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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 967185 times)
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    « Reply #2505 on: July 21, 2011, 11:19:37 PM »


    lol you sure like to repeat yourself huh... I resized most gfx like 2 days ago. I just don't like to spoil everything. sides, i'm also doing what I think is best.

    EDIT: I also fixed up a lot of hit box issues like with down smash and air attacks.
    I apologize for that... I just want to make sure the GFX are a good deal smaller.

    Also, that's good to know, so down smash won't hit behind him now? Nice!

    Did you switch the damage of down and up smash? So down smash does 16% damage, and up smash does 13%?
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    « Reply #2506 on: July 21, 2011, 11:23:55 PM »


    I apologize for that... I just want to make sure the GFX are a good deal smaller.

    Also, that's good to know, so down smash won't hit behind him now? Nice!

    Did you switch the damage of down and up smash? So down smash does 16% damage, and up smash does 13%?


    nah, down smash no longer hits behind sephy any more, I'm 100% positive this time since I'm testing it right now lol. Everything does look better with smaller gfx. The current version that is out has wayyy oversized gfx haha.

    Right now I'm just doing more testing and changing down smash fire gfx. Then moving on to making the other versions (where I'll do the hit box damage switch).
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    « Reply #2507 on: July 21, 2011, 11:28:10 PM »


    nah, down smash no longer hits behind sephy any more, I'm 100% positive this time since I'm testing it right now lol. Everything does look better with smaller gfx. The current version that is out has wayyy oversized gfx haha.

    Right now I'm just doing more testing and changing down smash fire gfx. Then moving on to making the other versions (where I'll do the hit box damage switch).
    Ah, cool. And I'm sure the GFX switching is gonna be easy right? Even with Spiderman's in there.

    Just locate the GFXs you edited, then replace them right?
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    « Reply #2508 on: July 21, 2011, 11:33:33 PM »


    Ah, cool. And I'm sure the GFX switching is gonna be easy right? Even with Spiderman's in there.

    Just locate the GFXs you edited, then replace them right?


    yeah. I'll put up directions on how to replace the gfx I edited in the common3.pac file while also including the common3 file and the ef_common.pac file....I might as will include the model [##] file as well for those who only want to replace the new gfx-ed slash.



    EDIT:  Awesome Face the new Down B graphics looks sooo AMAZING !!! (faints from the epicness) lol
    « Last Edit: July 21, 2011, 11:37:17 PM by DivineOverlord » Logged

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    « Reply #2509 on: July 21, 2011, 11:39:11 PM »


    yeah. I'll put up directions on how to replace the gfx I edited in the common3.pac file while also including the common3 file and the ef_common.pac file....I might as will include the model [##] file as well for those who only want to replace the new gfx-ed slash.



    EDIT:  Awesome Face the new Down B graphics looks sooo AMAZING !!! (faints from the epicness) lol
    Oh? I look forward to this. Smiley
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    « Reply #2510 on: July 21, 2011, 11:42:33 PM »


    Oh? I look forward to this. Smiley


    yup yup it looks like this type of fire except better and more realistic.

    I just tested it out just now and liked it very much.
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    « Reply #2511 on: July 22, 2011, 12:01:06 AM »


    So... It will look like real fire pillars eh? That sound good to me. Smiley
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    « Reply #2512 on: July 22, 2011, 12:11:23 AM »


    I agree with most things Wolfric said but don't change up tilt! It's perfect as it is.
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    « Reply #2513 on: July 22, 2011, 12:17:50 AM »


    I agree with most things Wolfric said but don't change up tilt! It's perfect as it is.

    oh I made the graphic smaller and changed it blue. (there will be other colors to choose from XD)
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    « Reply #2514 on: July 22, 2011, 02:38:08 AM »


    Ah, that's fine then. I mean the way it functions.
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    « Reply #2515 on: July 22, 2011, 04:40:48 AM »


    I feel I need to quote this.
    I've not posted in a while, but I've read it all.

    I totally agree with Data and Aafyre in all aspects. Ever since the beginning I've been wanting this, but I had no voice since I was the only one who'd ask for it.

    Let's make a quick comparison...

    Let's compare SDo0m's Cloud with vBrawl Roster:

    A Attacks

    -> All his Smashes and A attacks are normal attacks (Even though AAA and Side tilt has huge combos, they're fitting)

    But, the exception would be Down and Up Smash, which I believe should be edited to fit the roster, but are passable.

    B Attacks

    -> Now, onto the Specials, EVERY attack fits the whole roster:

    - Side B (Both Aerial and Grounded): Looks like something you could expect on a character. Falco/Fox and Ike have a similar attack to this (In respect to trajectory) so it fits.

    - Neutral B: I don't think I should voice my opinion on this one, it's a totally normal projectile that fits vbrawl 100%

    - Aerial Down B: The attack is similar to Side B, but diagonally downward, and if it hits someone, Cloud'd jump back. Sounds pretty fitting, in my opinion.

    - Up B: It looks like it's huge, but the attack is not unfitting, since it doesn't connects 100% so you'd rarely get to abuse it for other things than recovery purposes, I just feel it'd need to be punishabled a bit more.

    - Ground Down B:

    Now this is what I'd call an unfitting move:

    -The attack's too huge, something no other vBrawl character has.
    -Can be very strong too if properly used.
    -Covers an inmense area of the Stage.

    But, it being the only one, it's fine.

    And I don't need to mention Omnislash V5, the attack is too hard to pull out it fits.


    Now let's compare this Sephiroth with the vBrawl Roster:


    A Attacks

    -> These needs total revision.

    - Up Tilt: The attack is a projectile, an endless trajectory projectile.

    - Side Tilt: Even though it looks OP and abuses GFX, it's not so storng, it really fits Sephiroth's multi hit style.

    But still, these "Tilts" abuse many GFX, I'd say we need to recheck on Up Tilt, that move doesn't fits at all for a Tilt.

    - Down Tilt really fits, it's the only vBrawl standard move.

    - Up Smash is totally fitting

    - Side Smash is fitting, and having an extra like Octaslash is nice, but I feel it needs to be edited to have more "cast time", to make it worthy (Let's say, sorta like Cloud's Omnislash)

    - Down Smash needs to be looked at again, the fact Sephy attacks one side and hits on his back it's odd, and, again, it abuses too many GFX compared to vBrawl.


    B Attacks

    -> We saw some GFX abuse on the A Attacks, but here's where we'll have the most.

    First, Ground Specials:

    - Neutral B: This one is the same (Rather, similar) as Cloud's Meteorain in terms of range and GFX. It could fit if there weren't other attacks that exceed on GFX as well...

    - Down B: This move... Grows 2 pillars of fire up to the top... GFX absue much? Way more than Neutral B, now we've got 2 non-vBrawl specials.

    - Side B: This one totally fits, nothing of this one needs to be edited, other than some hitbox adjustments, and that's about it.

    - Up B: The move totally fits vBrawl.

    Now, Aerial Specials:

    - Neutral B: Doesn't abuses GFX, serves its purpose, it fits Sephiroth.

    - Down B: Too... Many.. GFX for vBrawl... It looks huger than Cloud's Meteorain. And that's 3 specials on the look.

    - Side B: The move acts like Falco's, only that this one develops Sephiroth's trademark (Multihitting). It fits, but needs smaller GFX, not new, just smaller.

    Now, with all this said, the comparison tells:

    Cloud's GFX abusing: 1

    Sephiroth's GFX abusing: 4-5


    *Grabs anti-flaming shield*

    Just to bring it to this page.
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    « Reply #2516 on: July 22, 2011, 04:44:28 AM »


    I feel I need to quote this.

    Just to bring it to this page.

    (annoyed by quotes being restated eventhough I read it  Tongue [no offense]) . I only do what "I" think is best for the PSA. I did some changes to the PSA. I won't be updating this for awhile, but you can leave feedback to hollow or Tormod. I'll be working on other stuff now XD


    Change Log Since 4.0


    -Edited all GFX
    -New Entry and some other animations by BBB
    -Revamped Down Taunt
    - Included a right hand version

    -MOre





    --------Read for Common3.pac file

    place the common3.pac file that you choose in

    private/wii/app/RSBE/pf/system/ "Place it here"


    This common3.pac file I edited will affect Sephiroths Slash and special slash graphics

    I have provided the colors you see in the folder. Choose one.


    Also, if your already using a pre-existing Common3.pac file

    I have also provided the models so you can replace the old pink slash effect with the new.

    « Last Edit: July 22, 2011, 04:50:44 AM by DivineOverlord » Logged

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    « Reply #2517 on: July 22, 2011, 04:47:43 AM »


    (annoyed by quotes being restated eventhough I read it  Tongue) lol don't expect me to do everything that one or two people suggested. I only do what "I" think is best for the PSA. I did some changes to the PSA. I won't be updating this for awhile, but you can leave feedback to hollow or Tormod. I'll be working on other stuff now XD


    Change Log Since 4.0


    -Edited all GFX
    -New Entry and some other animations by BBB
    -Revamped Down Taunt
    - Included a right hand version

    -MOre





    --------Read for Common3.pac file

    place the common3.pac file that you choose in

    private/wii/app/RSBE/pf/system/ "Place it here"


    This common3.pac file I edited will affect Sephiroths Slash and special slash graphics

    I have provided the colors you see in the folder. Choose one.


    Also, if your already using a pre-existing Common3.pac file

    I have also provided the models so you can replace the old pink slash effect with the new.


    Ah... Hahaha... S-sorry about that...

    *Ahem* Anyway, I'll be sure to review your changes, and speak with Hollow, or Tormod about them, you deserve a break from this project anyway.

    So... Who are you working on now? Tidus? Dormamu?
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    « Reply #2518 on: July 22, 2011, 04:49:57 AM »


    lol its kool. I was just letting you know that I do read everything XD eventhough some feedback were incredibly long!!! lol!!!. I did as much as I can for sephy adding most of the feedback to him. I'm not 100% sure about the fire graphics I changed for Down B but everything else seems okay.
    « Last Edit: July 22, 2011, 04:52:36 AM by DivineOverlord » Logged

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    « Reply #2519 on: July 22, 2011, 05:12:40 AM »


    Okay, not sure what everyone else will think, but I think the GFX are MUCH better looking now.

    Down B and smash might still be a bit busy, but never the less, they look better, down smash matches Hell's Gate now, that's good. Though one flaw with the new down B ground... The second and third charge flicker... But I'll leave that for someone else to fix.

    Though... When Hollow or Tormod get here, there is one thing I want changed... Down throw, I want it like Aafyre said, him like, stepping back, flinging the foe down, then stepping forward and stabbing them while they're on the ground... Then it being like Mr. Game and Watch's down throw knock back wise, this way he can tech chase.

    As it is now, he pretty much can get a kill move off easy the way it is now, since the foe is trapped in the ground, and can't do a thing about it.

    But, that's for Hollow and Tormod to fix.

    Also his air movement seems still too good... But that's easy to fix later.

    All and all though, a very nice update. Smiley
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