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« on: January 04, 2011, 09:31:31 AM » |
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I know, I know, this has probably been asked way too many times before, but I have a Riku model from kingdom hearts. I have the textures in .png format, the model in .obj format, and some other file that came in the .rar file. That other file is a .smd file.
SO! My question is, are .obj models useable for imports? I know they need to be converted or something but can't this type already be converted?
Thanx guys, -xxmasal22xx
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.] 
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« Reply #1 on: January 04, 2011, 09:44:11 AM » |
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They are, but they wouldn't have bones and they can't be too complex... so, your model would be way too complex and if that worked, it would probably be pointless, as it wouldn't be able to move any more.
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« Reply #2 on: January 04, 2011, 09:50:38 AM » |
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from what I heard...that ability to do so is in the works, if it's sucessful, we can import models from other consoles...on the other hand...recreating the bones so that the model can move is extremely tricky.
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"I love shanking people" -Sephy (that isnt dirty in anyway) New Project in in motion, XYZ majorly failed, so project "Dissidia" (somewhat related, but not related to Final Fantasy) beginning  Project Progress: 2% Need help with Brawl Modding but don't want to make a fuss about it in the help section...PM me
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« Reply #3 on: January 04, 2011, 09:58:24 AM » |
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They are, but they wouldn't have bones and they can't be too complex... so, your model would be way too complex and if that worked, it would probably be pointless, as it wouldn't be able to move any more.
Is there any way to fix that? Or just use the Bone Adder from Fortwaffles, then use PSA or OpenSA/Tabuu to re-assign the bones? from what I heard...that ability to do so is in the works, if it's sucessful, we can import models from other consoles...on the other hand...recreating the bones so that the model can move is extremely tricky.
To make the bones movable again, what would you have to do?
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.] 
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« Reply #4 on: January 04, 2011, 01:57:41 PM » |
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A few things: .obj importing fails 90% of the time
The bone adder creases dummy bones. I don't think that tabuu can do anything about those.
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« Reply #5 on: January 04, 2011, 01:59:33 PM » |
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As ForOhFor said, the bone adder just give the model bones, to let it think it has bones, they are not attached to anything... As for now, using .obj is really pointless...
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« Reply #6 on: January 04, 2011, 05:25:22 PM » |
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The bone adder creases dummy bones. I don't think that tabuu can do anything about those.
Tabuu seemed to load the Extra Bones created with Bone Add and can change them, just there dummy, so the problably cannot be made to show and change that much, though I don't know much about this bone stuff, so I might be wrong.
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« Reply #7 on: January 05, 2011, 10:43:13 AM » |
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As ForOhFor said, the bone adder just give the model bones, to let it think it has bones, they are not attached to anything... As for now, using .obj is really pointless...
Do you know if anyone is working on this problem? Cuz the site i get models from, 90% of em are .obj and they are all from games and stuff.......theres ALOT of the ones everybody's been asking for too....
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.] 
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