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Author Topic: How do we make glasses for a character?  (Read 3611 times)
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Psycho Philia
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    « on: January 12, 2011, 08:19:53 PM »


    My question is very simple, I want to put glasses on a new character. I would like to know how to do it? Is it possible to draw glasses on the character face in texture data? And if it is possible, how is it possible to make them transparent so that we see both the glasses AND the eyes?
    « Last Edit: January 12, 2011, 08:37:37 PM by Barbatos » Logged



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    « Reply #1 on: January 12, 2011, 08:34:30 PM »


    ... Can't you just vertex some glasses on?
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    Psycho Philia
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    « Reply #2 on: January 12, 2011, 08:37:23 PM »


    Hum... Honestly I don't know... For example for Peach, because if is for her mainly I ask this question, I don't know what I can use to vertex.... And as I don't know how to merge vertex...
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    « Reply #3 on: January 12, 2011, 08:48:49 PM »


    I would recommend using her earrings for them. Just bring one at a time over her eyes, then grab the entire middle portion of the globe and pull it in. You will be left with some very hexagonal glasses frames. The rest would just need to be done in the texture.

    If you don't knwo how to vertex, just put up a request thread in the Vertex request section and I'm sure someone would do it for you.
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    Psycho Philia
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    « Reply #4 on: January 12, 2011, 08:54:46 PM »


    Ok thank you very much! But, if I use earrings, what will happen of the color of the glasses? Will they be the same color than the earrings if the earrings are present or can I edit the color of glasses independantly with the color of the earrings? I think I will do it myself, I have to learn who to do this but if I don't manage to do it, I will post a request.
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    Oh bomb, no one understands you. You have to be expressive with your feelings. Don't worry, Philia will help you with that. Fu fu fu fu....

    Kitare, Saitan no Ikazuchi! Ikare, sousei no daichi! Ribaasukuruseidaaa!

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    « Reply #5 on: January 12, 2011, 10:09:43 PM »


    The Glasses frames will still use the Earring's texture mapping. Due to folding of the vertices, it will be nearly impossible to really make any designs on them, but you could just make them one solid color with little difficulty.

    I could do it for you I guess, if you want.
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    Psycho Philia
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    « Reply #6 on: January 12, 2011, 10:27:27 PM »


    Oh this is nice of you! But, if I use the earrings to make the glasses, they will use the same textures as the earrings, it is a real problem because I plan to use these earrrings to an other thing, and the color of what I want for these earrings is different from the color of glasses... I suppose I will have to find an other means... Anyway, thank you very much! If I have a little problem about vertex, I will think of you! Laugh
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    Oh bomb, no one understands you. You have to be expressive with your feelings. Don't worry, Philia will help you with that. Fu fu fu fu....

    Kitare, Saitan no Ikazuchi! Ikare, sousei no daichi! Ribaasukuruseidaaa!

    Weyard
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    « Reply #7 on: January 12, 2011, 10:34:07 PM »


    You can recolor the texture of the earrings. I meant that you wouldn't be able to give it any nice details because the vertices/faces will be stretched and any texture you put on them will be slightly blurry.

    What were you planning to do with the earrings? You might be able to use something else for that.
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    Psycho Philia
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    « Reply #8 on: January 12, 2011, 10:44:50 PM »


    Oh, it seems I didn't really understood.

    Ok, so...

    With the earrings, I planned to make buttons that are attached on peach's hair, of course, I need to edit her hair in order to obtain what hair style I want... These buttons have only one color. And it is pink. There is absolutely no details about these buttons, the only detail is their color which is pink.

    And the glasses, have only one color too, but a different color than the earrings, I hope it won't be a problem....

    You will receive soon a private message Weyard. There are some things that I don't want to talk about in public. Sorry.
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    Oh bomb, no one understands you. You have to be expressive with your feelings. Don't worry, Philia will help you with that. Fu fu fu fu....

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    VILE
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    « Reply #9 on: January 13, 2011, 02:39:07 AM »


    UV map = direct floating point to hex conversion.

    Just convert the new UV maps vertex points to hex and inject it, works fine.
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    Psycho Philia
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    « Reply #10 on: January 13, 2011, 08:16:04 AM »


    Hum... I'm sorry but I'm new on hacking so I didn't understand well what you said Vile... I'm sorry, but can you explain to me in more in details what I have to do? I really want to learn!

    Oh, and what Uv mapping allows concretely? I suppose it is not only a technique in order to make glasses, maybe it will serve me.
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    Oh bomb, no one understands you. You have to be expressive with your feelings. Don't worry, Philia will help you with that. Fu fu fu fu....

    Kitare, Saitan no Ikazuchi! Ikare, sousei no daichi! Ribaasukuruseidaaa!

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    « Reply #11 on: January 13, 2011, 08:47:19 AM »


    http://en.wikipedia.org/wiki/UVW_mapping

    The UV coordinates in brawl are stored in straight floating point numbers, make your vertex hack and re unwrap your glasses, convert all those floating points to hex decimal numbers and just inject it in.
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    Zephiel:
    You know what I really like on my stack smash?
    Texture updates.

    Androu1:
    @Zephiel: “your” Stack Smash?

    Psycho Philia
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    « Reply #12 on: January 13, 2011, 10:00:12 AM »


    It sounds a little complicated, but I'll take a look at this. Thank you! I hope I will be able to make it, it would be really good!
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    Oh bomb, no one understands you. You have to be expressive with your feelings. Don't worry, Philia will help you with that. Fu fu fu fu....

    Kitare, Saitan no Ikazuchi! Ikare, sousei no daichi! Ribaasukuruseidaaa!

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