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« Reply #1095 on: May 10, 2011, 12:43:18 AM » |
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haha so which one do you choose?
sadly, I only have one free model space.
Hm... Well, okay, there's two ways this can go, you could use...
A: Use Kirby's Up B effect for Godspeed, and just have dirt effects on Hell's Gate.
B: You could use a generic effect for Godspeed, like those slash effects for forward tilt, and have the rocks shatter like in Dissidia for Hell's Gate...
Take your pick.
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« Reply #1096 on: May 10, 2011, 12:53:06 AM » |
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Yeah either works. But I would prefer the Kirby slashes. But I can only say that because I haven't seen the earth shatter effects...
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« Reply #1097 on: May 10, 2011, 12:56:58 AM » |
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Hm... Well, okay, there's two ways this can go, you could use...
A: Use Kirby's Up B effect for Godspeed, and just have dirt effects on Hell's Gate.
B: You could use a generic effect for Godspeed, like those slash effects for forward tilt, and have the rocks shatter like in Dissidia for Hell's Gate...
Take your pick.
ooh tough choice. I'll let you guys decide. I'll take a pic of the one with the earth shatter effects and another with the kirby cutters then we can render a final decision.
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« Last Edit: May 10, 2011, 12:58:03 AM by DivineOverlord »
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« Reply #1098 on: May 10, 2011, 01:01:22 AM » |
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ooh tough choice. I'll let you guys decide.
I'll take a pic of the one with the earth shatter effects and another with the kirby cutters then we can render a final decision.
Okay, sounds good to me.
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« Reply #1099 on: May 10, 2011, 01:15:02 AM » |
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Mhm. Looking forward to it.
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« Reply #1100 on: May 10, 2011, 01:23:31 AM » |
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^ Alrighty. I'll do it as soon as I finish Up with MarioDK's SUper Mario PSA. I'm doing the final smash where mario turns into super mario lol
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« Reply #1101 on: May 10, 2011, 01:45:14 AM » |
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That's pretty cool lol. And like I said, looking forward to it.
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« Last Edit: May 10, 2011, 02:43:12 AM by Apprentice Of Death »
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« Reply #1102 on: May 10, 2011, 05:37:21 AM » |
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Todo List:
Down B Air: Godspeed
Oh, I already added dirt effects to Hell's Gate.
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« Reply #1103 on: May 10, 2011, 08:33:16 AM » |
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Consider having Oblivion as his Side B, I love that idea! We discussed earlier how would it work, too.
Hell's Gate: I'll be honest, it's got no KO power, I don't have a problem as it is now, since it's one of the few attacks that does decent damage, BUT, as a Dair, it's strong, so 18 would be nice, or 16.
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« Reply #1104 on: May 10, 2011, 08:54:14 AM » |
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You know how we have cool green/orange GFX for Hell's Gate Air, and blue GFX for Hell's Gate Ground? Suggestion: Replace the blue GFX with the green/orange GFX. For consistency's sake. Same move after all, right?
And do something about Flare's hitboxes. They don't go all the way up the fire column!
DownB Air sounds good. Question, though: Is it possible to change how far a projectile travels without editing the projectile itself? If so, we can use Kirby's shockwaves for Ftilt and Utilt as well.
Hell's Gate was a cool aerial as it was in V2.99. It already had a pause with an aerial slash before descent.
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"I reject your reality, and substitute my own!" "We're the Mythbusters, we blow **** up." -- Adam Savage "No, the solution is not to make a gatling gun out of bazookas."
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« Reply #1105 on: May 10, 2011, 09:27:23 AM » |
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Well, but see, in Dissidia, it has start up, and end lag... If KO power is the issue, I guess it could have more, in exchange for start up, and end lag... It would just make sense though, since Hell's Gate was an HP move in Dissidia, it's a move used for killing the foe, but like most other HP moves, it has end lag, and start up...
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« Reply #1106 on: May 10, 2011, 09:33:18 AM » |
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Well, but see, in Dissidia, it has start up, and end lag... If KO power is the issue, I guess it could have more, in exchange for start up, and end lag... It would just make sense though, since Hell's Gate was an HP move in Dissidia, it's a move used for killing the foe, but like most other HP moves, it has end lag, and start up...
I'm fine with this, too.
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« Reply #1108 on: May 10, 2011, 09:54:56 AM » |
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Todo List:
Down B Air: Godspeed
Oh, I already added dirt effects to Hell's Gate.
lol we were talking about earth shatter effects where the earth gravel actually breaks up into the air. ----We can stick with the dirt effects and go with the kirby cutter as the last free model space to fill, which I will most likely do since there are three attacks that use the cutter effects, UP Tilt, Side Tilt, and Down B in Air. You know how we have cool green/orange GFX for Hell's Gate Air, and blue GFX for Hell's Gate Ground? Suggestion: Replace the blue GFX with the green/orange GFX. For consistency's sake. Same move after all, right?
And do something about Flare's hitboxes. They don't go all the way up the fire column!
DownB Air sounds good. Question, though: Is it possible to change how far a projectile travels without editing the projectile itself? If so, we can use Kirby's shockwaves for Ftilt and Utilt as well.
Hell's Gate was a cool aerial as it was in V2.99. It already had a pause with an aerial slash before descent.
alll of that has already been discussed. Look back into the previous posts.
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« Last Edit: May 10, 2011, 10:25:35 AM by DivineOverlord »
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« Reply #1109 on: May 10, 2011, 01:41:28 PM » |
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Personally I like the effects for side tilt and up tilt.... The attacks don't have the same effects in Dissidia. 00:46 He does all three attacks in a row. Side Tilt followed by Up Tilt, then he does (soon to be DownB Air) and they all look quite different. I don't think you should change the effects for the tilts to Kirbys air cutter.
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« Last Edit: May 10, 2011, 01:42:36 PM by Apprentice Of Death »
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