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« Reply #9570 on: April 09, 2012, 07:14:13 PM » |
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I'll be honest, you did help me figure out some stuff in the texture references that was previously unknown by sending me that Colors model a while back. Other than that, not much. >.>
Anyway I don't have any freaking models that are bad to test it because I'm so awesome so yeah I hope it works. :|
Well, that Link still didn't work when I tried to save it with B2. That was the only thing I had time for. Other than that, school has had me whipped. -.- Well, at least I did something. Also, that Mediafire's getting shot up from all the requests. It won't DL. (Not that it's a problem you can fix lol.)
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« Reply #9571 on: April 09, 2012, 07:15:17 PM » |
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Y u no add source code?!
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« Reply #9572 on: April 09, 2012, 07:17:34 PM » |
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Y u no add source code?!
cuz I still have to rar it and stuff
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« Reply #9573 on: April 09, 2012, 07:21:31 PM » |
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Sorry but... ah bug... http://www.mediafire.com/?skdt1fvv9ufh563i just uncheck da All and happend dat ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at System.Windows.Forms.ModelEditControl.UpdateVis0(Object sender, EventArgs e) at System.Windows.Forms.ModelAssetPanel.lstPolygons_ ItemCheck(Object sender, ItemCheckEventArgs e) at System.Windows.Forms.CheckedListBox.OnItemCheck(ItemCheckEventArgs ice) at System.Windows.Forms.CheckedListBox.SetItemCheckS tate(Int32 index, CheckState value) at System.Windows.Forms.ModelAssetPanel.chkAllPoly_C heckStateChanged(Object sender, EventArgs e) at System.Windows.Forms.CheckBox.OnCheckStateChanged(EventArgs e) at System.Windows.Forms.CheckBox.set_CheckState(CheckState value) at System.Windows.Forms.CheckBox.OnClick(EventArgs e) at System.Windows.Forms.CheckBox.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.239 (RTMGDR.030319-2300) CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- BrawlBox Assembly Version: 0.66.4482.30550 Win32 Version: 0.66.0.0 CodeBase: file:///C:/Documents%20and%20Settings/Daniel/Escritorio/SSBB,%20Sony%20Ericsson%20And%20Ninja%20Saga%20Hacks/BrawlBox.exe ---------------------------------------- BrawlLib Assembly Version: 0.13.4482.30542 Win32 Version: 0.13.0.0 CodeBase: file:///C:/Documents%20and%20Settings/Daniel/Escritorio/SSBB,%20Sony%20Ericsson%20And%20Ninja%20Saga%20Hacks/BrawlLib.DLL ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.235 built by: RTMGDR CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.258 built by: RTMGDR CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Design Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ----------------------------------------
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
<configuration> <system.windows.forms jitDebugging="true" /> </configuration>
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
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« Last Edit: April 09, 2012, 07:26:40 PM by Infernape99 »
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« Reply #9574 on: April 09, 2012, 07:24:21 PM » |
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i got an error by trying to edit a model with no polygons.. i thought u already had that fixed  See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at BrawlLib.SSBB.ResourceNodes.MDL0Node.Attach(GLContext context) at System.Windows.Forms.ModelPanel.AddTarget(IRenderedObject target) at System.Windows.Forms.ModelEditControl.AppendTarge t(MDL0Node model) at BrawlBox.ModelForm.OnShown(EventArgs e) at System.Windows.Forms.Form.CallShownEvent() at System.Windows.Forms.Control.InvokeMarshaledCallb ackDo(ThreadMethodEntry tme) at System.Windows.Forms.Control.InvokeMarshaledCallb ackHelper(Object obj) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.Ex ecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Forms.Control.InvokeMarshaledCallb ack(ThreadMethodEntry tme) at System.Windows.Forms.Control.InvokeMarshaledCallb acks()
************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.261 (RTMGDR.030319-2600) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- BrawlBox Assembly Version: 0.66.4482.30550 Win32 Version: 0.66.0.0 CodeBase: file:///C:/Users/DSX8/Desktop/Brawl%20Hacks/Brawlbox%20v0.66/BrawlBox.exe ---------------------------------------- BrawlLib Assembly Version: 0.13.4482.30542 Win32 Version: 0.13.0.0 CodeBase: file:///C:/Users/DSX8/Desktop/Brawl%20Hacks/Brawlbox%20v0.66/BrawlLib.DLL ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.235 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.261 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.233 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ----------------------------------------
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
<configuration> <system.windows.forms jitDebugging="true" /> </configuration>
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
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« Reply #9575 on: April 09, 2012, 07:28:43 PM » |
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so i guess the Tristripper didnt work? 
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« Reply #9576 on: April 09, 2012, 07:33:00 PM » |
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so i guess the Tristripper didnt work?  It's not included.
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« Reply #9577 on: April 09, 2012, 08:02:33 PM » |
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*cries* oh well. Still a cool update 
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« Reply #9578 on: April 09, 2012, 08:35:03 PM » |
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.rel is clearly more important since deciphering those things will be the final key into breaking our limits in Brawl hacking.
It also can make steps ahead regarding things like say...... hitboxes and events in stages, making certain stages play certain sounds, custom articles with custom hard coding, SSE stuff, and most of all, the clone engine.
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« Last Edit: April 09, 2012, 08:44:48 PM by Eternal Yoshi »
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« Reply #9579 on: April 09, 2012, 08:52:27 PM » |
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oh also noticed there's no support for V4 CLR0 yet... Dx
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« Reply #9580 on: April 09, 2012, 09:03:19 PM » |
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oh also noticed there's no support for V4 CLR0 yet... Dx
You're freaking welcome for all the other freaking formats and versions. 
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« Reply #9581 on: April 09, 2012, 09:08:59 PM » |
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You're freaking welcome for all the other freaking formats and versions.  YOUR USELESS.. USELESS I SAY!! lol i have no idea what im doing. =D
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« Reply #9582 on: April 09, 2012, 09:11:28 PM » |
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I just have to re import the pat0's and it saves correctly  . Gives BJ a sack of cookies, Good Job! This is just too much! 
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« Reply #9583 on: April 09, 2012, 09:14:36 PM » |
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Are v4 CLR0s the ones used by MKWii? If so, I recommend adding it for the next update. I'm about to test out SRT0 v5, and I'll keep you guys posted on how it goes! 
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« Reply #9584 on: April 09, 2012, 09:14:54 PM » |
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Indeed, thanks for the updates BJ. I'll go derp around with them later.
Here have another burrito
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