Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 636 637 638 [639] 640 641 642 ... 1046
Author Topic: Brawlbox Resources & History  (Read 4508314 times)
0 Members and 2 Guests are viewing this topic.
Spex130
Holy Kitten
*
Offline Offline

Posts: 1958


So very Spexcellent.

  • Awards Super Saiyan Topic Starstormer Hyperactive Contributor Renowned Hacker

  • View Profile Awards
    « Reply #9570 on: April 09, 2012, 07:14:13 PM »


    I'll be honest, you did help me figure out some stuff in the texture references that was previously unknown by sending me that Colors model a while back. Other than that, not much. >.>

    Anyway I don't have any freaking models that are bad to test it because I'm so awesome so yeah I hope it works. :|

    Well, that Link still didn't work when I tried to save it with B2. That was the only thing I had time for. Other than that, school has had me whipped.

    -.-

    Well, at least I did something. Also, that Mediafire's getting shot up from all the requests. It won't DL. (Not that it's a problem you can fix lol.)
    Logged

    Albafika
    Anti-Christ
    Administrator
    ******
    Offline Offline

    Posts: 5871


  • Awards Epic Restorer Super Saiyan Topic Star Hacker PC Core Gamer

  • View Profile Awards
    « Reply #9571 on: April 09, 2012, 07:15:17 PM »


    Y u no add source code?!
    Logged

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #9572 on: April 09, 2012, 07:17:34 PM »


    Y u no add source code?!

    cuz I still have to rar it and stuff
    Logged

    Infernape
    Holy Kitten
    *
    Offline Offline

    Posts: 1482


    I have Eye Goals

  • Awards Famous Hacker Super Saiyan Topic Dedicated Hacker Heart Container

  • View Profile Awards
    « Reply #9573 on: April 09, 2012, 07:21:31 PM »


    Sorry but...
    ah bug...
    http://www.mediafire.com/?skdt1fvv9ufh563
    i just uncheck da All and happend dat

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
       at System.Windows.Forms.ModelEditControl.UpdateVis0(Object sender, EventArgs e)
       at System.Windows.Forms.ModelAssetPanel.lstPolygons_ ItemCheck(Object sender, ItemCheckEventArgs e)
       at System.Windows.Forms.CheckedListBox.OnItemCheck(ItemCheckEventArgs ice)
       at System.Windows.Forms.CheckedListBox.SetItemCheckS tate(Int32 index, CheckState value)
       at System.Windows.Forms.ModelAssetPanel.chkAllPoly_C heckStateChanged(Object sender, EventArgs e)
       at System.Windows.Forms.CheckBox.OnCheckStateChanged(EventArgs e)
       at System.Windows.Forms.CheckBox.set_CheckState(CheckState value)
       at System.Windows.Forms.CheckBox.OnClick(EventArgs e)
       at System.Windows.Forms.CheckBox.OnMouseUp(MouseEventArgs mevent)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ButtonBase.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.239 (RTMGDR.030319-2300)
        CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    BrawlBox
        Assembly Version: 0.66.4482.30550
        Win32 Version: 0.66.0.0
        CodeBase: file:///C:/Documents%20and%20Settings/Daniel/Escritorio/SSBB,%20Sony%20Ericsson%20And%20Ninja%20Saga%20Hacks/BrawlBox.exe
    ----------------------------------------
    BrawlLib
        Assembly Version: 0.13.4482.30542
        Win32 Version: 0.13.0.0
        CodeBase: file:///C:/Documents%20and%20Settings/Daniel/Escritorio/SSBB,%20Sony%20Ericsson%20And%20Ninja%20Saga%20Hacks/BrawlLib.DLL
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.235 built by: RTMGDR
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.258 built by: RTMGDR
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Design
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.


    « Last Edit: April 09, 2012, 07:26:40 PM by Infernape99 » Logged

    DSX8
    Stage/Character Importer
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9288


    meow~

  • Awards Good Citizen >9000 King for a Day Heart Container

  • View Profile Awards
    « Reply #9574 on: April 09, 2012, 07:24:21 PM »


    i got an error by trying to edit a model with no polygons.. i thought u already had that fixed Im srs here

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
       at BrawlLib.SSBB.ResourceNodes.MDL0Node.Attach(GLContext context)
       at System.Windows.Forms.ModelPanel.AddTarget(IRenderedObject target)
       at System.Windows.Forms.ModelEditControl.AppendTarge t(MDL0Node model)
       at BrawlBox.ModelForm.OnShown(EventArgs e)
       at System.Windows.Forms.Form.CallShownEvent()
       at System.Windows.Forms.Control.InvokeMarshaledCallb ackDo(ThreadMethodEntry tme)
       at System.Windows.Forms.Control.InvokeMarshaledCallb ackHelper(Object obj)
       at System.Threading.ExecutionContext.runTryCode(Object userData)
       at System.Runtime.CompilerServices.RuntimeHelpers.Ex ecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
       at System.Windows.Forms.Control.InvokeMarshaledCallb ack(ThreadMethodEntry tme)
       at System.Windows.Forms.Control.InvokeMarshaledCallb acks()


    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.261 (RTMGDR.030319-2600)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    BrawlBox
        Assembly Version: 0.66.4482.30550
        Win32 Version: 0.66.0.0
        CodeBase: file:///C:/Users/DSX8/Desktop/Brawl%20Hacks/Brawlbox%20v0.66/BrawlBox.exe
    ----------------------------------------
    BrawlLib
        Assembly Version: 0.13.4482.30542
        Win32 Version: 0.13.0.0
        CodeBase: file:///C:/Users/DSX8/Desktop/Brawl%20Hacks/Brawlbox%20v0.66/BrawlLib.DLL
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.235 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.261 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.233 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    Logged

    nanobuds
    Overlord Kitten
    ******
    Offline Offline

    Posts: 6753


  • Awards Former PMDT Sniper Diamond in the Rough >9000

  • View Profile WWW Awards
    « Reply #9575 on: April 09, 2012, 07:28:43 PM »


    so i guess the Tristripper didnt work?  Undecided
    Logged

    Segtendo
    Local Marie Fanboy
    Special Access
    *****
    Offline Offline

    Posts: 13362


    Cold queen

  • Awards Starstormer PC Core Gamer 128-bit Core Gamer Super Saiyan Topic

  • View Profile WWW Awards
    « Reply #9576 on: April 09, 2012, 07:33:00 PM »


    so i guess the Tristripper didnt work?  Undecided
    It's not included.
    Logged

    nanobuds
    Overlord Kitten
    ******
    Offline Offline

    Posts: 6753


  • Awards Former PMDT Sniper Diamond in the Rough >9000

  • View Profile WWW Awards
    « Reply #9577 on: April 09, 2012, 08:02:33 PM »


    *cries*

    oh well. Still a cool update Tongue
    Logged

    Eternal Yoshi
    Heroic Kitten
    **
    Offline Offline

    Posts: 2425


    Boss? Is that you?

  • Awards KCMM Old Timer Super Saiyan Topic Active Contributor Former PMDT

  • View Profile Awards
    « Reply #9578 on: April 09, 2012, 08:35:03 PM »


    .rel is clearly more important since deciphering those things will be the final key into breaking our limits in Brawl hacking.

    It also can make steps ahead regarding things like say...... hitboxes and events in stages, making certain stages play certain sounds, custom articles with custom hard coding, SSE stuff, and most of all, the clone engine.
    « Last Edit: April 09, 2012, 08:44:48 PM by Eternal Yoshi » Logged

    DSX8
    Stage/Character Importer
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9288


    meow~

  • Awards Good Citizen >9000 King for a Day Heart Container

  • View Profile Awards
    « Reply #9579 on: April 09, 2012, 08:52:27 PM »


    oh also noticed there's no support for V4 CLR0 yet... Dx
    Logged

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #9580 on: April 09, 2012, 09:03:19 PM »


    oh also noticed there&#039;s no support for V4 CLR0 yet... Dx

    You're freaking welcome for all the other freaking formats and versions. Im srs here
    Logged

    Wulfbang Meow
    Fang of Scruffiness
    Supreme Kitten
    ********
    Offline Offline

    Posts: 504


    *Terminator Theme Music*

  • Awards KCMM Awards 2011 Winner Heart Container KCMM Storyteller Dedicated Hacker

  • View Profile Awards
    « Reply #9581 on: April 09, 2012, 09:08:59 PM »


    You're freaking welcome for all the other freaking formats and versions. Im srs here

    YOUR USELESS.. USELESS I SAY!! not impressed

    lol i have no idea what im doing. =D
    Logged

    Manki
    Expert Kitten
    ****
    Offline Offline

    Posts: 51


    View Profile Awards
    « Reply #9582 on: April 09, 2012, 09:11:28 PM »


    I just have to re import the pat0's and it saves correctly Cheesy.

    Gives BJ a sack of cookies,

    Good Job!

    This is just too much!

    Logged

    BigOto2
    Advanced Kitten
    ***
    Offline Offline

    Posts: 31

    Working on Lunar Spaceway (MKWii custom track)


    View Profile Awards
    « Reply #9583 on: April 09, 2012, 09:14:36 PM »


    Are v4 CLR0s the ones used by MKWii? If so, I recommend adding it for the next update. I'm about to test out SRT0 v5, and I'll keep you guys posted on how it goes! Smiley
    Logged

    Gamma Ridley
    ~Mercenary~
    Boss Kitten
    ****
    Offline Offline

    Posts: 4606


  • Awards Featured Super Saiyan Topic Heart Container Famous Hacker

  • View Profile WWW Awards
    « Reply #9584 on: April 09, 2012, 09:14:54 PM »


    Indeed, thanks for the updates BJ. I'll go derp around with them later.

    Here have another burrito

    lolnah
    Logged

    Pages:  1 ... 636 637 638 [639] 640 641 642 ... 1046
    Print
    Jump to: