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« Reply #10965 on: June 23, 2012, 03:53:37 PM » |
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I somehow doubt that unless the animation format has an exe or program to export it.
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« Reply #10966 on: June 23, 2012, 03:57:19 PM » |
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hmmmm k
It would help project M get perfect melee animations also if it were to be possible. Even without this, Project M has made some major progress :-)
EDIT:
BlackJax96: any news about the moveset rebuilder bug/bugfix? How does the original file and the rebuilded file look?
I wonder... if it rebuilds the file perfectly/flawlessly, does it change the offsets of all the sub actions?
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« Last Edit: June 23, 2012, 04:15:44 PM by namq »
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« Reply #10967 on: June 23, 2012, 06:58:51 PM » |
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Sorry to lay it down harshly, but... What two words don't you understand?
Both  And you don't have to be a polla about it
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« Reply #10968 on: June 23, 2012, 07:21:37 PM » |
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Both  And you don't have to be a polla about it I'm not being a [censored] at all. I just can't believe you've been in this forum and not knowing what an animation is or what importing is.
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« Reply #10969 on: June 23, 2012, 10:28:19 PM » |
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I know what both terms mean...i just don't understand what the two of them together exactly means. Is it like porting Mewtwo's animations from Melee and porting them over the Mewtwo PSA?
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« Reply #10970 on: June 23, 2012, 10:30:05 PM » |
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He means animations made in 3DS Max could translate over to BrawlBox.
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« Reply #10971 on: June 24, 2012, 09:04:52 AM » |
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and if you get skyward swords animations in 3ds max, u can import them to brawl, making a epic new animation for link's run for example, or to PSA demise, ghirahim, Fi, or anyone, since you can use their original animations
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« Reply #10972 on: June 24, 2012, 09:22:26 AM » |
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yeah, animation importing?!?! I wasnt expecting that at all! 
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« Reply #10973 on: June 24, 2012, 10:29:57 AM » |
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and if you get skyward swords animations in 3ds max, u can import them to brawl, making a epic new animation for link's run for example, or to PSA demise, ghirahim, Fi, or anyone, since you can use their original animations
I would like that alot.
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« Reply #10974 on: June 24, 2012, 11:06:23 AM » |
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and if you get skyward swords animations in 3ds max, u can import them to brawl, making a epic new animation for link's run for example, or to PSA demise, ghirahim, Fi, or anyone, since you can use their original animations
 Wow, really? So that's what it does...awesome  Though, it may take a long time to do...
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« Reply #10975 on: June 24, 2012, 02:08:47 PM » |
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 Wow, really? So that's what it does...awesome  Though, it may take a long time to do... Actually it might not take so long, at least not if they're CHR0 format(other formats like .mot and .seq might take a while) he already has support for all versions and support for conversion of different versions.
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« Reply #10976 on: June 24, 2012, 02:29:52 PM » |
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and if you get skyward swords animations in 3ds max, u can import them to brawl, making a epic new animation for link's run for example, or to PSA demise, ghirahim, Fi, or anyone, since you can use their original animations
there is something you have missed haven't you?
at 5:42
at 1:48 and 3:12
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« Last Edit: June 24, 2012, 02:31:08 PM by pikazz »
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Stupid Tinypic :C
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« Reply #10977 on: June 24, 2012, 04:15:54 PM » |
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there is something you have missed haven't you? I still want to know what editing program you're using pikazz...
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« Reply #10978 on: June 24, 2012, 04:18:41 PM » |
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I still want to know what editing program you're using pikazz...
I though I said it o.o Sony Vegas pro 10 for regular, After Effects for special Effects like Hyper Beam
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Stupid Tinypic :C
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« Reply #10979 on: June 24, 2012, 04:54:53 PM » |
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Oh nice, PAT0 is going to be fixed!
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