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« Reply #585 on: April 24, 2011, 07:06:33 PM » |
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^ THAT. Make it do like.... eight 1% hits.
And reduce HIGHLY his Side Tilt damage so that it's about 14% or 15% total (Counting all the hits together), what do you think? It'd look flashy but still have the same damage % most of the other characters do, so it'll be balanced, and nice looking!
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« Reply #586 on: April 24, 2011, 07:16:05 PM » |
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- I can't change the forward tilt, it has a glitch where if I add another offensive collsion, it will do too much damage.
I just thought I would bring that up, anyway...
Okay, Hell's Gate needs start up like in Dissidia, if it had this, I think it would be balanced then, because... As of now, if you do it while on the stage's edge, and your opponent is trying to recover, you can spike them if you do it right... Other wise, I love how you can suicide spike now. XD And... Eh, I say make the damage higher on Heartless Angel, if nothing else, make it do 30%, with no knock back at all, and... In a free for all, there's all kinds of stuff going on normally... Just make sure you keep an eye on all foes.
And you know... DO, side tilt is almost more like Reaper then Oblivion, almost, if it multi hit, it would be like a mini Reaper.
...
Anyway, off to test more.
Also, Side B is perfect now, it feels more natural... Great job there.
And I noticed, the fire has fire hit sounds now... Again, nice touch.
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« Last Edit: April 24, 2011, 07:24:14 PM by _Data_Drain_ »
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« Reply #587 on: April 24, 2011, 07:23:17 PM » |
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I just thought I would bring that up, anyway...
Okay, Hell's Gate needs start up like in Dissidia, if it had this, I think it would be balanced then, because... As of now, if you do it while on the stage's edge, and your opponent is trying to recover, you can spike them if you do it right... Other wise, I love how you can suicide spike now. XD
And... Eh, I say make the damage higher on Heartless Angel, if nothing else, make it do 30%, with no knock back at all, and... In a free for all, there's all kinds of stuff going on normally... Just make sure you keep an eye on all foes.
And you know... DO, side tilt is almost more like Reaper then Oblivion, almost, if it multi hit, it would be like a mini Reaper.
...
Anyway, off to test more.
That's too bad, I now noticed there are more hitbox on it, but they never hit, I'd had been sweet if the whole Side Tilt + Air slashes connected and made an amount of 15% total, would have looked and matched very good, and it'd have been balanced.
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« Reply #588 on: April 24, 2011, 07:26:04 PM » |
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idk if this will surprise you guys but i'll say it. Sephiroth SFX uploaded to vault. Check it out.
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« Reply #589 on: April 24, 2011, 07:32:29 PM » |
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That's too bad, I now noticed there are more hitbox on it, but they never hit, I'd had been sweet if the whole Side Tilt + Air slashes connected and made an amount of 15% total, would have looked and matched very good, and it'd have been balanced.
I'm not gonna lie, that would have been great... I just wonder if there's anyway to fix that glitch? 15% damage from 1% hits wouldn't be unbalanced, would match his flashy fighting style... Bleh... I just think the second hit needs to come out sooner, because, even if it's spaced right, you still can get hit out of it...
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« Last Edit: April 24, 2011, 07:42:57 PM by _Data_Drain_ »
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« Reply #590 on: April 24, 2011, 07:38:49 PM » |
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I'm not gonna lie, that would have been great... I just wonder if there's anyway to fix that glitch? 15% damage from 1% hits wouldn't be unbalanced, would match his flashy fighting style... Bleh... I just think the second hit needs to come out sooner, because, even if it's spaced right, you still can get hit out of it...
I'm about to release another update. I totally forgot to replace his landing animation which caused his UP B when landing to glitch. I'll try to see if I can fix side tilt.
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« Reply #591 on: April 24, 2011, 07:41:06 PM » |
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I'm about to release another update. I totally forgot to replace his landing animation which caused his UP B when landing to glitch. I'll try to see if I can fix side tilt.
I hope, too, you revised everything else I said concerning a few random glitches for a future update. =P
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« Reply #592 on: April 24, 2011, 07:43:20 PM » |
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Uh... I found a big problem with Heartless Angel... It doesn't put you into free fall anymore... What does this mean? You can use it infinitely... In other words, if you want to, you can stall the match indefinitely, this is of course annoying, and in a tourny rule set... A win if you get a KO, since they run on time limits.
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« Reply #593 on: April 24, 2011, 07:48:47 PM » |
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Uh... I found a big problem with Heartless Angel... It doesn't put you into free fall anymore... What does this mean? You can use it infinitely... In other words, if you want to, you can stall the match indefinitely, this is of course annoying, and in a tourny rule set... A win if you get a KO, since they run on time limits.
^THIS, fix it for Balanced version, NOT OP/OG versions.
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SSBB FC:0775-8556-4547 SSBB Name: Omega SSBB hack matches: If you want to Brawl with me with PSAs/textures please use these. If you want to add anything just PM me. Fixed the desync problem! SSBB rank: I don't even know
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« Reply #594 on: April 24, 2011, 07:50:23 PM » |
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I hope, too, you revised everything else I said concerning a few random glitches for a future update. =P
well it depends. some of the things you mentioned are best to keep as is. like his turn run for example, I know it looks wired but how else is it supposed to look when your running while holding your sword like that? lol Uh... I found a big problem with Heartless Angel... It doesn't put you into free fall anymore... What does this mean? You can use it infinitely... In other words, if you want to, you can stall the match indefinitely, this is of course annoying, and in a tourny rule set... A win if you get a KO, since they run on time limits.
ooooh good one. Data_Drain,,,how the heck do you keep spotting things I miss? XD
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« Reply #595 on: April 24, 2011, 07:50:28 PM » |
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Uh... I found a big problem with Heartless Angel... It doesn't put you into free fall anymore... What does this mean? You can use it infinitely... In other words, if you want to, you can stall the match indefinitely, this is of course annoying, and in a tourny rule set... A win if you get a KO, since they run on time limits.
Ninja'ed , also,I think it'd be nice if you completely removed his Glide, it's a bit awkward...
well it depends. some of the things you mentioned are best to keep as is. like his turn run for example, I know it looks wired but how else is it supposed to look when your running while holding your sword like that? lol
Can't it be made like it was before? I'm sure he did a decent animation when turn running as the rest of the cast does, but I could be mistaken..
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« Last Edit: April 24, 2011, 07:52:03 PM by Wolfric »
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« Reply #596 on: April 24, 2011, 07:52:38 PM » |
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Ninja'ed , also,I think it'd be nice if you completely removed his Glide, it's a bit awkward...
oh yeah, i forgot about that. I'll remove it. I'll upload v.2.9 in about an hour after a bit of testing.
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« Reply #597 on: April 24, 2011, 09:02:44 PM » |
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I think we're talking about diferent things there... regarding Turn Run.
I made a video of 1 minute to show a few of the things I mentioned including the turn run..
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« Reply #598 on: April 24, 2011, 09:10:02 PM » |
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The sliding on the grab was fixed by me on my first version. It shouldn't have been messed with. Also, if no one messed with the UpB, it should work fine as well.
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« Reply #599 on: April 24, 2011, 09:12:11 PM » |
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The sliding on the grab was fixed by me on my first version. It shouldn't have been messed with. Also, if no one messed with the UpB, it should work fine as well.
Well, both of those are on this version. XD
On a side note... Hollow, have you found anything or any character you really want to do in PSA? You've been losing interest in PSA yet you keep wanting to earn that interest back. ._.
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