Well I mean that the object's UV's change because that's weird because when I used the object importer in BrawlBox v0.65b beta & I exported the model, that's how it happened. Maybe they're too much polygons. Here are some images I took when I used the object importer in .65c
from Before
I can't spot the differences lol
Hey, BlackJax, when I drag a file onto BrawlBox v.66 it says "Open with BrawlBox v.65c".
Fix?
k
no, the model looks perfect in Brbx...
the lighting is inversed in brawl
(it looks as if the normals are reversed (they're not))
hey BJ...
might I suggest not taking it as a complaint,
but as a way to think up new ideas...
people want the viewer for what their interests are right??
SOOOO
why not make the viewer custom as to what it can display,
and then allow arrangemets as to custom positioning for the widgets.
I'm actually considering this for UGE
(but I'm stuck between that and preset layouts based on interest)
^I might just implament both >_>
I would implement a customizable interface but that would be a [censored] ton of work

Compression isn't working yet.
after saving it in .66 open it in another BBox and change the compression of the ARC file to LZ77. (Don't use .65c)
I'll fix the compression >:O Idk when or how it got messed up though
I should make a program that uses Brawlbox called the MDL0 editor.
You do that.
Edit: Can somebody tell me exact steps to actually break the compression of Common5.pac? Because I literally cannot get it to compress incorrectly. XD