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Author Topic: Brawlbox Resources & History  (Read 3863558 times)
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SonicBrawler
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    « Reply #10605 on: June 04, 2012, 05:45:20 PM »


    .rel editor thingy sweet cant wait.

    and what does rebuilder mean


    adn by rewriting psa, are u gunna make ti able to copy paste between wiondows
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    « Reply #10606 on: June 04, 2012, 05:48:39 PM »


    .rel editor thingy sweet cant wait.

    and what does rebuilder mean


    adn by rewriting psa, are u gunna make ti able to copy paste between wiondows

    A rebuilder in this instance is code that completely rewrites the file again.

    And why would you not be able to copy and paste between windows.
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    « Reply #10607 on: June 04, 2012, 05:51:41 PM »


    oh wow thats cool

    and because, well, if, for example, i have fox coding in psa tha ti want copied to d3, i would have to copy, open d3, go to the part, paste, go back to fox, etc.
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    « Reply #10608 on: June 04, 2012, 05:53:32 PM »


    A rebuilder in this instance is code that completely rewrites the file again.

    And why would you not be able to copy and paste between windows.
    Silly Dark Pit.
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    « Reply #10609 on: June 04, 2012, 09:19:03 PM »


    .67b is SO break time.
    or .67 if you want
    but this stuff will be epic, you have worked your butt off on this. you should have your own award.
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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    « Reply #10610 on: June 05, 2012, 05:52:10 AM »


    Blackjacks,
    what do you mean with brsar?
    does brawlbow .68 can replace sound effects so easy like textures?
    This could be very useful for mkw

    Post Merge: June 05, 2012, 05:54:27 AM
    Blackjacks,
    what do you mean with brsar?
    does brawlbow .68 can replace sound effects so easy like textures?
    This could be very useful for mkw  Cool
    « Last Edit: June 05, 2012, 05:54:27 AM by DJ Lowgey » Logged

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    « Reply #10611 on: June 05, 2012, 06:09:25 AM »


    might wanna fix double post
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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    « Reply #10612 on: June 05, 2012, 09:25:59 AM »


    Oh! BlackJax! This question just popped up in my mind. With the upcoming BB, will it be possible to give a character the ability to have a Special grab move? Like giving Mario Ganondorf's Side Special for example.
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    « Reply #10613 on: June 05, 2012, 11:11:59 AM »


    Oh! BlackJax! This question just popped up in my mind. With the upcoming BB, will it be possible to give a character the ability to have a Special grab move? Like giving Mario Ganondorf's Side Special for example.

    since being able to add new sub actions and actions will be a feature in the new BB, ur question answer would be yes.
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    « Reply #10614 on: June 05, 2012, 11:30:56 AM »


    Oh! BlackJax! This question just popped up in my mind. With the upcoming BB, will it be possible to give a character the ability to have a Special grab move? Like giving Mario Ganondorf's Side Special for example.
    since being able to add new sub actions and actions will be a feature in the new BB, ur question answer would be yes.

    it isnt that simple a special grab doesnt depende on subaction its like an article of some sort wich makes the gab hitbox work outside the normal grab
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    « Reply #10615 on: June 05, 2012, 01:35:30 PM »


    it isnt that simple a special grab doesnt depende on subaction its like an article of some sort wich makes the gab hitbox work outside the normal grab
    if special grabs is going to be possible i also hope it will be possible to make the grapped invisible (like if you get them into a ball or getting eated)
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    « Reply #10616 on: June 05, 2012, 01:41:01 PM »


    if special grabs is going to be possible i also hope it will be possible to make the grapped invisible (like if you get them into a ball or getting eated)

    you can make foes invisible right now via PSA.

    the thrownB/F/U/D animations control the opponent

    if you put in a ThrownB subaction "add/subtrack damage and put it -10 the foe will be Healed.  If you put generate item and pick up item the foe will grab the item generated.  And for what you asked, just put the visibility event and tickle with visibility events.

    hope this can help you out
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    « Reply #10617 on: June 05, 2012, 01:47:41 PM »


    awesome i can make buu buu volley ball for gotenks moveset now xD but only as a throw (since i wanted it to be Down-B)
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    BlackJax96
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    « Reply #10618 on: June 05, 2012, 06:38:16 PM »


    EARLY preview of something that I've always wanted to do.
    No axis snaps atm, I'm not too sure of how they work yet.


    Nothing is final
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    SonicBrawler
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    « Reply #10619 on: June 05, 2012, 06:38:58 PM »


    i was gunna suggest that Cheesy sweet
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