Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 607 608 609 [610] 611 612 613 ... 1046
Author Topic: Brawlbox Resources & History  (Read 3814279 times)
0 Members and 5 Guests are viewing this topic.
Naruto200Man
Badace Kitten
*****
Offline Offline

Posts: 5100

Guy: Go fourth and Brawl! Lee: Yes Guy Sensei!

  • Awards Hot Topic Heart Container Dedicated Hacker KCMM Veteran

  • View Profile WWW Awards
    « Reply #9135 on: February 22, 2012, 01:14:09 PM »


    SS CHR0's are version5 while brawl is version4... and uses a different boneset

    Maybe work on a Version Converter and not an animation converter?
    Or just remake the animations on  our own since we have the originals as reference in BB..
    Logged


    DSX8
    Stage/Character Importer
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9288


    meow~

  • Awards Good Citizen >9000 King for a Day Heart Container

  • View Profile Awards
    « Reply #9136 on: February 22, 2012, 01:20:41 PM »


    Maybe work on a Version Converter and not an animation converter?
    Or just remake the animations on  our own since we have the originals as reference in BB..
    lol u can easily change the Version on CHR0's.. just change it from 5 to 4 and it'll work in brawl after u save xD

    as for animation converter... nope, not possible. just remake the animation on ur own and make it look good just by viewing it.
    Logged

    Follow me on facebook and Twitter!!!
    https://www.facebook.com/DMNSLYRX8              https://twitter.com/Demonslayerx8

    3DS Friend Code: 0705-6436-8834              NNID: Demonslayerx8              PSN: Demonslayerx8



    Naruto200Man
    Badace Kitten
    *****
    Offline Offline

    Posts: 5100

    Guy: Go fourth and Brawl! Lee: Yes Guy Sensei!

  • Awards Hot Topic Heart Container Dedicated Hacker KCMM Veteran

  • View Profile WWW Awards
    « Reply #9137 on: February 22, 2012, 02:19:47 PM »


    Oh well =3 sue me for not knowing that XD

    At least I have all the animations from both skyward sword characters that I want to import, both of which are sub bosses (the first is Scervo as you know) so I could get a jumpstart on their psa's if I can  get anyone interested XD

    Course I'll have to finish up another psa project in the works first after we're done fixing up scervo.
    Logged


    Changeling
    Expert Kitten
    ****
    Offline Offline

    Posts: 52


    Rawr.


    View Profile Awards
    « Reply #9138 on: February 22, 2012, 03:48:17 PM »


    Oh. It might just be a problem I haven't come across with v11 models or that offset/part2 bug I mentioned that's causing that... Double check all the settings in the materials against an official model just to make sure.

    The model of the bike I used was an unmodified, official model. I just used Brawlbox to replace a texture (I didn't even open the mdl0) and it still did it afterward.
    Logged

    Nasca Corp
    Hyper Kitten
    ******
    Offline Offline

    Posts: 219


    Hello Kitty! Member

  • Awards Active Contributor Dedicated Hacker Tutorial Writer

  • View Profile WWW Awards
    « Reply #9139 on: February 22, 2012, 05:01:26 PM »


    I know how to import objects *-*!!!!!!!!!!!!!!!!!!!!!!!!!!

    but i dont know what imdoing bad :

    this happen when im bloking, the foot turns bigger !

    NEED HELP
    Logged

    diedhammer98
    Heroic Kitten
    **
    Offline Offline

    Posts: 2497


  • Awards Dedicated Hacker Super Saiyan Topic Starstormer KCMM Veteran

  • View Profile Awards
    « Reply #9140 on: February 22, 2012, 05:03:11 PM »


    That's ThrowN makes anything bigger.
    Logged

    Nasca Corp
    Hyper Kitten
    ******
    Offline Offline

    Posts: 219


    Hello Kitty! Member

  • Awards Active Contributor Dedicated Hacker Tutorial Writer

  • View Profile WWW Awards
    « Reply #9141 on: February 22, 2012, 05:05:50 PM »


    SO? what i need to do?
    Logged

    diedhammer98
    Heroic Kitten
    **
    Offline Offline

    Posts: 2497


  • Awards Dedicated Hacker Super Saiyan Topic Starstormer KCMM Veteran

  • View Profile Awards
    « Reply #9142 on: February 22, 2012, 05:08:16 PM »


    It's hard to explain it.
    by using Snoopy's Model Swap Guide.
    (Fixing ThrowN is part of common glitches)
    Logged

    Nasca Corp
    Hyper Kitten
    ******
    Offline Offline

    Posts: 219


    Hello Kitty! Member

  • Awards Active Contributor Dedicated Hacker Tutorial Writer

  • View Profile WWW Awards
    « Reply #9143 on: February 22, 2012, 05:10:19 PM »


    It's hard to explain it.
    by using Snoopy's Model Swap Guide.
    (Fixing ThrowN is part of common glitches)
    link please Cheesy!
    Logged

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #9144 on: February 22, 2012, 05:11:11 PM »


    The model of the bike I used was an unmodified, official model. I just used Brawlbox to replace a texture (I didn't even open the mdl0) and it still did it afterward.


    Oh. Well that shouldn't happen in v0.66 (which is the next release, I think). I'm working on MKWii file versions now.

    Yet another day with no livestream... how can I live with myself


    Let's go

    BJ.


    Don't be lazy

    SO? what i need to do?


    Make sure to fix all the material and visibility bone references in the objects; it's a bug.

    Also, NEVER add the external bone tree before ThrowN if you want to keep a stock PSA, or else the index of ThrowN in the PSA will reference a bone that's not actually ThrowN, which is why you have that problem. If you want to do this anyway, you have to fix the indices with Tabuu and PSA.
    Logged

    Nasca Corp
    Hyper Kitten
    ******
    Offline Offline

    Posts: 219


    Hello Kitty! Member

  • Awards Active Contributor Dedicated Hacker Tutorial Writer

  • View Profile WWW Awards
    « Reply #9145 on: February 22, 2012, 05:26:03 PM »




    So   i never to put here ThrowN, but if i want the object on the bone RArmJB, i put that valor here?

    or in Objects / Polygon25 / SingleBind / .... 

    ?
    Logged

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #9146 on: February 22, 2012, 05:34:58 PM »




    So   i never to put here ThrowN, but if i want the object on the bone RArmJB, i put that valor here?

    or in Objects / Polygon25 / SingleBind / .... 

    ?


    No, you should ALWAYS put ThrowN in there.
    That way the bone tree is added to the children of ThrowN and no bone indices are offset.
    Logged

    Nasca Corp
    Hyper Kitten
    ******
    Offline Offline

    Posts: 219


    Hello Kitty! Member

  • Awards Active Contributor Dedicated Hacker Tutorial Writer

  • View Profile WWW Awards
    « Reply #9147 on: February 22, 2012, 05:41:50 PM »


    i put in the first window (red mark) YrotN, and in  single bind RArmJb,

    but i fix all the visibility bones and materials in objects section, and all work good Cheesy!!!
    Logged

    Manki
    Expert Kitten
    ****
    Offline Offline

    Posts: 51


    View Profile Awards
    « Reply #9148 on: February 23, 2012, 09:29:23 AM »


    Cant wait for next release, just thinking about more possibility's makes shivers down my spine.
    Good work guys.
    Logged


    namq
    Extreme Kitten
    *******
    Offline Offline

    Posts: 379


  • Awards Active Contributor

  • View Profile Awards
    « Reply #9149 on: February 24, 2012, 10:01:56 AM »


    *happy with tons of joyment* So cool that brawl modding has gotten so far Smiley!

    - Object importing Smiley
    - CHR0 from other games into brawl Smiley
    - Character imports Smiley

    I want the ability to moddify .rels or any other way to give characters that don't have projectiles a real projectile that can be reflected and the missile comes back to the owner.  If this is already possible please link it to me Smiley

    *I know this is not request page*
    REQUEST:
    - someone please link me to a thread for porting animations from other games to brawl.
    - also link me how to import objects to a character and/or a tutorial that I can see how to apply this (visibility and other stuff) on PSA.

    Thanks in Advance :-)
    Logged


    Pages:  1 ... 607 608 609 [610] 611 612 613 ... 1046
    Print
    Jump to: