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Author Topic: Brawlbox Resources & History  (Read 4503526 times)
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gin007
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« Reply #9795 on: April 14, 2012, 09:27:18 AM »


Compression isn't working yet.
after saving it in .66 open it in another BBox and change the compression of the ARC file to LZ77. (Don't use .65c)

Thank you so much! I was freaking out, and I thought I would have to replace everything one by one again....So when will it be workin (version #)? Because Brawlbox 0.66 is looking to incredibly interesting so far.
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E-scope12
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    « Reply #9796 on: April 14, 2012, 10:53:11 AM »


    I should make a program that uses Brawlbox called the MDL0 editor.
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    BlackJax96
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    « Reply #9797 on: April 14, 2012, 11:04:23 AM »


    Well I mean that the object's UV's change because that's weird because when I used the object importer in BrawlBox v0.65b beta & I exported the model, that's how it happened. Maybe they're too much polygons. Here are some images I took when I used the object importer in .65c
    from Before



    I can't spot the differences lol

    Hey, BlackJax, when I drag a file onto BrawlBox v.66 it says "Open with BrawlBox v.65c".
    Fix?


    k

    no, the model looks perfect in Brbx...
    the lighting is inversed in brawl
    (it looks as if the normals are reversed (they're not))
    hey BJ...
    might I suggest not taking it as a complaint,
    but as a way to think up new ideas...

    people want the viewer for what their interests are right??
    SOOOO
    why not make the viewer custom as to what it can display,
    and then allow arrangemets as to custom positioning for the widgets.

    I'm actually considering this for UGE
    (but I'm stuck between that and preset layouts based on interest)
    ^I might just implament both >_>


    I would implement a customizable interface but that would be a [censored] ton of work Im srs here

    Compression isn't working yet.
    after saving it in .66 open it in another BBox and change the compression of the ARC file to LZ77. (Don't use .65c)


    I'll fix the compression >:O Idk when or how it got messed up though

    I should make a program that uses Brawlbox called the MDL0 editor.


    You do that.

    Edit: Can somebody tell me exact steps to actually break the compression of Common5.pac? Because I literally cannot get it to compress incorrectly. XD
    « Last Edit: April 14, 2012, 11:50:11 AM by Nico » Logged

    Don Jon Bravo
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    « Reply #9798 on: April 14, 2012, 12:35:57 PM »


    Compression isn't working yet.
    after saving it in .66 open it in another BBox and change the compression of the ARC file to LZ77. (Don't use .65c)
    no wonder one of my imports was like 4.3 mb in size
    anyways why not .65c again?
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    ASF1nk
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    « Reply #9799 on: April 14, 2012, 04:50:58 PM »


    Edit: Can somebody tell me exact steps to actually break the compression of Common5.pac? Because I literally cannot get it to compress incorrectly. XD

    Common5.pac doesn't have compression.
    Try sc_selcharacter.pac save it  and re-open it.
    « Last Edit: April 14, 2012, 04:55:21 PM by ASF1nk » Logged

    BlackJax96
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    « Reply #9800 on: April 14, 2012, 04:54:50 PM »


    Well v0.66b is all ready to go, I just need to get that scroll bar working without covering up the controls >.>
    Oh and I would fix the compression issue but I can't get it to actually compress incorrectly so yeah >w> Ninja'd by ASF

    I've been working on a Touhou remix that's due on Monday for Distant Phantasm so that's why progress has been slow.
    I can post a link to it on youtube when it's done if anyone cares to hear it

    Common5.pac doesn't have compression
    Try sc_selcharacter.pac  save it  and re-open it.


    K thanks.

    Edit: loooooool that bug was so easy to fix.
    I literally commented out two lines. ._.
    « Last Edit: April 14, 2012, 05:05:14 PM by Nico » Logged

    Shun_One
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    « Reply #9801 on: April 14, 2012, 07:22:11 PM »


    Awesome. Glad you got everything to go smoothly.
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    slayermarth101
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    « Reply #9802 on: April 14, 2012, 07:24:03 PM »


    I can't spot the differences lol
    I think his differences were the textures on the trees and what not.
    Open both images in two different tabs and swap back and forth between them.
    You'll see it.

    BTW, .66b is great.
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    Snivy
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    « Reply #9803 on: April 14, 2012, 08:09:28 PM »


    How do you open animations with .66b?
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    Tock
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    « Reply #9804 on: April 14, 2012, 08:19:27 PM »


    http://i598.photobucket.com/albums/tt64/Tockdom/BB66b.png

    Beside of this everything looks fine (for what is "Default Camera? this doesnt change anything for me).
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    KnightMario
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    « Reply #9805 on: April 14, 2012, 08:20:26 PM »


    to play them is space.
    to open them is on the left
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    BlackJax96
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    « Reply #9806 on: April 14, 2012, 08:22:16 PM »


    How do you open animations with .66b?


    In the model previewer, click open the left panel. Then click Open and open them.
    Or you can use File -> Animations -> Open

    http://i598.photobucket.com/albums/tt64/Tockdom/BB66b.png

    Beside of this everything looks fine (for what is "Default Camera? this doesnt change anything for me).


    Damn scrollbar support. Sad I thought I had it working. If you close and reopen the bottom panel or resize the viewer, it should fix itself...

    I think his differences were the textures on the trees and what not.
    Open both images in two different tabs and swap back and forth between them.
    You'll see it.

    BTW, .66b is great.


    oic
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    Snivy
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    « Reply #9807 on: April 14, 2012, 08:26:41 PM »


    So the active PSA stuff is on the right?
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    KnightMario
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    « Reply #9808 on: April 14, 2012, 08:34:25 PM »


    what happened to the bone list?!?!?!?
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    Shun_One
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    « Reply #9809 on: April 14, 2012, 08:34:59 PM »


    You can view vertices. That's pretty cool. A shame you can't do anything with them yet.
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