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Question: Look at reply 95. How much lives should you have to die to allow Naruto.
1 Time. - 15 (16.9%)
2 Times. - 33 (37.1%)
3 Times. - 41 (46.1%)
Total Voters: 89

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Author Topic: Naruto Shippuden: 4-Tails+CoN Naruto v2(Adjusted)...Want it released? Ask BBB  (Read 170122 times)
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BigBadBooya
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    « Reply #45 on: January 05, 2011, 12:20:37 PM »


    Well....maybe it's my Brawl saying that it is too awesome and it can't handle the presence of 4 tailed Naruto and the fox at once. So maybe I will reanimate the fox and come up with a new attack.....something simple like an explosion or something.
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    « Reply #46 on: January 05, 2011, 02:56:47 PM »


    Well....maybe it's my Brawl saying that it is too awesome and it can't handle the presence of 4 tailed Naruto and the fox at once. So maybe I will reanimate the fox and come up with a new attack.....something simple like an explosion or something.

    you could have just three tails and make the fox/4tailed naruto like ganondorf's FS, except he fires that huge ass beam thing like he does when he fought orochimaru?
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    « Reply #47 on: January 05, 2011, 03:23:14 PM »


    I'm on my computer!!
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    « Reply #48 on: January 05, 2011, 03:38:25 PM »


    GL with you laptop... And i'm a pretty big fan of Naruto soo i agree with this all the way.... Just i would love a balanced version to go with it if it's not balanced in the first place....


    I'm getting a desktop, JSYK(which is better in my opinion).
    Well, I like Overpowered but for the people who wants this I guess BBB(4-Tailed) & I can perform a balanced version. Keep in mind I'm a perfectionist, so I'll try to do really good. Don't worry, 'bout a thing. 'Cause every little thing...is gonna be alright! Awesome Face
    lol at song. I'm also a perfectionist, and it sucks :'( for some reason now I'm apparently teaching my Brawl CPUs to get even harder than their original levels(Lv 1s become like Lv 9s, etc) and I never even intended to do so!
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    « Reply #49 on: January 05, 2011, 04:42:08 PM »


    I got good news and bad news for 4 tailed Naruto



    Good News:  I was able to give 4 Tailed Naruto and the Fox an animation as well as graphics 

    ....

    Bad News: The moment when an attack hits someone, the game crashes   Tongue

    ....That put me in a....sad mood...I don't know how to fix it.... :'(

    sounds like a small error in code.
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    « Reply #50 on: January 05, 2011, 05:52:16 PM »


    JSYK, I'm Fixing BY's Naruto Texture. I had to do my homework(started @ 6:00PM EST ended a few min. ago)
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    BigBadBooya
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    « Reply #51 on: January 05, 2011, 11:52:00 PM »


    I think I know why my 4 tailed Naruto crashed the game (it's more of a hypothesis) I looked at my Groudon Ike's pac and compared it to my kyuubi. Tomorrow I will give it another shot.
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    « Reply #52 on: January 06, 2011, 02:49:08 PM »


    I think I know why my 4 tailed Naruto crashed the game (it's more of a hypothesis) I looked at my Groudon Ike's pac and compared it to my kyuubi. Tomorrow I will give it another shot.
    Okay, good and I'm going to keep working on the Naruto texture.
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    « Reply #53 on: January 06, 2011, 02:53:18 PM »


    ^Pictures of the texture?
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    « Reply #54 on: January 06, 2011, 04:27:23 PM »


    I'm having trouble looking at the model ds22 imported from a naruto game: http://www.mediafire.com/?uhvbnbekz103q1e

    It's in .dae form. How can I view it as a model?
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    « Reply #55 on: January 06, 2011, 04:50:02 PM »


    ^You'll need the mdl0 to view it in brawlbox. BUT if you want to vertex it, youll need 3ds max(or another 3d modeling program)
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    « Reply #56 on: January 06, 2011, 06:32:20 PM »


    ^You'll need the mdl0 to view it in brawlbox. BUT if you want to vertex it, youll need 3ds max(or another 3d modeling program)
    Yeah, I know how. Wink How can I convert it from .dae to .mdl0?

    I just need the model to see Naruto's shoe texture correctly.
    Also: -_-' I haven't even started on the texture today(but I did yesterday) because I had to eat dinner, do my homework, and my friend asked to play basketball with me using my basketball hoop.

    I'll start again now. Can you tell me how to convert the imported naruto model from ds22 from .dae to .mdl0

    Then I can really start.
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    « Reply #57 on: January 07, 2011, 05:15:38 AM »


    You do know that BeyondYou vertexed an Ike model to look like Naruto using that .DAE with the vertex method, right?
    Because right now there still isn't a way to directly convert a .DAE model to a fully functional .MDL0 model.
    I gave you that .DAE model because I thought that you wanted to vertex Ike yourself with that model as reference.
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    BigBadBooya
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    « Reply #58 on: January 07, 2011, 11:53:33 AM »


    Well, I got good news & bad news

    Good News: I fixed the final smash issue

    Bad News: Ike won`t walk to the left, but he can walk & run just fine (to the left) and for some reason the final smash loops

    Can anybody explain as to why that happens with Ike (this is the same issue with my Angel Ike)
    « Last Edit: January 07, 2011, 01:04:07 PM by BigBadBooya » Logged

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    « Reply #59 on: January 07, 2011, 06:42:45 PM »


    Well, I got good news & bad news

    Good News: I fixed the final smash issue

    Bad News: Ike won`t walk to the left, but he can walk & run just fine (to the left) and for some reason the final smash loops

    Can anybody explain as to why that happens with Ike (this is the same issue with my Angel Ike)
    Did you fix the FS so it actually has an end? Also, you might've restricted some basic movements so find a fresh Ike file and look at the walks and runs. Then copy that to yours so you fix the walking problem. At least you don't have the problem where if you walk in the direction you intend to go you walk the other way backwards, like you're doing the moonwalk (push right, I go left with my back to the left)Mario Facepalm Result of my first PSA attempt when I got my sister's stomach flu X_X
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