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Author Topic: Reaver Industry [SFX Hack Emporium] The road ahead was grilled chicken... Yum.  (Read 224953 times)
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    « Reply #30 on: February 23, 2011, 10:58:33 AM »


    Thank you Smiley.  I'll do my best!  and good luck to you too for your next texture/vertex hacks.
    « Last Edit: February 23, 2011, 11:01:59 AM by Raijinmaru » Logged


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    « Reply #31 on: February 24, 2011, 09:24:33 AM »


    Thank.
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    « Reply #32 on: February 25, 2011, 05:22:00 PM »


    A quick status progress, I have a few of Naruto's sounds organized so I can just associate them with the wave to be replaced.  While I done this I have updated the Sound replacement files that are in the vault with hex packets.  I was told that the wiimote select sound will need to be placed in separately.  So those will be uploaded later or soon.  

    The only voice replacement I didn't upload was a Marth voice replacement that make him sound like Lloyd from Tales of Symphonia, the one that sounds like Robin from Teen Titans.  I also have voice rips of the Onion Knight from Dissidia that would be great with Pit IMO.

    Edit:  The new files with hex packets are up.  Still working on Naruto.
    « Last Edit: February 25, 2011, 06:16:05 PM by Raijinmaru » Logged


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    « Reply #33 on: February 25, 2011, 06:12:23 PM »


    Cheesy You're working on Naruto and Sasuke SFX! Can you also get SFX from Super Smash Flash 2(SSF2) from 4-Tailed Naruto?
    4-Tailed Naruto PSA is in my vault.
    1 last thing: Can you transfer Cloud's SFX to Mr. Game & Watch?
    That's all.
    I'll wait if that's ok. Smiley
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    « Reply #34 on: February 25, 2011, 06:17:13 PM »


    I wouldnt do that 4 tailed thing until the PSA is finished, that way you know what if any specific sounds should be replaced with another specific sound.

    Example:
    Rajinmaru, when you do sasuke, can you replace that sound when he charges NB with chidori electricity sounds? Also, replace the sound he makes when hit in his DB with chidori nagashi. Please xD
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    « Reply #35 on: February 25, 2011, 06:20:10 PM »


    I wouldnt do that 4 tailed thing until the PSA is finished, that way you know what if any specific sounds should be replaced with another specific sound.

    Example:
    Rajinmaru, when you do sasuke, can you replace that sound when he charges NB with chidori electricity sounds? Also, replace the sound he makes when hit in his DB with chidori nagashi. Please xD
    Yeah, I was going to tell him to wait til it was finished.
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    « Reply #36 on: February 25, 2011, 07:48:51 PM »


    @SmashClash: I'm sorry but I don't even know how to rip sfx from flash games.  And I'm not sure if Game & Watch's sfx are long enough for Cloud's sfx.  His beeps and buzzes are to short for him.

    @SSJCerious: I don't think I have the chidori electricity sounds.  I only have the voices of Naruto and Sasuke.
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    « Reply #37 on: February 25, 2011, 07:57:34 PM »


    I can try to send the chidori effect later on this weekend.
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    « Reply #38 on: February 25, 2011, 08:00:26 PM »


    What if I use this code: Ike SFX over GW:
    Code:
    4A000000 80AD89E0
    14000048 00000020
    E0000000 80008000

    I got it working. For those who are still having problems:

    4A000000 80AD89E0
    1400ZZZZ 000000YY
    E0000000 80008000
    (YY will be 20 since we are using ike.)

    Replace ZZZZ with below
    Code:
    0000 Mario
    0004 Donkey Kong
    0008 Link
    000C Samus
    0010 Yoshi
    0014 Kirby
    0018 Fox
    001C Pikachu
    0020 Luigi
    0024 Captain Falcon
    0028 Ness
    002C Bowser
    0030 Peach
    0034 Zelda
    0038 Sheik
    003C Popo
    0040 (Nana)
    0044 Marth
    0048 Mr. Game & Watch
    004C Falco
    0050 Ganondorf
    0054 Wario
    0058 Metaknight
    005C Pit
    0060 Zero Suit Samus
    0064 Olimar
    0068 Lucas
    006C Diddy Kong
    0070 Pokemon Trainer
    0074 Charizard
    0078 Squirtle
    007C Ivysaur
    0080 Dedede
    0084 Lucario
    0088 Ike
    008C Robot
    0090 (Pra-mai)
    0094 Jigglypuff
    0098 (Mewtwo)
    009C (Roy)
    00A0 (Dr. Mario)
    00A4 Toon Link
    00A8 (Toon Zelda)
    00AC (Toon Sheik)
    00B0 Wolf
    00B4 (Dixie)
    00B8 Snake
    00BC Sonic
    00C0 Giga Bowser
    00C4 Warioman
    00C8 Red Alloy
    00CC Blue Alloy
    00D0 Yellow Alloy
    00D4 Green Alloy
    00D8 (Mario D)

    Would it work if I use this code?

    ----------


    Also:
    I thought about replacing Olimar's sound with Naruto SFX from SSF2, but I think I'll let someone else do it (I would like to have them, but it isn't a necessary at the moment).
    I did do the Naruto announcer call over Olimar (this time flawless due to Olimar's name length being longer then Ike's).
    The only thing I need to know is how to replace the name and mark on the result screen.

    It is possible.
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    « Reply #39 on: February 25, 2011, 09:27:48 PM »


    @SSJCerious: okay cool.  I'll continue to work on the voices until then.

    @SmashClash: I am unfamiliar with those codes, and I'm not really sure how they will work.  So right now I'm just going to work on marth and ike right now.
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    « Reply #40 on: February 25, 2011, 09:29:17 PM »


    @SSJCerious: okay cool.  I'll continue to work on the voices until then.

    @SmashClash: I am unfamiliar with those codes, and I'm not really sure how they will work.  So right now I'm just going to work on marth and ike right now.

    K, can't wait.

    Look at this guide to make Naruto Announcer longer than "Ike!" 's sound:
    http://forums.kc-mm.com/index.php?topic=20942.msg390752#new
    « Last Edit: February 26, 2011, 10:04:34 PM by SmashClash » Logged

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    « Reply #41 on: February 28, 2011, 08:21:24 PM »


    I get the gist of the whole guide.  The problem is that I don't really understand the fix offset part of the original guide, and that's the part I need to do this.  So I really don't know if I can make the announcer call.
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    « Reply #42 on: February 28, 2011, 08:48:01 PM »


    I get the gist of the whole guide.  The problem is that I don't really understand the fix offset part of the original guide, and that's the part I need to do this.  So I really don't know if I can make the announcer call.
    Try PMing Stickman himself. He replies. Wink
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    « Reply #43 on: March 01, 2011, 03:59:33 PM »


    How do we insert hex packets into the brsar?
    I have the melee link voice and i followed the README
    instructions,
    so first question.
    In HxD When u Push Ctrl and G which one do u check?
    begin
    current offset or
    end?
    Thats the only problem i have
    plz help
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    « Reply #44 on: March 01, 2011, 06:35:23 PM »


    @Roy16: you check the one that says "begin".

    @SmashClash: 2DaMax92 just uploaded a CON Naruto voice pack for Ike?!  I had no idea someone was doing this as well.  I've only had two other voices to replace (the third winning taunt where he does the Aether attack) but like his I based it on the CON PSA.  It may sound better than mine so I'll check it out because I don't like mine really due to the fact that I reused a voice clip for multiple sounds.

    I'll need SSJCerious' chidori sound effects since I don't have the electrical chidori sounds for Sasuke to continue the work on this.  I'm getting rid of Tail and Metal Sonic until I know who I'll place the sounds on.
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