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Author Topic: Demonslayerx8 Stages! Crystal World's newest improvements - 10/22  (Read 485253 times)
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DSX8
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    « Reply #15 on: January 17, 2011, 07:04:03 PM »


    Gasellschaft (Day Time)
    Well, here's some pics i took of my next stage from the Dolphin Emulator... of course its laggy, and not really sure HOW to enable hacks on it yet.


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    « Reply #16 on: January 22, 2011, 01:55:58 PM »


    That new stage is really cool! I am going to use that one.
    keep making awesome stages! Cheesy
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    DSX8
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    « Reply #17 on: January 22, 2011, 04:26:13 PM »


    That new stage is really cool! I am going to use that one.
    keep making awesome stages! Cheesy

    why thanks! and will do!!
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    « Reply #18 on: January 22, 2011, 04:41:26 PM »


    That is.. amazingly cool. I will admit to a bit of bias though, I do love me some MML.
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    « Reply #19 on: January 22, 2011, 04:53:27 PM »


    ^
    Agree
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    DSX8
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    « Reply #20 on: January 22, 2011, 04:53:54 PM »


    haha thanks Cheesy
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    « Reply #21 on: January 23, 2011, 03:11:19 PM »


    well... here is a new video of a stage that me, and ItalianStallion have been working on!

    <a href="http://www.youtube.com/watch?v=Ajrd43E-LQU" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=Ajrd43E-LQU</a>
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    « Reply #22 on: January 23, 2011, 03:17:56 PM »


    Wow what a sexy video that is man, really showcases the stage well. Too bad the shadows look ghey on Dolphin.

    hah yeah totally -_-
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    « Reply #23 on: January 23, 2011, 03:26:05 PM »


    Hm... curious. Just an observation, as I know it's rather basic at this exact time, but the right side could use ...well, something going on over there, it seems somewhat lonely. Looks quite good though, even if previous experience tells me that's only a start.

    By the way.. that Castlevania Judgement stage of yours is proving to be a hit with my roomate; It's reasonably large, but flat and open, which gives him the opportunity to chase down our projectile-using friends a bit more easily, so thanks. I know this isn't the place for requests, so try not to take this as one - Do you know of any good, mid/large stages with terrain? I'm looking to expand our repitoire, and that seems to be the general consensus among my couch crew as to what's fun to play around in. I'm asking that here because... well, it seems like you'd know, you sure know how to put them together yourself. =)

    Yeah, feel free to ignore that second part if you don't feel like touching it, I came in mostly because I noticed that was yours as well... and well.. for right now, you're the maker of the sole original stages in my home use minus package.
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    « Reply #24 on: January 23, 2011, 03:32:49 PM »


    Hm... curious. Just an observation, as I know it's rather basic at this exact time, but the right side could use ...well, something going on over there, it seems somewhat lonely. Looks quite good though, even if previous experience tells me that's only a start.

    By the way.. that Castlevania Judgement stage of yours is proving to be a hit with my roomate; It's reasonably large, but flat and open, which gives him the opportunity to chase down our projectile-using friends a bit more easily, so thanks. I know this isn't the place for requests, so try not to take this as one - Do you know of any good, mid/large stages with terrain? I'm looking to expand our repitoire, and that seems to be the general consensus among my couch crew as to what's fun to play around in. I'm asking that here because... well, it seems like you'd know, you sure know how to put them together yourself. =)

    Yeah, feel free to ignore that second part if you don't feel like touching it, I came in mostly because I noticed that was yours as well... and well.. for right now, you're the maker of the sole original stages in my home use minus package.

    heh, i asked him bout making the right side of the stage playable, but didnt, so im thinking of adding the Nimbus cloud over there as a platform, and have it move a bit, so will also have a small animated collision to it.

    as for ur request... i could make this graveyard stage or Laboratory stage from Castlevania Judgement, but that wont be until next month.
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    « Reply #25 on: January 23, 2011, 03:47:26 PM »


    All good news there, I see. I like the idea of a cloud over there, seems like it'd make the stage feel more physically balanced with a way to get closer to the opposing border.

     Although, in the interest of Castlevania themes, I'll post this back here just in case it seems as interesting to you as it did to me.

    Imagine if you will, a moving stage, a moving stage that doesn't suck out your will to play as soon as you see it. A moving stage that doesn't involve getting ran over by cars, or constantly dropped off the screen by hazards; one that moves slowly and predictably, but varies the terrain enough to keep things interesting, and then, you will have come to my thought - A nice, fun ride through Castlevania SoTN's caverns, with the boatman - with a couple slight edits to the stage itself, so it loops well you could incorporate several of the traditional Castlevania memories and enemies; bats, fishmen, bone pilliars, and so on, while keeping the pace friendly to all characters. Worth some thought anyhow, if you like the theme.

    This is not an outright request; if you don't find the thought as amusing as I do, I still have the advantage of having planted the idea somewhere, and the idea of a moving stage that doesn't drive heavies to madness remains somewhat appealing. ^^
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    « Reply #26 on: January 23, 2011, 03:52:12 PM »


    All good news there, I see. I like the idea of a cloud over there, seems like it'd make the stage feel more physically balanced with a way to get closer to the opposing border.

     Although, in the interest of Castlevania themes, I'll post this back here just in case it seems as interesting to you as it did to me.

    Imagine if you will, a moving stage, a moving stage that doesn't suck out your will to play as soon as you see it. A moving stage that doesn't involve getting ran over by cars, or constantly dropped off the screen by hazards; one that moves slowly and predictably, but varies the terrain enough to keep things interesting, and then, you will have come to my thought - A nice, fun ride through Castlevania SoTN's caverns, with the boatman - with a couple slight edits to the stage itself, so it loops well you could incorporate several of the traditional Castlevania memories and enemies; bats, fishmen, bone pilliars, and so on, while keeping the pace friendly to all characters. Worth some thought anyhow, if you like the theme.

    This is not an outright request; if you don't find the thought as amusing as I do, I still have the advantage of having planted the idea somewhere, and the idea of a moving stage that doesn't drive heavies to madness remains somewhat appealing. ^^

    i see... well, im actually workin on a stage that DOES move u from 1 spot to another, but ill get bak to work on that AFTER this stage collab is done. All ill say is that its a Dragonball stage.
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    « Reply #27 on: January 23, 2011, 03:54:15 PM »


    I'll be waiting with interest... but man, if you plan on dropping me off Snake way, I'LL SEE YOU IN HFIL! XD
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    « Reply #28 on: January 23, 2011, 03:58:22 PM »


    xD

    ahh i would LOVE to make a stage that starts off of King Yema's building, then takes u to snake way (with 2 stops), then goes down to HFIL.... ahh that would be lovely...

    well maybe King Yema's building would be easy to make, since i do have a japanese temple rooftop model, so that can be used as a base Tongue
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    « Reply #29 on: January 23, 2011, 04:11:58 PM »


    Sexy video.
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