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Author Topic: Brawlbox Resources & History  (Read 4502515 times)
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Carnage
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    « Reply #11940 on: July 25, 2012, 05:27:38 AM »


    never knew we could do that since i didnt understood any of those psa flags especialy special flags well bb just makes it easier to understand and do with all the flags
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    Royal_Blade
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    « Reply #11941 on: July 25, 2012, 09:01:42 AM »


    Does anyone know what the "Stick Direction Pressed?" variables are that do whatever?

    Or is the number related to the degrees on the control stick?
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    Carnage
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    « Reply #11942 on: July 25, 2012, 09:28:09 AM »


    bj i was just messing with luigi and i noticed the fireball floating points werent on the normal place of the floating points and were inside the article 0  and called extraparams well we know that that is luigi fireball and we even know some floating points if you wanna add a description to some of those

    source opensa
    16B8C    1.65    Unknown
    16B90    0.85    Unknown
    16B94    1.25    Fireball velocity
    16B98    0            Fireball Angle
    16B9C    50            How long fireball stays out (frames)
    16BA0    0.9            Unknown
    16BA4    2.0            Unknown
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    BlackJax96
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    « Reply #11943 on: July 25, 2012, 12:11:22 PM »


    bj i was just messing with luigi and i noticed the fireball floating points werent on the normal place of the floating points and were inside the article 0  and called extraparams well we know that that is luigi fireball and we even know some floating points if you wanna add a description to some of those

    source opensa
    16B8C    1.65    Unknown
    16B90    0.85    Unknown
    16B94    1.25    Fireball velocity
    16B98    0            Fireball Angle
    16B9C    50            How long fireball stays out (frames)
    16BA0    0.9            Unknown
    16BA4    2.0            Unknown

    Add the descriptions yourself.
    I'm not even kidding, just type the right description right into the description box.
    inb4howdoIsavethedescriptions
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    Carnage
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    « Reply #11944 on: July 25, 2012, 12:35:35 PM »


    Add the descriptions yourself.
    I'm not even kidding, just type the right description right into the description box.
    inb4howdoIsavethedescriptions
    i didnt know i could xD also i opened my mewtwo psa over marth and saved and the size went down 40+kbs i was surprised really guess thats the psa file increasing  but 40+kb damn

    also will the ntsc sound ids to pal and vice versa be on 0.68? or your focusing on other stuff like gfx viewing  or trysomething
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    BlackJax96
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    « Reply #11945 on: July 25, 2012, 12:39:09 PM »


    i didnt know i could xD also i opened my mewtwo psa over marth and saved and the size went down 40+kbs i was surprised really guess thats the psa file increasing  but 40+kb damn

    also will the ntsc sound ids to pal and vice versa be on 0.68? or your focusing on other stuff like gfx viewing  or trysomething

    I dunno
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    pikazz
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    « Reply #11946 on: July 25, 2012, 01:15:01 PM »


    bj i was just messing with luigi and i noticed the fireball floating points werent on the normal place of the floating points and were inside the article 0  and called extraparams well we know that that is luigi fireball and we even know some floating points if you wanna add a description to some of those

    source opensa
    16B8C    1.65    Unknown
    16B90    0.85    Unknown
    16B94    1.25    Fireball velocity
    16B98    0            Fireball Angle
    16B9C    50            How long fireball stays out (frames)
    16BA0    0.9            Unknown
    16BA4    2.0            Unknown
    that's old xD, I had to add all the names/descripton on all the floating points that are known.

    and basically, all the floatings points that are to the character is in the Params in the mainfolder while all the floatings points that are ATTACHED to the article or something that are something to do with the articles is in the article folder xD
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    « Reply #11947 on: July 25, 2012, 01:16:24 PM »


    that's old xD, I had to add all the names/descripton on all the floating points that are known.

    and basically, all the floatings points that are to the character is in the Params in the mainfolder while all the floatings points that are ATTACHED to the article or something that are something to do with the articles is in the article folder xD
    but is luigi fireball diferent from the rest? beacause even wolf lazer has offsets outside of its article why does luigi fireball only has offsets inside itself?
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    BlackJax96
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    « Reply #11948 on: July 25, 2012, 01:26:56 PM »


    but is luigi fireball diferent from the rest? beacause even wolf lazer has offsets outside of its article why does luigi fireball only has offsets inside itself?

    go ask sakurai for that answer Im srs here
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    « Reply #11949 on: July 25, 2012, 01:32:04 PM »


    I noticed BJ96! you didn't used the latest thing I send you, all the "floatings points" i added in the articles isn't there :<
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    « Reply #11950 on: July 25, 2012, 01:33:12 PM »


    I noticed BJ96! you didn't used the latest thing I send you, all the "floatings points" i added in the articles isn't there :<

    I changed the way the name was stored for the article parameters since there was more than 1 like I had originally thought, and all your article work didn't use the right name format after that. Im srs here
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    « Reply #11951 on: July 25, 2012, 01:38:14 PM »


    So... what's next? BRSAR/shader rendering + CLR0 rendering/SCN0 rendering/REFF/REL/something else? xD
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    « Reply #11952 on: July 25, 2012, 01:38:52 PM »


    go ask sakurai for that answer Im srs here
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    pikazz
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    « Reply #11953 on: July 25, 2012, 01:39:28 PM »


    I changed the way the name was stored for the article parameters since there was more than 1 like I had originally thought, and all your article work didn't use the right name format after that. Im srs here
    nooo! ;_; I can redo that sometime under a night, you saw how fast the articles went xD
    « Last Edit: July 25, 2012, 01:42:19 PM by Peke~ » Logged

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    BlackJax96
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    « Reply #11954 on: July 25, 2012, 01:41:37 PM »


    So... what's next? BRSAR/shader rendering + CLR0 rendering/SCN0 rendering/REFF/REL/something else? xD

    I guess that sums it up, but I'm not going to do any of that anytime soon

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    yes

    nooo! ;_; I can redo that one night, you saw how fast the articles went xD


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