The Clone Engine Progression

Started by SmashClash, February 25, 2011, 03:06:26 AM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

February 25, 2011, 03:06:26 AM Last Edit: February 26, 2011, 12:50:14 AM by SmashClash
Sorry but you are not allowed to view spoiler contents.


--------------------------------------------------------------------------

Reason for making thread:
Nuke requested it and the other thread was getting cluttered.

Discuss from here on out, I guess.
Sticky?

February 25, 2011, 03:21:24 AM #1 Last Edit: February 28, 2011, 04:04:34 AM by SmashClash
Sorry but you are not allowed to view spoiler contents.

Quote from: EternalYoshi on February 25, 2011, 04:04:00 AM
Use your windows calculator and set it to hex mode to get the product of the character ID times 4.

Example:


Rob has Ike's Sound Bank
4A000000 80AD89E0
1400008C 00000020
E0000000 80008000


Good Night.

Quote from: EternalYoshi on February 25, 2011, 05:28:28 PM
Attention everyone:

If you are planning on trying to replace him over a multi-jumper, you must change the IC constants as well or you will get a freeze when jumping.


XX has YY's IC-Constant [Dantarion]
C2858928 00000003
2C0400XX 40820008
388000YY 1C040038
60000000 00000000


IDs

Mario 00
DK 01
Link 02
Samus 03
Yoshi 04
Kirby 05
Fox 06
Pikachu 07
Luigi 08
Falcon 09
Ness 0A
Bowser 0B
Peach 0C
Zelda 0D
Sheik 0E
Popo 0F
Nana     10
Marth 11
G&W 12
Falco 13
Ganon 14
Wario 15
MK 16
Pit 17
ZSS 18
Olimar 19
Lucas 1A
Diddy 1B
Chariz 1D
Squirt 1E
Ivysaur 1F
Dedede 20
Lucario 21
Ike      22
ROB 23
Jiggs 25
Toony 29
Wolf 2C
Snake 2E
Sonic 2F




DO NOT MIX THIS WITH ROB FOR NOW.

----------
Ike over Mr. Game & Watch has 3 jabs[Standardtoaster]
04B0B634 00000003

February 25, 2011, 03:29:42 AM #2 Last Edit: February 25, 2011, 03:31:53 AM by Sanitys_Theif
EDIT:

Nevermind, only Ike can be ported lol

Has anyone gotten the soundbank to work? I'm trying to get Ike's voice over G&W

I'm lost, completely lost. XD Ill wait for the SFX over Olimar to work before putting my head into this.

Quote from: Sanitys_Theif on February 25, 2011, 03:55:58 AM
Has anyone gotten the soundbank to work? I'm trying to get Ike's voice over G&W
I don't know. But try asking EternalYoshi or ds22. They might know how.
I need Cloud's SFX over GW.[/repetative]

Thank you Smash Clash... Much better too find things.. :)
FC:4898-8419-2778

Thank SmashClash, i'm gonna do Doc.Mario over Wario :p

I think this link would be better for getting rid of Olimar...
http://www.mediafire.com/?cq5u7ggm1439a7j
I made the rocket invisible, and included those codes to make him work right.

Quote from: _Data_Drain_ on February 25, 2011, 03:22:06 PM
I think this link would be better for getting rid of Olimar...
http://www.mediafire.com/?cq5u7ggm1439a7j
I made the rocket invisible, and included those codes to make him work right.


I've try you're pack Data_Drain, i don't know... This freeze my Wii when i'm on Stage select.

Quote from: KTH on February 25, 2011, 03:28:21 PM
Quote from: _Data_Drain_ on February 25, 2011, 03:22:06 PM
I think this link would be better for getting rid of Olimar...
http://www.mediafire.com/?cq5u7ggm1439a7j
I made the rocket invisible, and included those codes to make him work right.


I've try you're pack Data_Drain, i don't know... This freeze my Wii when i'm on Stage select.

I added


Olimar Sound mod
4A000000 80AD89E0
14000064 00000020
E0000000 80008000

Olimar has Ike's IC-Constants(Dantarion, variables by Eternal Yoshi)
C2858928 00000003
2C040019 40820008
38800022 1C040038
60000000 00000000


These two to my .GCT, and it worked, but the Third Jab of Cloud isn't working...

February 25, 2011, 04:46:57 PM #11 Last Edit: February 25, 2011, 05:08:28 PM by Oshtoby
Can someone test this? I cannot, as I am at work.

Edit the generic Ike .REL in a hex editor like so:
*At address 0x000000, use the value 7E.
*At address 0x01C248, use the value 7E.
*At address 0x014080, use the value 33. (IF THIS CRASHES, THIS VALUE MAY BE THE ISSUE.)

rename the .REL to "ft_zako.REL"

In "sd:/private/wii/app/RSBE/pf/fighter/zakogirl", put all of Ike's files

Rename the files accordingly (FITIKE.PAC to FITZAKOGIRL.PAC, ect.)

Use the following codes:

ZAKOGIRL has IKE's IC-Constants(Dantarion)
C2858928 00000003
2C040033 40820008
38800022 1C040038
60000000 00000000

Sound Bank Modifier:[Phantom Wings]
4A000000 80AD89E0
140000CC 00000020
E0000000 80008000


Use a character select screen that allows you to choose the Fighting Alloy Team, as well as any codes they may need.

Try to play a match using the girl alloy.

Post results (if it froze, worked, or whatever).

I want to believe ;_;

February 25, 2011, 05:33:20 PM #12 Last Edit: February 25, 2011, 05:34:47 PM by EternalYoshi
Quote from: Wolfric on February 25, 2011, 03:37:15 PM
Quote from: KTH on February 25, 2011, 03:28:21 PM
Quote from: _Data_Drain_ on February 25, 2011, 03:22:06 PM
I think this link would be better for getting rid of Olimar...
http://www.mediafire.com/?cq5u7ggm1439a7j
I made the rocket invisible, and included those codes to make him work right.



I've try you're pack Data_Drain, i don't know... This freeze my Wii when i'm on Stage select.

I added


Olimar Sound mod
4A000000 80AD89E0
14000064 00000020
E0000000 80008000

Olimar has Ike's IC-Constants(Dantarion, variables by Eternal Yoshi)
C2858928 00000003
2C040019 40820008
38800022 1C040038
60000000 00000000


These two to my .GCT, and it worked, but the Third Jab of Cloud isn't working...


Strange. It's working for me.
I'm using SDoom's cloud BTW.

Attention everyone:

If you are planning on trying to replace him over a multi-jumper, you must change the IC constants as well or you will get a freeze when jumping.


XX has YY's IC-Constant [Dantarion]
C2858928 00000003
2C0400XX 40820008
388000YY 1C040038
60000000 00000000


DO NOT MIX THIS WITH ROB FOR NOW.
ROB already has a code that allows Ike to work over him.

Quote from: _Data_Drain_ on February 25, 2011, 03:22:06 PM
I think this link would be better for getting rid of Olimar...
http://www.mediafire.com/?cq5u7ggm1439a7j
I made the rocket invisible, and included those codes to make him work right.

I am lost with this so im just gonna download this :srs: