Frame speed changes! *READ*

Started by camelot, August 28, 2009, 04:04:07 AM

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THX FOR THE FIND i can definantly use this in my up coming PSA characters

I love you... In a platonic way, I mean.

No, but Seriously, this is an awesome find. You are awesome.

I'm having a little problem with the code. When I used it, it didn't speed up the GFX or SFX; not the effects themselves, because I realize that's not what this does, but when they were activated. I have the code at the beginning putting the move at 10x speed, then at frame 10 returning the speed to normal as a method to skip the beginning of an animation. The problem is that when I do that, the GFX and SFX happen like I never used the code at all, appearing 10 frames late. Interestingly, because of how I was using a subroutine, I change sub-action with a pass frame from the move to itself again when I land in the middle of the move, and that fixes the problem. But if I'm in the air for the entire move, it messes up.

I also had some problems with hitboxes when I sped a sub-action up by 1.5, but I figured that was because I was mashing 3 frames into 2, so some were being skipped.

you have to use the frame speed event on other and gfx and sfx areas too
you cant just put it on main and make it all work

I tried that. Also, I've had it work for every section when I only put it in the main, so don't say you can't, because you can.

September 03, 2009, 05:38:49 AM #21 Last Edit: September 03, 2009, 05:45:35 AM by alphabayton
never worked for me but whatever

They all work.


Only thing I dislike about this is the frames also take into account the speed change.

So if the speed was sped up 10x, 600 frames would be 1 second.


Yeah, i can understand why that could be problematic

Quote from: alphabayton on September 04, 2009, 12:42:58 AM
then dont turn it up that high...???
It's the lowering into decimals that messes me up :(

Can this also be used to play an animation backwards by simple making the number a negative?
(I don't have time to test this myself at the moment)

Quote from: Untouch on September 04, 2009, 11:04:52 PM
Quote from: alphabayton on September 04, 2009, 12:42:58 AM
then dont turn it up that high...???
It's the lowering into decimals that messes me up :(
Yeah, what if you wanted to make the frames of an animation slower?

Then up the speed back to 1x right after the frames you want to slow?