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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 814957 times)
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    « Reply #2745 on: July 24, 2011, 10:35:03 PM »


    Hm... This looks interesting, the Overpowered version could be a boss like character, with less then 100 jumps... Like 8, maybe 9?

    Also, I'm looking forward to that Tidus. Smiley

    (I just hope I don't go crazy putting FF character in Brawl.
    XD)
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    « Reply #2746 on: July 24, 2011, 11:26:50 PM »


    well i tried out the new Sephiroth... only to be dissapointed.. i now think the Psa has too much end lag, and very little kill power. i was playing against my gf. She was Sdoom's Cloud and i was Sephiroth. she was able to kill me three times before i killed her once. everytime i did a move, she could easily side-step it and take me out with a side-smash. almost all the moves have so much end lag thats its nearly impossible for me to kill her now. And thats because i use the regular one. He barely has any kill moves. i understand that he has longer reach, but in a fight with people, you should be able to kill them at 80%. i mean mario, luigi, hell even fox can kill at about that level. Cloud can kill at around the 60's if he hits you right.

    im just saying, in FFVII or any game he comes out in, he's suppose to be strong and kinda fast with his sword. i think you need to bring up the smashes kill power. because his B specials are great for bringing up damage but the only two that can actually kill is his fully charged Ground B and his Heartless angel. and those are only IF you can hit the opponent.

    the Animations were awesome. i loved the GFXs but now Sephiroth needs his Strength back. If you've heard about him in the games, everyone knows he is the most powerful Soldier memeber. and Cloud shouldnt be able to kill Sephiroth this easy.
    So in my opinion i think you either need to up the kill power. or lose a lot of end lag. i would like to see Sephiroth with a bit more power and less end lag. at least that he stands a chance against Cloud. hell even Sonic can beat him. and Sonic against any sword person is usually suppose to be a bad thing..

    so please. at least consider what im saying.
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    « Reply #2747 on: July 24, 2011, 11:32:08 PM »


    ^ haha I sorta agree with you. I've been editing sephy based on the feedback i've been getting from data_drain, wolferic, and apprientice of death (mainly for the balanced/weak version). All which keep saying they want sephy to be slower/end lag, a little more than 4.2 lol....but yeeaaa.
    I have my own version on my wii which is better than the released ones. Awesome Face (imo)
    « Last Edit: July 24, 2011, 11:38:05 PM by DivineOverlord » Logged

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    « Reply #2748 on: July 24, 2011, 11:35:28 PM »


    please share this with me! lol its pretty shameful when i can beat Jiggs without dying as any of my characters, but when i play as Sephiroth i have to be careful on what i do. lol
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    « Reply #2749 on: July 24, 2011, 11:39:29 PM »


    please share this with me! lol its pretty shameful when i can beat Jiggs without dying as any of my characters, but when i play as Sephiroth i have to be careful on what i do. lol
    ok, ill send it over when I get back to my pc. (on cell)....what version do you want? weak/balanced, strong, or op?
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    « Reply #2750 on: July 24, 2011, 11:45:26 PM »


    well i prefer the balanced one. oh and thank you by the way. i really appriciate this.

    oh and i hope you dont mind me saying this, but i think Sephiroth needs either a new down smash or it needs to be edited so he can hit in front and behind him. because if you look at it this way, almost every character i know can hit both in front and behind them with the down smash. but Sephiroth cant. :/ so im just pointing that out there in case you want to do something about that.
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    « Reply #2751 on: July 24, 2011, 11:48:40 PM »


    ^ sephy's down smash was able to hit behind him before version 4.2 but too many people complained about it even though other characters down smash hit front and back. In my version, the hit box is a range of 15 on ground starting at his throw bone, which means it hits front and back but the back hit box is not as strong as the front where the sword hits. I have the back hitbox only hit the ground so if you jump behind sephy when he uses his down smash, you wont be hit. I like it this way since its more realistic since he stabs the earth/ground really hard causing a little earthquake around him. XD
    « Last Edit: July 24, 2011, 11:50:34 PM by DivineOverlord » Logged

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    « Reply #2752 on: July 25, 2011, 12:50:00 AM »


    lol i agree.
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    « Reply #2753 on: July 25, 2011, 01:12:18 AM »


    ^ haha I sorta agree with you. I've been editing sephy based on the feedback i've been getting from data_drain, wolferic, and apprientice of death (mainly for the balanced/weak version). All which keep saying they want sephy to be slower/end lag, a little more than 4.2 lol....but yeeaaa.
    I have my own version on my wii which is better than the released ones. Awesome Face (imo)
    GIMME! XD
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    « Reply #2754 on: July 25, 2011, 02:17:07 AM »


    lol i agree.

    ill email it tomorrow or maybe even upload it to the main file and call the folder DO version, balanced yet a little faster.
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    « Reply #2755 on: July 25, 2011, 02:19:26 AM »


    ill email it tomorrow or maybe even upload it to the main file and call the folder DO version, balanced yet a little faster.
    And more into combo's as well? I like being able to link attacks very fast X3
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    « Reply #2756 on: July 25, 2011, 02:23:37 AM »


    And more into combo's as well? I like being able to link attacks very fast X3

    lol i'll try it out, ill have to take off some lag on attacks or have some stun if the first hit connects.
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    « Reply #2757 on: July 25, 2011, 02:27:23 AM »


    lol i'll try it out, ill have to take off some lag on attacks or have some stun if the first hit connects.
    Or both? xD

    Some of the more powerful hits should have some more stun like Captain Falcon's Knee has on the sweet spot xP
    Preferably the size smash at full power.

    Argh, i want a female Sephy!!! She'd SO need a sexy pose taunt xD
    « Last Edit: July 25, 2011, 02:28:20 AM by Sephira Beoulve » Logged

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    « Reply #2758 on: July 25, 2011, 02:29:34 AM »


    Or both? xD

    Some of the more powerful hits should have some more stun like Captain Falcon's Knee has on the sweet spot xP
    Preferably the size smash at full power.

    Argh, i want a female Sephy!!! She'd SO need a sexy pose taunt xD


    sounds good....and yeah, she will be awesome to have in brawl since we have a female link. XD

    If someone makes her, I think I have a good idea for a taunt for her.  AWESOME 2.0!
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    « Reply #2759 on: July 25, 2011, 02:49:00 AM »


    I agree on female Seph lol, and share the epic personal "better-than-yours" Sephiroth with meh too please >.> I hate the over-end lag he has.. Too much, I got owned.
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