Home Gallery Resources The Team Rules chat Login Register
Pages: [1]
Author Topic: .obj model format?  (Read 3747 times)
0 Members and 1 Guest are viewing this topic.
xxmasal22xx
Holy Kitten
*
Offline Offline

Posts: 1357


The epic importer

  • Awards Fiery Topic Dedicated Hacker KCMM Veteran Heart Container

  • View Profile WWW Awards
    « on: January 04, 2011, 09:31:31 AM »


    I know, I know, this has probably been asked way too many times before, but I have a Riku model from kingdom hearts. I have the textures in .png format, the model in .obj format, and some other file that came in the .rar file. That other file is a .smd file.

    SO! My question is, are .obj models useable for imports? I know they need to be converted or something but can't this type already be converted?

    Thanx guys,
    -xxmasal22xx
    Logged

    By the way, I think every active hacker in this forum could use less distractions.

    MEMORABLE QUOTES:
    Quote
    Tcll:  I <3 69
    Quote
    xxmasal22xx: Hey, you should probably go to the hop[censored]al
    Quote
    BlackJax96: everything is so ROUND

    [SPOILERED. Reason: Whole signature size must be under 250px.]

    Join my website, Brawl Imports, a gathering place for importers!
    http://brawlimports.proboards.com/index.cgi

    Support Project Darkrai? Put the official Project Darkrai banner in your siggy!
    [PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]


    Quanno
    Hyper Kitten
    ******
    Offline Offline

    Posts: 230


    Collapse, Sakanade.

  • Awards Favorite'd

  • View Profile Awards
    « Reply #1 on: January 04, 2011, 09:44:11 AM »


    They are, but they wouldn't have bones and they can't be too complex...
    so, your model would be way too complex and if that worked, it would probably be pointless, as it wouldn't be able to move any more.
    Logged



    TheHatMan
    Hyper Kitten
    ******
    Offline Offline

    Posts: 260

    hee hee he...ITS SHOW TIME!


    View Profile Awards
    « Reply #2 on: January 04, 2011, 09:50:38 AM »


    from what I heard...that ability to do so is in the works, if it's sucessful, we can import models from other consoles...on the other hand...recreating the bones so that the model can move is extremely tricky.
    Logged

    "I love shanking people" -Sephy (that isnt dirty in anyway)

    New Project in in motion, XYZ majorly failed, so project "Dissidia" (somewhat related, but not related to Final Fantasy) beginning Tongue

    Project Progress: 2%

    Need help with Brawl Modding but don't want to make a fuss about it in the help section...PM me

    xxmasal22xx
    Holy Kitten
    *
    Offline Offline

    Posts: 1357


    The epic importer

  • Awards Fiery Topic Dedicated Hacker KCMM Veteran Heart Container

  • View Profile WWW Awards
    « Reply #3 on: January 04, 2011, 09:58:24 AM »


    They are, but they wouldn't have bones and they can't be too complex...
    so, your model would be way too complex and if that worked, it would probably be pointless, as it wouldn't be able to move any more.

    Is there any way to fix that? Or just use the Bone Adder from Fortwaffles, then use PSA or OpenSA/Tabuu to re-assign the bones?

    from what I heard...that ability to do so is in the works, if it's sucessful, we can import models from other consoles...on the other hand...recreating the bones so that the model can move is extremely tricky.

    To make the bones movable again, what would you have to do?
    Logged

    By the way, I think every active hacker in this forum could use less distractions.

    MEMORABLE QUOTES:
    Quote
    Tcll:  I <3 69
    Quote
    xxmasal22xx: Hey, you should probably go to the hop[censored]al
    Quote
    BlackJax96: everything is so ROUND

    [SPOILERED. Reason: Whole signature size must be under 250px.]

    Join my website, Brawl Imports, a gathering place for importers!
    http://brawlimports.proboards.com/index.cgi

    Support Project Darkrai? Put the official Project Darkrai banner in your siggy!
    [PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]


    ForOhFor Error
    Holy Kitten
    *
    Offline Offline

    Posts: 1472


    DOG is your destiny

  • Awards Super Saiyan Topic Pin Collector Starstormer Famous Hacker

  • View Profile Awards
    « Reply #4 on: January 04, 2011, 01:57:41 PM »


    A few things:
    .obj importing fails 90% of the time

    The bone adder creases dummy bones. I don't think that tabuu can do anything about those.
    Logged


    FC: 2191-7379-6272

    Quanno
    Hyper Kitten
    ******
    Offline Offline

    Posts: 230


    Collapse, Sakanade.

  • Awards Favorite'd

  • View Profile Awards
    « Reply #5 on: January 04, 2011, 01:59:33 PM »


    As ForOhFor said, the bone adder just give the model bones, to let it think it has bones, they are not attached to anything...
    As for now, using .obj is really pointless...
    Logged



    Kitikira
    Advanced Kitten
    ***
    Offline Offline

    Posts: 47


    View Profile Awards
    « Reply #6 on: January 04, 2011, 05:25:22 PM »


    The bone adder creases dummy bones. I don't think that tabuu can do anything about those.
    Tabuu seemed to load the Extra Bones created with Bone Add and can change them, just there dummy, so the problably cannot be made to show and change that much, though I don't know much about this bone stuff, so I might be wrong.
    Logged

    xxmasal22xx
    Holy Kitten
    *
    Offline Offline

    Posts: 1357


    The epic importer

  • Awards Fiery Topic Dedicated Hacker KCMM Veteran Heart Container

  • View Profile WWW Awards
    « Reply #7 on: January 05, 2011, 10:43:13 AM »


    As ForOhFor said, the bone adder just give the model bones, to let it think it has bones, they are not attached to anything...
    As for now, using .obj is really pointless...

    Do you know if anyone is working on this problem?

    Cuz the site i get models from, 90% of em are .obj and they are all from games and stuff.......theres ALOT of the ones everybody's been asking for too....
    Logged

    By the way, I think every active hacker in this forum could use less distractions.

    MEMORABLE QUOTES:
    Quote
    Tcll:  I <3 69
    Quote
    xxmasal22xx: Hey, you should probably go to the hop[censored]al
    Quote
    BlackJax96: everything is so ROUND

    [SPOILERED. Reason: Whole signature size must be under 250px.]

    Join my website, Brawl Imports, a gathering place for importers!
    http://brawlimports.proboards.com/index.cgi

    Support Project Darkrai? Put the official Project Darkrai banner in your siggy!
    [PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]


    GentlemanPotato
    Lol Kitten
    *********
    Offline Offline

    Posts: 809


    Hey, wanna be in my gang?

  • Awards Renowned Hacker Favorite'd Heart Container Active Contributor

  • View Profile Awards
    « Reply #8 on: January 05, 2011, 11:13:41 AM »


    obj import will probably never work properly but model conversion is being worked on by Tcll and BlackJax96
    http://forums.kc-mm.com/index.php?topic=17547.0
    Logged


    Pages: [1]
    Print
    Jump to: