This update comes with good news and bad news.
Good news: I somewhat got over my depression that I never told anyone here and was able to get at least two of the requests done. It is "AndIQuote"'s request for PM Roy over Diddy Kong and "chaos_knight9000"'s Marth for Brawl- over Diddy Kong.
Bad news: There are a few glitches I can't find a way around them. One of which freezes when ever it goes to the result screen either winning, loosing or no contest, on any custom stage, and Diddy kong's barrel will never disappear.
I'm not going to completely get rid of the file since I don't want to make the same mistake with this like what happened to my Roy over Ike thing. But I can't seem to figure this one out. Marth was at the half way point (PSA & SFX wise), until I decided to try him out, and he suffered from the same thing.
I will work on Marth more but I really don't see anything good to come out of this, but I will leave PM Roy over Diddy Kong in hopes someone might be able to fix what I cannot. I only apply SFX IDs to PSA .pac files, I have no idea to do major PSA editing.
PM ROy over Diddy kong
http://www.mediafire.com/?3qok2kxa1bbxqcrThis includes the edited .pac file and .sawnds file
In other news, I was always afraid of those areas in the sound banks that had no sound clip whatsoever, thinking that I wasn't able to replace them. But it turns out that my mind was blown when I was able to do just that. Most of Roy's voices in game where the empty spots in the brsar. So I could add a little more than usual in a characters sound bank.
I'm also going to finish up on these port request the best way I can, then I won't do any more of them, tbh these projects for making sfx of one character that is ported over everyone is really bumming me out and brings a lack of motivation to the desk.
What I will do is walk people through their projects in renaming SFX IDs and stuff so that they will be able to learn how to do it them selves, but that'll be most likely it.
Recent request will be completed to a point, but rules will be changing on multiple character ports.