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Author Topic: KTH Stage : Yoshi's Island 64 FINAL on work  (Read 16921 times)
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Enigmatic
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    « Reply #15 on: February 13, 2011, 02:57:07 PM »


    I love when hackers have a race, things always get done quicker than usual. Lets see who's is better... I would still like Battlefield melee though.
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    RuKeN
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    « Reply #16 on: February 13, 2011, 04:13:56 PM »


    good KTH

    all your work are really good
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    KTH
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    « Reply #17 on: February 14, 2011, 10:44:42 AM »


    I've stopped Fd64, Mewtwo2000 work on this and his version look better, i continue this stage on version FINAL :

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    moleman915
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    « Reply #18 on: February 14, 2011, 11:25:15 AM »


    Looks great so far, however is there any way the fruit vine texture can be improved? It looks a little pixelated
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    Oshtoby
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    « Reply #19 on: February 14, 2011, 11:28:34 AM »


    I've stopped Fd64, Mewtwo2000 work on this and his version look better, i continue this stage on version FINAL :

    *YOSHI'S ISLAND 64 REMAKE PICTURE*
    Do you plan on making the cloud platforms? I know they can't react to touch like the originals, but you could always just leave them there as platforms, or make them periodically disappear, like the Fourside Spaceship.

    Also: Will the size be changed to be closer to Melee/64? The original one made by GameWatching was accurate in looks, but HUGE, and not the right size.
    « Last Edit: February 14, 2011, 12:40:31 PM by Oshtoby » Logged

    libertyernie
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    « Reply #20 on: February 14, 2011, 01:57:05 PM »


    Is this based on my resized version? If it's too small or too big, I can change the size for you to something else.
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    KTH
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    « Reply #21 on: February 14, 2011, 03:51:13 PM »


    Yeah, it's based on you're version. But... I have some problem with colision so i will work on the original version and after you can do the resize if you want.
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    Chuckdurnham
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    « Reply #22 on: February 14, 2011, 04:11:36 PM »


    64s version was pixelated so thats how I like it.
    Also you guys work fast. I have no idea how you do it.
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    Enigmatic
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    « Reply #23 on: February 14, 2011, 07:06:19 PM »


    That Yoshi's Island is looking good. Will it have the clouds like Oshtobi said? I am pretty excited for it, I have a friend who loves this stage.
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    libertyernie
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    « Reply #24 on: February 14, 2011, 08:58:03 PM »


    Just so you know, the collisions in my version were scaled with bone named Scale in the animation, not editing the numbers. It's more confusing when you edit it, but it's quicker for me.
    You can work on the original size version if you want, and I can resize it later.
    « Last Edit: February 14, 2011, 08:59:01 PM by libertyernie » Logged


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    « Reply #25 on: February 15, 2011, 06:54:38 AM »


    I will put the cloud but only problem, it's doesn't disapear.
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    Legendary Super Mario
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    « Reply #26 on: February 15, 2011, 03:59:58 PM »


    I will put the cloud but only problem, it's doesn't disapear.

    That will be just fine... I never liked how you had to jump on the clouds repetitively to keep them afloat anyway.  Wink
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    Chuckdurnham
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    « Reply #27 on: February 15, 2011, 04:02:14 PM »


    I will put the cloud but only problem, it's doesn't disapear.
    i think i could get it to work. But it would only function randomly.
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    KTH
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    « Reply #28 on: February 16, 2011, 06:24:51 AM »


    I told to Mewtwo2000 if it's possible to put off the cloud, he say : No.
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    Mewtwo2000
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    « Reply #29 on: February 16, 2011, 11:39:05 AM »


    I said no if you want it to react to players. But you can put a random dissapearing cloud instead o.o
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