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Author Topic: Brawlbox Resources & History  (Read 4522782 times)
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Spex130
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So very Spexcellent.

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    « Reply #8865 on: February 05, 2012, 09:52:55 PM »


    OK. Thanks.

    Now please, leave me be.


    Lastly, this is a little known fact but it might be useful to you.

    BJ actually answers some of the questions asked here in that help thread. Since this isn't the thread to ask qustions, it's best to relegate the answers to the correct thread, right? Your questions might've already been answered.

    (I'm pretty sure this is the thread: http://forums.kc-mm.com/index.php?topic=35470.0)

    (I might be wrong, though, so don't rage at me if I am.)

    I laughed
    and I enjoyed it





    carry on


    Didn't Segtendo tell you to keep your Trollface in your favorites/bookmark list?
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    BlackJax96
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    « Reply #8866 on: February 05, 2012, 09:55:50 PM »


    Didn't Segtendo tell you to keep your Trollface in your favorites/bookmark list?

    oh yeah...





    ...I didn't. *trollface*
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    Segtendo
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    « Reply #8867 on: February 05, 2012, 09:57:03 PM »


    oh yeah...





    ...I didn't. *trollface*

    Here's something I bookmarked.

    Now get a troll face lazy Tongue
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    ShadowSnake
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    « Reply #8868 on: February 05, 2012, 09:57:51 PM »


    hey blackjax, i think i found an issue with the brawlbox 65c, for some reason 2 recent imports i made have white metal textures. Shocked

    i selected force float verts, normals, and uvs like in that little guide mewtwo had on how to do it and i hit auto metal texture = true.

    it worked fine with 65b or is there something im not aware of?
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    HO HEY

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    « Reply #8869 on: February 05, 2012, 09:58:44 PM »


    hey blackjax, i think i found an issue with the brawlbox 65c, for some reason 2 recent imports i made have white metal textures. Shocked

    i selected force float verts, normals, and uvs like in that little guide mewtwo had on how to do it and i hit auto metal texture = true.

    it worked fine with 65b or is there something im not aware of?

    Re downlaod brawlbox, that got fixed
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    Segtendo
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    « Reply #8870 on: February 05, 2012, 09:59:10 PM »


    He uploaded a small update that includes the auto metal fixer.

    I just tested it and it works perfectly. Do you have the most recent download?
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    BlackJax96
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    « Reply #8871 on: February 05, 2012, 10:00:05 PM »


    Here's something I bookmarked.

    Now get a troll face lazy Tongue


    No u

    ...

    Fine

    hey blackjax, i think i found an issue with the brawlbox 65c, for some reason 2 recent imports i made have white metal textures. Shocked

    i selected force float verts, normals, and uvs like in that little guide mewtwo had on how to do it and i hit auto metal texture = true.

    it worked fine with 65b or is there something im not aware of?


    Redownload
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    ShadowSnake
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    « Reply #8872 on: February 05, 2012, 10:01:02 PM »


    no i got it when he first released it, thanks for telling me guys.

    love the new update on not having to flip normals, great job as usual blackjax.
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    BlackJax96
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    « Reply #8873 on: February 05, 2012, 10:03:53 PM »


    no i got it when he first released it, thanks for telling me guys.

    love the new update on not having to flip normals, great job as usual blackjax.

    Thanks, isn't it great? Awesome Face
    I think the last step to perfect imports would be the tristripper.
    Then we could completely say goodbye to lag in 4 player matches.
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    « Reply #8874 on: February 05, 2012, 10:07:48 PM »


    Thanks, isn't it great? Awesome Face
    I think the last step to perfect imports would be the tristripper.
    Then we could completely say goodbye to lag in 4 player matches.

    Yep its amazing, its great to know bad shaders are a thing of the past now.

    tristripper will be amazing, master chief vs marcus fenix vs zero vs ezio = no lag
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    « Reply #8875 on: February 05, 2012, 10:56:52 PM »


    BlackJax, let me just say, this version is 10000 times better than I imagined it would be. The undo button is perfect for animations and the translations are much better than all the other versions. Thank you.
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    « Reply #8876 on: February 06, 2012, 12:46:13 AM »


    Perhaps I'll look into the move-bone-by-translation thingy. I don't know enough about parsing files let alone tangents to look into how brawlbox works with files. Could someone give me a few pointers?
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    « Reply #8877 on: February 06, 2012, 01:03:46 PM »


    I was gonna comment on how I changed keyframes in one animation in stage and tried to save and it crashed, but I guess I have to redownload.
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    « Reply #8878 on: February 06, 2012, 04:55:56 PM »


    I'm glad it worked! Awesome Face
    But next time, export the MDL0 using Brawlbox. It creates a string pool for all the MDL0's strings so they aren't lost. Unless the MDL0 is in a SZS file. Dunno bout that lol


    SZS files are kind of like ARC files, but with a different compression format. It's just a container for other files, like BRRES and BREFT files. So the MDL0 did come from a BRRES, SZS Mod just doesn't grab strings when it exports. Awesome Face
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    BlackJax96
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    « Reply #8879 on: February 06, 2012, 04:57:44 PM »


    SZS files are kind of like ARC files, but with a different compression format. It's just a container for other files, like BRRES and BREFT files. So the MDL0 did come from a BRRES, SZS Mod just doesn't grab strings when it exports. Awesome Face


    Then export the raw BRRES and use Brawlbox to export the MDL0.
    That way you won't lose the strings lol

    Perhaps I'll look into the move-bone-by-translation thingy. I don't know enough about parsing files let alone tangents to look into how brawlbox works with files. Could someone give me a few pointers?


    I can PM you some pointers or somethin I guess.
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