will not mention.
    3.have the choice to delete the part of the model the bone is connected to.
    I know it's a little much, but it would be nice Embarrassed.


    1. okay
    2. done
    3. done
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    Segtendo
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    « Reply #8783 on: February 04, 2012, 03:47:42 PM »


    psh changelists are for noobs Awesome Face







    ...okay, fine. Im srs here
    Who ya callin' noob, son? D:

    I kid. It actually helps me see what's new with it.
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    KnightMario
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    « Reply #8784 on: February 04, 2012, 03:58:43 PM »


    I never knew you could do 2 and 3. how do you do those?

    inb4blackjaxmakes Im srs here faceatme.
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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    « Reply #8785 on: February 04, 2012, 03:59:11 PM »


    I never knew you could do 2 and 3. how do you do those?

    inb4blackjaxmakes Im srs here faceatme.

    ........ its easy man
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    « Reply #8786 on: February 04, 2012, 04:00:18 PM »


    I never knew you could do 2 and 3. how do you do those?

    inb4blackjaxmakes Im srs here faceatme.


    That's right Im srs here
    Post a help thread
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    Segtendo
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    « Reply #8787 on: February 04, 2012, 04:01:18 PM »


    Wouldn't you just delete the object while the MDL0 is expanded?
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    DSX8
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    « Reply #8788 on: February 04, 2012, 04:03:11 PM »


    Wouldn't you just delete the object while the MDL0 is expanded?
    that is how its done "Wherever Vyse goes, cool follows."
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    « Reply #8789 on: February 04, 2012, 04:04:51 PM »


    Why can't you help me out? I'm a n00b at model editing since I just started. I'd like to know #3, and I don't know how.
    Ninja, I've done the delete object thing I just think you shouldn't have to that.
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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