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« Reply #9780 on: April 13, 2012, 02:42:56 PM » |
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hmm... then what's all that crap about scientific notation and such?? *slightly interested*
why I put "slightly":
EDIT: D-post finally deleted (stupid network)
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« Last Edit: April 13, 2012, 03:50:41 PM by Tcll »
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« Reply #9781 on: April 13, 2012, 02:47:40 PM » |
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doulbe post, 
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« Reply #9782 on: April 13, 2012, 04:41:09 PM » |
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What's strange with the SRT0s is that they work properly before saving, then don't work after saving. Before saving, they show the proper decimal values between keyframes. After saving, the values become scientific notation between keyframes. I have a strange feeling that this is tied together.
The strangest thing is that it only does this to the TranslationY value. ScaleX and ScaleY seem to work properly.
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« Reply #9783 on: April 13, 2012, 04:52:15 PM » |
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BlackJax I realy need your help!!! My model isn´t shiny in brawlbox. And Ingame the face is dark and the light comes from back. How can I fix it?
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« Reply #9784 on: April 13, 2012, 06:31:05 PM » |
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What's strange with the SRT0s is that they work properly before saving, then don't work after saving. Before saving, they show the proper decimal values between keyframes. After saving, the values become scientific notation between keyframes. I have a strange feeling that this is tied together.
The strangest thing is that it only does this to the TranslationY value. ScaleX and ScaleY seem to work properly.
just as BJ mentioned... 9_9
because yea, BJ was saying something about the last unknown being real strange, and that the ScaX was the only value, or something... >_> the ScaY (or unknown) was misplaced from the rest of the values...
BlackJax I realy need your help!!! My model isn´t shiny in brawlbox. And Ingame the face is dark and the light comes from back. How can I fix it?
O.O I've had this once before with DP's eyes.
gawd if I could rmbr what I did >X(
I think it has something to dowith the normals >_>
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« Reply #9785 on: April 13, 2012, 09:21:34 PM » |
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BlackJax I realy need your help!!! My model isn´t shiny in brawlbox. And Ingame the face is dark and the light comes from back. How can I fix it?
If it means that when you look at it in brawlbox light reflects weirdly around it. Then there is a tutorial that can help you, it needs max 2010. try this tutorial
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« Reply #9786 on: April 13, 2012, 09:29:40 PM » |
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Hi Black Jax, I wanted to tell you that I'm having trouble editing the mdl0 object's UV's in the background of Delfino Plaza because when I edit the model & I export it as mdl0, some of the mdl0 objects's uvs from polygon280-polygon313 get messed up.
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« Reply #9787 on: April 13, 2012, 10:08:30 PM » |
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What if we don't like how the model viewer is set up now. ); I got really used to how it was before, in fact when v0.65c came out I kept using v0.65b for its polygon duplicator, but since you redid the model viewer, I'm still using v0.65b because I'm used to how the model viewer is, so far I used 0.66 for getting good metal textures on my first import: SMS Mario, last minute touches are bing added right now. Now where is the v0.66b Model Viewer?
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« Reply #9788 on: April 13, 2012, 10:29:55 PM » |
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What if we don't like how the model viewer is set up now. ); I got really used to how it was before, in fact when v0.65c came out I kept using v0.65b for its polygon duplicator, but since you redid the model viewer, I'm still using v0.65b because I'm used to how the model viewer is, so far I used 0.66 for getting good metal textures on my first import: SMS Mario, last minute touches are bing added right now. Now where is the v0.66b Model Viewer?
Complaining about how you don't like it won't make me change it back. I explicity stated why it was changed so get used to it. I'm working on releasing v0.66b tonight so be patient. Hi Black Jax, I wanted to tell you that I'm having trouble editing the mdl0 object's UV's in the background of Delfino Plaza because when I edit the model & I export it as mdl0, some of the mdl0 objects's uvs from polygon280-polygon313 get messed up.
Brawlbox can't edit UVs and there's no possible way for it to actually mess up the UVs since the raw UV data is copied over.
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« Reply #9789 on: April 13, 2012, 10:54:57 PM » |
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Guys. The layout is fine. Play around for it for a bit. It's actually pretty cool.
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« Reply #9790 on: April 14, 2012, 12:11:28 AM » |
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 Ok so i just got brawlbox 0.66 , and when I saved after editing ONE portrait, that was in CMPR format (which would technically make the file smaller) My Sc_selchar.pac, and my common5.pac have become HUGE, and not even removing said portrait fixes it... Brawl freezes because of it so...am I screwed or can this random magic that has occurred be reversed? (Btw i tried putting it back in previous brawlbox versions, I have also tried making everything as small as can be, but it is still too big to not freeze brawl....I just need to know if brawlbox 0.66 has added something that Made it bigger) :'(
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« Reply #9791 on: April 14, 2012, 03:34:34 AM » |
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 Ok so i just got brawlbox 0.66 , and when I saved after editing ONE portrait, that was in CMPR format (which would technically make the file smaller) My Sc_selchar.pac, and my common5.pac have become HUGE, and not even removing said portrait fixes it... Brawl freezes because of it so...am I screwed or can this random magic that has occurred be reversed? (Btw i tried putting it back in previous brawlbox versions, I have also tried making everything as small as can be, but it is still too big to not freeze brawl....I just need to know if brawlbox 0.66 has added something that Made it bigger) :'( Compression isn't working yet. after saving it in .66 open it in another BBox and change the compression of the ARC file to LZ77. (Don't use .65c)
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« Last Edit: April 14, 2012, 03:35:30 AM by ASF1nk »
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« Reply #9792 on: April 14, 2012, 05:44:30 AM » |
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Complaining about how you don't like it won't make me change it back. I explicity stated why it was changed so get used to it. I'm working on releasing v0.66b tonight so be patient.
Brawlbox can't edit UVs and there's no possible way for it to actually mess up the UVs since the raw UV data is copied over.
Well I mean that the object's UV's change because that's weird because when I used the object importer in BrawlBox v0.65b beta & I exported the model, that's how it happened. Maybe they're too much polygons. Here are some images I took when I used the object importer in .65c from Before  
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« Last Edit: April 14, 2012, 05:52:00 AM by E-scope12 »
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« Reply #9793 on: April 14, 2012, 05:45:35 AM » |
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If it means that when you look at it in brawlbox light reflects weirdly around it. Then there is a tutorial that can help you, it needs max 2010. try this tutorial no, the model looks perfect in Brbx... the lighting is inversed in brawl (it looks as if the normals are reversed (they're not))
What if we don't like how the model viewer is set up now. ); I got really used to how it was before, in fact when v0.65c came out I kept using v0.65b for its polygon duplicator, but since you redid the model viewer, I'm still using v0.65b because I'm used to how the model viewer is, so far I used 0.66 for getting good metal textures on my first import: SMS Mario, last minute touches are bing added right now. Now where is the v0.66b Model Viewer?
hey BJ... might I suggest not taking it as a complaint, but as a way to think up new ideas...
people want the viewer for what their interests are right?? SOOOO why not make the viewer custom as to what it can display, and then allow arrangemets as to custom positioning for the widgets.
I'm actually considering this for UGE (but I'm stuck between that and preset layouts based on interest) ^I might just implament both >_>
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« Reply #9794 on: April 14, 2012, 09:26:02 AM » |
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Hey, BlackJax, when I drag a file onto BrawlBox v.66 it says "Open with BrawlBox v.65c". Fix?
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