Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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I am so hype right now so I can't seriously wait :<
Stupid Tinypic :C

I found a major bug in v0.66b.  For some reason, whenever you create a new PAT0 file, and try to modify it, the PAT0 archive's contents end up becoming <null> when you save it.

Quote from: mnsg on July 06, 2012, 05:51:51 PM
I found a major bug in v0.66b.  For some reason, whenever you create a new PAT0 file, and try to modify it, the PAT0 archive's contents end up becoming <null> when you save it.

Old issue sir ;O

Hi! Three questions; sorry if you already answered one but I've only read the last 20 pages of posts or so.
Will BB be show the size and position of GFX, though not the GFX themselves? (I know that's in a later version.) And there are a lot of unknown commands in PSA 2.7; will the new BB know what they are and/or how to use them?
Also, will we need the .NET framework for BB that we needed for PSA?
Now available in blue.

Quote from: Azure_Shadow on July 06, 2012, 06:44:07 PM
Hi! Three questions; sorry if you already answered one but I've only read the last 20 pages of posts or so.
Will BB be show the size and position of GFX, though not the GFX themselves? (I know that's in a later version.) And there are a lot of unknown commands in PSA 2.7; will the new BB know what they are and/or how to use them?
Also, will we need the .NET framework for BB that we needed for PSA?

Nope, most likely, and BB already uses the latest .NET.

Feature request: Being able to play multiple animations (CHR0 especially) at a time; it can be pretty useful for stage makers.
Also, I figured that PKMN trainer-only collisions only works on certain stages, not sure which, but I don't think it works over Jungle Japes... acts as a normal collision. (I'm a bit unsure about this though.)
3DS FC: 5370-0958-4818
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Quote from: BlackJax96 on July 06, 2012, 06:02:40 PM
Old issue sir ;O

Okay.  I wasn't sure if it was mentioned, and I didn't want to go through 700+ pages just to look for it.

Quote from: Sora Grounder on July 06, 2012, 07:04:58 PM
Feature request: Being able to play multiple animations (CHR0 especially) at a time; it can be pretty useful for stage makers.
Also, I figured that PKMN trainer-only collisions only works on certain stages, not sure which, but I don't think it works over Jungle Japes... acts as a normal collision. (I'm a bit unsure about this though.)
the multiple animation on stage like the animations to Halberds cannon is controlled by it's rel modules
Stupid Tinypic :C

[off-topic]


Saw Smash's sig, he wanted to add me. I just made a new one, which is making me lol xD
[/off-topic]

Quote from: Puraidou-chan on July 06, 2012, 09:13:55 PM
[off-topic]


Saw Smash's sig, he wanted to add me. I just made a new one, which is making me lol xD
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DON'T LOOK AT ME. D:

Quote from: Puraidou-chan on July 06, 2012, 09:13:55 PM
[off-topic]


Saw Smash's sig, he wanted to add me. I just made a new one, which is making me lol xD
[/off-topic]

LOL

I need an image randomizer!!!

That guy in the background of that sig... Creepy...
My 3DS Friend code : 3411-0459-5550
PM me your FC as well, K?
In my Friend Safari:
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Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE

Quote from: BlackJax96 on July 06, 2012, 09:16:38 PM
LOL

I need an image randomizer!!!
lol we all do xD
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Quote from: Puraidou-chan on July 06, 2012, 09:20:34 PM
http://www.random-image.net/

It has some click/bandwidth [censored] though :srs:
Doesn't work for me. I tried it a couple days ago.