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Author Topic: The Clone Engine Progression  (Read 122862 times)
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KTH
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    « Reply #45 on: February 26, 2011, 01:31:22 PM »


    I have try something, i've change the model of Pikmin by a Model/texture. Wait.
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    Albafika
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    « Reply #46 on: February 26, 2011, 01:42:24 PM »


    I'm pretty sure you have to vertex the model into something you want to if it's custom.

    That model has very little PAT0 entries....


    Yeah, exactly my thought, for now, Cloud and Naruto should be vertexed first to see if it's possible.

    For Cloud, I'm using this Logo:


    It's the one that suits the most, 'cause it'd work for Sephiroth as well. (Regarding FFVII characters)
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    Eternal Yoshi
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    « Reply #47 on: February 26, 2011, 01:43:50 PM »


    You MIGHT have an easier time using a logo representing Final Fantasy in general, such as a Crystal.
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    Albafika
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    « Reply #48 on: February 26, 2011, 01:50:24 PM »


    You MIGHT have an easier time using a logo representing Final Fantasy in general, such as a Crystal.


    Yeah, I agree, plus, this one I showed would be hard to vertex, I assume. XD

    (So far I've edited:

    In-game Name/Portrait/Logo
    CSS Name/Portraits/Logo
    Result Screen's Portraits)

    Could anyone help me regarding the Stock Icons? I made a few but they freeze my game... Here's one of 'em:



    On another note, I can't get the Third Jab of Cloud to work on Olimar, still, think I should try if it works with Naruto or something? Also, who else is experiencing what I am regarding the Sounds? Like, if the real Ike is not present in the match, Cloud would only have Side B's slashing sounds and projectiles' sounds.
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    « Reply #49 on: February 26, 2011, 02:23:32 PM »


    The sounds work fine for me. Check your code and/or region.

    BTW, That code may not work correctly with JP/PAL BSARS.

    As for the Stock head, check the palettes.
    Index it (16 colors) and save.
    Then use BB to replace it.
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    KAZECoyote
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    « Reply #50 on: February 26, 2011, 04:57:33 PM »


    Im working on Cloud css portraits.


    Here
    Classic/FFVII - Dissidia - Post Crisis Core
    Kingdom Hearts - Dawn Warrior - Advent Children

    small left hand, cba to fix.
    « Last Edit: February 26, 2011, 05:03:43 PM by KAZECoyote » Logged


    KTH
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    « Reply #51 on: February 26, 2011, 05:00:54 PM »


    Awesome.
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    DrKoala
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    « Reply #52 on: February 26, 2011, 05:03:46 PM »


    Eh... even though I already asked this in the other thread about this, I guess it'll get more attention here, so...

    So wait. When I understand this correct, codes are only needed for being able to use the character's sound, right? Doesn't that mean this should also work for PAL with the PAL .rels?
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    « Reply #53 on: February 26, 2011, 05:12:19 PM »


    Exactly! Calamitas, the codes are not necessary
    « Last Edit: February 26, 2011, 05:13:36 PM by Omega Malkior » Logged


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    « Reply #54 on: February 26, 2011, 06:03:37 PM »


    The sounds work fine for me. Check your code and/or region.

    BTW, That code may not work correctly with JP/PAL BSARS.

    As for the Stock head, check the palettes.
    Index it (16 colors) and save.
    Then use BB to replace it.

    I'm NTSC-U... This is too damn weird.
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    Ultraxwing
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    « Reply #55 on: February 26, 2011, 06:54:33 PM »


    is there any way to get Ike to work over Sheik?
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    epicZERO
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    « Reply #56 on: February 26, 2011, 07:18:57 PM »


    I have 1 problem in my machinima... we have 2 toon links, suppose to fight completely different. can someone try getting a toonlink over yoshi? we need it asap...
    i have other requests, but this one is at the top of our priority lists. please help.
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    « Reply #57 on: February 26, 2011, 07:36:59 PM »


    I have 1 problem in my machinima... we have 2 toon links, suppose to fight completely different. can someone try getting a toonlink over yoshi? we need it asap...
    i have other requests, but this one is at the top of our priority lists. please help.
    The clone engine hasn't been devolped that far yet. Come back later, and try not to sound so demanding Im srs here

    EDIT: Wow my keyboard has really been trying to screw with me lately...
    « Last Edit: February 26, 2011, 07:48:00 PM by SSJCerious » Logged


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    « Reply #58 on: February 26, 2011, 07:42:10 PM »


    SSJCerious: I have to agree with you. Besides, I think those who are developing this clone engine will develop the character they want first, the first was Ike, the second will be the one they chose, maybe Toon Link, or an other, but one that they chose, probably one who has a lot of Psa, which would be truly logic. Anyway, we'll have to be patient, and this is what you will have to do too epicZERO.
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    « Reply #59 on: February 26, 2011, 08:10:34 PM »


    The sounds work fine for me. Check your code and/or region.

    BTW, That code may not work correctly with JP/PAL BSARS.

    As for the Stock head, check the palettes.
    Index it (16 colors) and save.
    Then use BB to replace it.

    This is the one I've been trying:

    Code:
    Olimar Sound mod
    4A000000 80AD89E0
    14000064 00000020
    E0000000 80008000

    Olimar has Ike's IC-Constants(Dantarion, variables by Eternal Yoshi)
    C2858928 00000003
    2C040019 40820008
    38800022 1C040038
    60000000 00000000

    I'm right now using a non-dual layer Copy of SSBB NTSC-U via Configurable USB Loader.... Any ideas?
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