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Author Topic: TheShyGuy's EXE stuff - NEW -> Bone Tree Editor V1.1 Released  (Read 78263 times)
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TheShyGuy
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    « Reply #120 on: January 09, 2011, 08:47:51 PM »


    yeh it would have to draw everything first, but when they go back to the image, it wont take much time at all. 
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    DarkPikachu
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    complexity == fun

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    « Reply #121 on: January 10, 2011, 01:39:19 PM »


    I've figured out the CI# formats Cheesy

    the pallet is just below the image Tongue

    09 02 00 80
    broken down:
    09 00 00 00 image format
    00 02 00 00 pallet format (RGB5A3)
    00 00 00 80 number of colors in pallet

    glad I didn't release my viewer =P

    it took the other formats like this:
    01 00 00 00
    <
    00 00 00 01 int(1)
    ^big-endian
    ^WRONG Tongue
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    TheShyGuy
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    « Reply #122 on: January 10, 2011, 02:42:40 PM »


    lol

    ima update the bone tree editor so it can edit fake bones -> should be too hard.
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    BlackJax96
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    « Reply #123 on: January 10, 2011, 02:45:38 PM »


    Holy beanz just release what you've got O_o
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    DarkPikachu
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    « Reply #124 on: January 10, 2011, 03:05:30 PM »


    @TSG:
    so wait...

    FW's bone-add program...
    how exatly does it work??
    would you know??
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    TheShyGuy
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    « Reply #125 on: January 10, 2011, 03:33:34 PM »


    @ black jax - lol
    @ tcll- to be very general...it creates a copy of most(all?) of the mdl0 and just relocates it after the original data.  After using the fw add program, there are 2 trees. The first one becomes useless, so you gotta edit the 2nd one.
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    DarkPikachu
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    « Reply #126 on: January 10, 2011, 03:51:51 PM »


    @ black jax - lol
    @ tcll- to be very general...it creates a copy of most(all?) of the mdl0 and just relocates it after the original data.  After using the fw add program, there are 2 trees. The first one becomes useless, so you gotta edit the 2nd one.

    that doesn't tell me anything about how it adds fake bones :|
    where does it add them??
    what does it do??
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #127 on: January 12, 2011, 07:22:00 AM »


    lol

    ima update the bone tree editor so it can edit fake bones -> should be too hard.
    I'm_okay_with_this.jpg
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    TheShyGuy
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    « Reply #128 on: January 12, 2011, 07:53:58 AM »


    lol

    ima update the bone tree editor so it can edit fake bones -> shouldNT be too hard.
    I'm_okay_with_this.jpg

    lol just noticed....
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    « Reply #129 on: January 12, 2011, 08:14:14 AM »


    TheShyGuy do you know C# at all?
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    TheShyGuy
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    « Reply #130 on: January 12, 2011, 08:53:37 AM »


    Yeh ive gotten better. Itd be nice to use the BB source code for some of my ideas i got...but i also get that error >.>

    edit:

    Each of these programs are done in c#.  Im working on the new bone tree editor(c#) and something else in c#...everything is c# lol
    « Last Edit: January 12, 2011, 09:24:21 AM by TheShyGuy » Logged

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    « Reply #131 on: January 12, 2011, 11:47:58 AM »


    lol so you know C# well then..What software do you use? 
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    TheShyGuy
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    « Reply #132 on: January 12, 2011, 11:55:25 AM »


     i use the same one in the link that bero gave out -> microsoft visual c# 2010 Express edition

    - i also got the 2008 express edition
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    Naruto200Man
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    « Reply #133 on: January 12, 2011, 12:32:54 PM »


    you should try my animation porting idea for BB >_>
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    TheShyGuy
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    « Reply #134 on: January 12, 2011, 12:39:53 PM »


    ill read it(saw it in the modset thread)...i got an idea too -> injecting bone animations into existing ones.But i can't...no1 answered my problem on smashboards about the error i get when building the source code...so i cant do anything lol
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