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« Reply #945 on: May 04, 2011, 03:37:04 PM » |
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When version 3 comes out I'll make a 1080p video, showcasing his moves one after another.
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« Reply #946 on: May 04, 2011, 03:55:38 PM » |
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When version 3 comes out I'll make a 1080p video, showcasing his moves one after another.
I'll be making a video of my own for it as well. Speaking of Video. I'm recording the OP version.
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« Reply #947 on: May 04, 2011, 03:58:22 PM » |
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Balanced version for me.
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« Reply #948 on: May 04, 2011, 03:59:37 PM » |
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Sorry i ment OG and OP + i'm recording the 2,99 right now.
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« Reply #949 on: May 04, 2011, 06:14:43 PM » |
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*cough*1080P*cough* Sorry couldn't resist. But seriously though, a 1080P shows the moves i much higher quality AND can show any glitch or bug or whatever quicker Your ego is showing... Blatantly, and your videos lag more then mine. =PAnyway... I have a video idea I want to do with version 3...
Also, I say the sour spot on Octoslash should kill at some percentage, it seems weird for me, Octoslash is one of Sephiroth's best HP moves in Dissidia, if you were caught in it, it would knock your HP down, I'd say it could kill with the sour spot at around... 150% or so.
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« Last Edit: May 04, 2011, 06:18:56 PM by _Data_Drain_ »
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« Reply #950 on: May 04, 2011, 06:38:42 PM » |
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Unless it's made so that it's hard to escape from it, it should have increased damage.
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« Reply #951 on: May 04, 2011, 06:59:29 PM » |
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Unless it's made so that it's hard to escape from it, it should have increased damage.
Yeah, and I noticed... Well, I have no idea if a broken foe is a good example, but I was fighting KJP's Ice Master Sareena, and I noticed she simply jumped very slightly over the first hit of Octoslash, and... Killed me... Annoying broken PSAs... <_< ;However, I have beaten her with Sephiroth, and I plan on fighting her with version 3.Though, the texture I used was NOT Sareena's, lets just say... I was fighting a certain "baka"...One more thing! Man! His recovery is rather unsafe, it doesn't snap to the ledges... So, you have to either, fly over your foe, or stick close to the ledge, and neither are exactly safe.
Though, on a random note, Sephiroth can be a pretty good cheap character killer, since his level three meteor seems to have an easy time hitting them... Since they like to camp with their jumps... <_<
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« Last Edit: May 04, 2011, 07:25:54 PM by _Data_Drain_ »
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« Reply #952 on: May 04, 2011, 08:11:07 PM » |
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Hmmm I was playing with him just now... he seems just a little bit underpowered. I mean it's well balanced I just think his moves should have 1-3% more damage on them.
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« Reply #953 on: May 04, 2011, 08:25:52 PM » |
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Yeah, and I noticed... Well, I have no idea if a broken foe is a good example, but I was fighting KJP's Ice Master Sareena, and I noticed she simply jumped very slightly over the first hit of Octoslash, and... Killed me... Annoying broken PSAs... <_<;
However, I have beaten her with Sephiroth, and I plan on fighting her with version 3. Though, the texture I used was NOT Sareena's, lets just say... I was fighting a certain "baka"...
One more thing! Man! His recovery is rather unsafe, it doesn't snap to the ledges... So, you have to either, fly over your foe, or stick close to the ledge, and neither are exactly safe.
Though, on a random note, Sephiroth can be a pretty good cheap character killer, since his level three meteor seems to have an easy time hitting them... Since they like to camp with their jumps... <_<
Oh, I can make him grab ledges. On the to do list.
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« Reply #954 on: May 04, 2011, 08:50:02 PM » |
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Oh, I can make him grab ledges. On the to do list.
Ah, good, he needs that, and also slower flight, kinda like that Drago Yoshi SDo0m made, this would make him more legit feeling.
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« Reply #955 on: May 04, 2011, 08:58:11 PM » |
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Alright. Actually, I can do that right now. Hang on a sec.
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« Reply #956 on: May 04, 2011, 11:45:07 PM » |
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Playing CPUs is not a good way to determine if it's balanced or not, though.
I say we wait for V3 to give feedback as how to balance him.
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« Reply #957 on: May 04, 2011, 11:59:54 PM » |
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Playing CPUs is not a good way to determine if it's balanced or not, though.
I say we wait for V3 to give feedback as how to balance him.
True enough, I would have to play against someone to properly give feedback...
But yeah, I'm gonna wait until version 3 before I give anymore feedback.
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« Reply #958 on: May 05, 2011, 12:02:10 AM » |
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Divine what still needs to be done for V.3?
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« Reply #959 on: May 05, 2011, 03:15:15 AM » |
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Note it's the OP version! Big stage, lots of damage and nice Sephiroth
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