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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 1006025 times)
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Hollow
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    « Reply #345 on: April 04, 2011, 07:06:04 PM »


    Well, I'm not sure it would need testing. It's simple enough.
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    « Reply #346 on: April 04, 2011, 07:09:47 PM »


    Well, I'm not sure it would need testing. It's simple enough.

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    « Reply #347 on: April 04, 2011, 07:15:20 PM »


    go mr. synthora! XD
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    « Reply #348 on: April 04, 2011, 11:52:21 PM »


    IT SUCKS! YOU SHOULD RESTART THE ENTIRE PROJECT!

    Actually it's awesome. It's pretty much finished in my opinion.
    So good job, congrats, kudos, and all that. But mainly thanks so much.

    The only thing left I think it the "Down Special Air". It obviously needs to be changed to something else. I'd change it to Godspeed, the same as his up tilt but aiming downwards and limited to one per jump.

    Other then that it's just small stuff. Hollow if you could make him twist his sword for his Grab Pummel that would be great, and remove the electricity. Replace it with like, a sword slash effect or something. It would make more sense.

    Anyway all in all this is great. Oh and if someone could get those voices done that would be fantastic.
    It's really the last thing he needs now...
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    « Reply #349 on: April 04, 2011, 11:53:36 PM »


    ^agreed
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    « Reply #350 on: April 04, 2011, 11:58:48 PM »


    IT SUCKS! YOU SHOULD RESTART THE ENTIRE PROJECT!

    Actually it's awesome. It's pretty much finished in my opinion.
    So good job, congrats, kudos, and all that. But mainly thanks so much.

    The only thing left I think it the "Down Special Air". It obviously needs to be changed to something else. I'd change it to Godspeed, the same as his up tilt but aiming downwards and limited to one per jump.

    Other then that it's just small stuff. Hollow if you could make him twist his sword for his Grab Pummel that would be great, and remove the electricity. Replace it with like, a sword slash effect or something. It would make more sense.

    Anyway all in all this is great. Oh and if someone could get those voices done that would be fantastic.
    It's really the last thing he needs now...

    Yeah, in the latest version, I took out the down Special in Air and replaced it with his Down Special on ground until I or one of the collabs make the animation for godspeed, not sure how we're going to control his movement in Air. Other than that, I made some animations for his TurnRun and stuff like that but some didn't turn out as good as I wanted it to. XD

    I wished we had a vertext of KH2 Seperioth.  Kirby Dance

    « Last Edit: April 04, 2011, 11:59:55 PM by DivineOverlord » Logged

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    « Reply #351 on: April 05, 2011, 12:14:38 AM »


    I wished we had a vertext of KH2 Seperioth.  Kirby Dance
    D: Me too. Aafyre is making one but I'm guessing it's gonna be a while. But man that's gonna be sweet. : D

    And for Godspeed you (or whoever makes it) should use Kirbys up special sword effect. That blue slash thing he shoots out.

    His turn run, is that the one used when he starts running or when he turns around?
    « Last Edit: April 05, 2011, 12:17:51 AM by Apprentice Of Death » Logged

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    « Reply #352 on: April 05, 2011, 12:19:22 AM »


    D: Me too. Aafyre is making one but I'm guessing it's gonna be a while. But man that's gonna be sweet. : D

    And for Godspeed you (or whoever makes it) should use Kirbys up special sword effect. That blue slash thing he shoots out.

    His turn run, is that the one used when he starts running or when he turns around?

    aww but we don't have anymore room for external graphics. I can probably manipulate the regular system graphics to make it look like that.
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    « Reply #353 on: April 05, 2011, 12:27:48 AM »


    That would be sweet.
    It looks lots like the actual Godspeed so it's perfect if you could somehow get it to look like that.
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    « Reply #354 on: April 05, 2011, 05:11:21 AM »


    I just had a thought. You know how you can use any character's external graphics, but only if they are actually in-game?

    Well, how does the game register that?
    I wonder if Dant could make a code that registers every single character in one match.
    We could use every charcters' external graphics.
    Oh, yeah, also SFX, right? I'm not too familiar with SFX, but dfoes it work the same way as external graphics?

    EDIT: Oh, yeah, I forgot to upload the new files. I'll do that quick.
    « Last Edit: April 05, 2011, 05:32:44 AM by Hollow Synthora » Logged

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    « Reply #355 on: April 05, 2011, 02:30:30 PM »


    Which new files?
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    « Reply #356 on: April 05, 2011, 02:38:28 PM »


    I'm not concerned about being able to attack after using his Down B, because the same thing applies to other characters. Plus, the first charge is weak, only doing 5 damages and the hit box is not as tall as the fire pillar, so you can jump over it. Furthermore, the second charge takes 100 frames to do, while the last charge takes 200 frames. I think its fine the way it is for brawl since no CPU or Human will be foolish enough to just stand there and get hit. Unless the CPU is at Level <= 4

    and another small thing you mentioned was the small scalar forward movement when he grabs a character. Come on dude, are you serious? He hardly moves forward.

    I want feed back that addresses major issues, not small irrelevant things like sephy moving 1 micrometer forward when he grabs someone.

    I admit, his down B in air does need to be changed, but I'll leave that up to Hollow to decide, if he wants to take the task up on changing it.

    I have no clue why the side B in air moves up so much for you. I tested it out and on my system he doesn't move up at all. Moreover, If sephy was to use it consistently, it will not help him get back to the stage as the Side B has no momentum. The attack is weak (doing only 8 damages) and hit box is far spaced. It's actually a disadvantage to use it in close combat.
    ...I post minor details too, because that's what feedback is for, it's not just to point out a freezing glitch, it's a guideline to making the character as good as it can be, my question is, why are you getting so mad about that?

    All I was trying to do was help...

    Plus, you should address these issues, since he's still not on par with SDo0m's Cloud's polishing... That's just how I feel, I wanted to help in some shape, or form to help make him a balanced character...
    « Last Edit: April 05, 2011, 02:44:31 PM by _Data_Drain_ » Logged


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    « Reply #357 on: April 05, 2011, 05:01:20 PM »


    I wasn't mad, I was just saying lol.....Well, all things aside, I won't be able to "Polish" him up since I'm aiming for A's in all my current classes then I have to take my Graduate Record Examination for graduate school next year :/ too much stress to be worrying about PSAs at the moment. XD But, Hollow did another update on him, improving his catch attack which seems pretty good....I could make new wait animations but there really isn't a defined reference to a wait animation that everyone can agree to have. Balancing seperioth is a little more complex than balancing cloud since he has a longer sword. That's why I hardly put any effort in that department.
    « Last Edit: April 05, 2011, 05:02:22 PM by DivineOverlord » Logged

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    « Reply #358 on: April 05, 2011, 05:08:06 PM »


    I wasn't mad, I was just saying lol.....Well, all things aside, I won't be able to "Polish" him up since I'm aiming for A's in all my current classes then I have to take my Graduate Record Examination for graduate school next year :/ too much stress to be worrying about PSAs at the moment. XD But, Hollow did another update on him, improving his catch attack which seems pretty good....I could make new wait animations but there really isn't a defined reference to a wait animation that everyone can agree to have. Balancing seperioth is a little more complex than balancing cloud since he has a longer sword. That's why I hardly put any effort in that department.
    Alright, I can understand that, since as we all know, good grades? come LONG before video games. XD

    But, if Hollow continues in your stead, he should take into account what I said, also, I think the way to balance Sephiroth would be to just give him ending lag, like... Really nasty end lag, enough to make the player a bit cautious about recklessly attacking, but at the same time, little start up time, so he can punish foes well.

    Anyway, DO? Good luck with those A+'s. Smiley
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    « Reply #359 on: April 05, 2011, 05:14:55 PM »


    Fast start, end lagg, LOWer killing power than Sonic. Enough to make him balanced. =P

    I actually like more the first Wait Animation, but that's me.
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