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Author Topic: Brawlbox Resources & History  (Read 4584607 times)
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SmashClash
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    « Reply #10995 on: June 27, 2012, 02:22:26 PM »




    That is projectM's Ike, and as you can see, he has "intagible" in his rightarm, making it hard for opponents to hit him cause the sword hitbox is above hand and head

    If I were to view every character's move and see what move is intangible then memorize every single one I'd have better strategy in Brawl.
    « Last Edit: June 27, 2012, 02:48:55 PM by SmashClash » Logged

    namq
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    « Reply #10996 on: June 27, 2012, 02:24:27 PM »


    yes that actually helps many :-).

    once the new brawlbox comes by, it will be easier to view al the stuff that are going to happen in a fight.
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    BlackJax96
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    « Reply #10997 on: June 27, 2012, 02:49:57 PM »


    Oh and I parsed and rebuilt U8 nodes (SZS and some ARC files) yesterday. It was pretty easy; took less than an hour to do. The only thing Brawlbox can't do now is recompress them as YAZ0.
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    DSX8
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    « Reply #10998 on: June 27, 2012, 02:52:28 PM »


    Oh and I parsed and rebuilt U8 nodes (SZS and some ARC files) yesterday. It was pretty easy; took less than an hour to do. The only thing Brawlbox can't do now is recompress them as YAZ0.
    would u be able to compress them to YAZ0? o.o
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    BlackJax96
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    « Reply #10999 on: June 27, 2012, 02:57:51 PM »


    would u be able to compress them to YAZ0? o.o

    I'd like to
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    SomeKindOfMetroid
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    « Reply #11000 on: June 27, 2012, 03:01:58 PM »


    What kind of blockhead do you have to be to request anything, no matter how big or small, of someone already working on a complex project (including a bunch of requests)?


    I knew Dedede's dash attack was bad, but I didn't know it was that bad.
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    « Reply #11001 on: June 27, 2012, 03:41:18 PM »


    I'd like to
    So you mean we would be able to edit other Wii and GameCube files with Brawlbox? If so then sweet then we could actually edit SMS and SMG/SMG2. Cheesy
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    namq
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    « Reply #11002 on: June 27, 2012, 04:38:02 PM »


    What kind of blockhead do you have to be to request anything, no matter how big or small, of someone already working on a complex project (including a bunch of requests)?
    I knew Dedede's dash attack was bad, but I didn't know it was that bad.

    Note that this is ProjectM's hitbox and frame data
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    Naruto200Man
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    « Reply #11003 on: June 27, 2012, 05:26:56 PM »


    Oh and I parsed and rebuilt U8 nodes (SZS and some ARC files) yesterday. It was pretty easy; took less than an hour to do. The only thing Brawlbox can't do now is recompress them as YAZ0.
    Do you plan on parsing/rebuilding .mot and .seq files at some point O.o
    Only for previewing the animations in brawlbox of course, it would make animating a character rigged to a brawl skeleton so much easier with a frame by frame reference :3
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    BlackJax96
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    « Reply #11004 on: June 27, 2012, 05:36:19 PM »


    Do you plan on parsing/rebuilding .mot and .seq files at some point O.o
    Only for previewing the animations in brawlbox of course, it would make animating a character rigged to a brawl skeleton so much easier with a frame by frame reference :3

    No.

    So you mean we would be able to edit other Wii and GameCube files with Brawlbox? If so then sweet then we could actually edit SMS and SMG/SMG2. Cheesy

    Or Mariokart Wii.
    And not Gamecube.

    What kind of blockhead do you have to be to request anything, no matter how big or small, of someone already working on a complex project (including a bunch of requests)?

    Thank you.






    Oh and I fixed the last known bug with the moveset rebuilder. I'll test it in game sometime later
    « Last Edit: June 27, 2012, 05:38:49 PM by BlackJax96 » Logged

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    « Reply #11005 on: June 27, 2012, 06:11:45 PM »


    Ah. Bugs. Speaking of bugs...

    Did you ever fix that Pit import bow thing?
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    BlackJax96
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    « Reply #11006 on: June 27, 2012, 06:20:24 PM »


    Ah. Bugs. Speaking of bugs...

    Did you ever fix that Pit import bow thing?

    Not yet, that would involve matrices and stuff...

    Anyway the moveset rebuilder worked on Pikachu's moveset aside from the regular grab. (NAMQ tested it)
    Just need to make a few adjustment to some things. :O
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    namq
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    « Reply #11007 on: June 27, 2012, 06:50:58 PM »


    .pac uploaded and made by BlackJax96

    http://www.mediafire.com/?g3671gu7ym78g8h

    Rebuilded pikachu:

    People please test the file to see un-discovered crashes

    Currently doing this crashes the game:
    - Normal Grab (non running or pivot)
    - JumpF
    - Getting hit (getting out of hitstun)
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    « Reply #11008 on: June 27, 2012, 07:02:31 PM »


    wait, rebuild as i it jsut remakes the psa? what is good about that (as you can tell, i barly knwo stuff about psa)
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    « Reply #11009 on: June 27, 2012, 09:45:23 PM »


    It's just a test of saving the file. If the data from the PSA editor works the same as the original in game, the PSA editor can save 100% correctly. Or, theoretically, at least.
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