The Official KC:MM Project Zero. (READ LATEST POST!)

Started by Velen, February 25, 2011, 02:36:59 PM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

February 25, 2011, 02:36:59 PM Last Edit: March 14, 2011, 10:50:26 AM by Velinas D. Wolfwood
ZERO  
PROJECT UPDATES!!
Currently Working On: : ATTENTION!! WE NEED ANIMATORS URGENTLY!!!....... NUKE: Dash....Velen: Attack 1,2,3...        :happy: To Know Whats Completed Check Below vVv :happy: *Completed So Far, Status Bar Added Below*                                               Follow us on Twitter :af2:... Im Kidding XD MOVESET
Sorry but you are not allowed to view spoiler contents.


WHAT EACH MEMBER IS WORKING ON:
Sorry but you are not allowed to view spoiler contents.


TO DO:
Sorry but you are not allowed to view spoiler contents.


COMPLETED:
Sorry but you are not allowed to view spoiler contents.


CURRENTLY HIRING:
Sorry but you are not allowed to view spoiler contents.


ATTENTION TEAM MEMBERS!
Sorry but you are not allowed to view spoiler contents.


VIDEOS:
Sorry but you are not allowed to view spoiler contents.


DOWNLOAD LINK:
Sorry but you are not allowed to view spoiler contents.


COMPLETED:
[][][][][][][][][] 20%



3DS Friend Code: 2895-6640-9302

ATTENTION ANY AND ALL ANIMATORS: Zero's moveset has been updated with revised moves.

Please refer to the moveset so that you don't get lost.

3DS Friend Code: 2895-6640-9302

Why a punch for his U-tilt? and I might have seen a punch for another move but why a punch? Zero doesn't really punch a lot and kinda shows a lack of his saber skills. :notimp:

BTW oddly enough, why is zero down smash hit everywhere BUT down?
[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]

Hrm...Interesting moveset. I like most of the options, it seems like he'd be a decent character to play as assuming he can combo well. Also, for the D-Smash, it may not be permanent, though it makes sense when you think about how other characters' d-smash moves work. It does fit though IMO.

Also, on a more serious note, I have the f-tilt animation done, if you want to add that to the completed list (or if you're even messing around with that). I may fine-tune some minor interpolation stuff in the legs but it's not anything that would detract from the animation. Also, FallAerial is finished. I may go back and fix the scaling on the other decently-done animations in the community pack, assuming that they will actually fit the moveset (pretty much the aerial animations).

*EDIT* - I may have found a solution for the mouth texture glitch involving getting the texture back to what it's supposed to look like. It won't be as good as the regular texture (half the pixel size on the dark textures vs. normal textures), but it will do the job. Mostly depends on if I can find my Photoshop install CD soon...


I'm still interested in animating for this project. There is a sample in my BrawlVault (keep in mind they where rough and quick).
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?

@IYX: That's because Zero is known for being a Melee fighter, and the K-Knuckle is one of the weapons he has that has almost as many techniques as the Z-Saber. The K-Knuckle also includes a couple of kicking techniques. Thus the reason for that.

@IWASP: Thanks very much, you're working hard while I've busying myself with life and school most of the time.

@VILE: You're in, but let me lay down some things for you.

1. If you're going to make animations that emulate Zero. Use the sprites at SPRITES INC for reference, please. I personally do not want to see any TvC-like animations in this.

2. Be sure to tell people when you have finished one or more of the animations. It helps keep track of progress.

3. If you won't be able to work on the project for a time, just say so. I won't hold anything against you.

3DS Friend Code: 2895-6640-9302

@Velen, are you still revising the move set? I have seen a couple changes.  Did Quake Blaze not fit the Down B Air slot?
[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]

I got the DamageN1 animation done a few days ago, finally got around to acknowledging it. I'm gone on vacation all this week (as of Monday morning till next Monday to be exact), so chances are I won't be working on anything. If I do it might be a minor animation, but I've got better and more fun things to be doing than making animations this week...

@IYIax: Quake blaze seems like it's a little too close to Link's dair attack to be fitting for the PSA. If it were to take the elemental path Ryuenjin would be a more iconic option than Rising, although flames are the only difference between the two. And Hyoretsuzan would give a better variety for elements in that mindset than Quake blaze. That's just my two cents on the situation though.


Hey heres an idea for the Air Down B. being that usually charged moves can be released in brawl no matter if they're in the air or ground (samus, lucario, wario, diddy, etc.) so maybe he could still have charges but rather than moves revolving around the ground, have aerial based moves. because imagine if all the characters I said earlier couldnt release their charged moves in the air. Especially samus and lucario, if they werent able to do that, they wouldnt have nearly be as capable to fight in the air.
[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]

Quote from: lYIaXeD OuT on March 09, 2011, 12:15:41 AM
Hey heres an idea for the Air Down B. being that usually charged moves can be released in brawl no matter if they're in the air or ground (samus, lucario, wario, diddy, etc.) so maybe he could still have charges but rather than moves revolving around the ground, have aerial based moves. because imagine if all the characters I said earlier couldnt release their charged moves in the air. Especially samus and lucario, if they werent able to do that, they wouldnt have nearly be as capable to fight in the air.

There's only one problem: most of those moves are their Neutral B moves (not counting Wario), and Zero has never had aerial Giga Attacks.

3DS Friend Code: 2895-6640-9302

Well guys. It's been a long time coming...-but I think I need to say it.

Project Zero (at least, for me) has come to a halt.

The reason for this is that I don't really have the motivation to do Zero anymore.

ShadowSnake started the project months ago. Soul took over, then Nuke took over, then I took over...-and there has been little notable progress on my part since last year when I tried making some of the attack animations, that's -practically speaking- the last time I TOUCHED Zero's animations due to schoolwork taking priority and most of my focus with it.

I may continue Zero later...-but as it stands, I have no motivation for working on him, and I need to find it again before I do...

This isn't a "I'm leaving the project permanently" thing. This is a "I'm taking a break from thinking about Zero" thing.

I won't lock the topic though.

3DS Friend Code: 2895-6640-9302

March 14, 2011, 01:47:40 PM #11 Last Edit: March 14, 2011, 01:53:41 PM by lYIaXeD OuT
Will you be working on it in the summer?

Btw is IWasAPerson still working on this?
[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]

Quote from: lYIaXeD OuT on March 14, 2011, 01:47:40 PM
Will you be working on it in the summer?

Btw is IWasAPerson still working on this?

As it stands. That's a big fat maybe.

3DS Friend Code: 2895-6640-9302

A maybe? even during the summer? where times are happier?
[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]

To let everyone know, I'm slowly working on stuff. And by slowly, I mean everything in my life is taking priority over this.

I halted on animations for a while, for 4 reasons, two still going on.

1. Life, 'cause animation takes a lot of time and I was on vacation 2 weeks ago. Also, college is back in session and I've been sick for half a week.

2. Once BeyondYou's Zero V3 was announced and the first preview pics went up, I wanted to wait until it came out. If Velen wanted to jump ship on the TvC model and start working with the vertex, it'd be pointless to make more animations for the TvC model. On the flipside of that coin, if I started doing animations for the vertex and we decided to keep using the import, I'd be sh** out of luck.

3. I was researching with Vile, mostly Vile though since he found out the format very quickly, on the .mot animation files from TvC. Last time I talked to him he was working on a converter for the format since it's dependent on bone numbers and .mot is a container format for individual animations. If he ever finishes that, this'll make the process much easier.

4. I started messing around with other stuff that didn't take hours to do. Like making a couple of standing animations for the Dante (DMC3 version) vertex with his sword on the back, which is a complete pain in itself. But I also fixed the face texture and I almost have the 4 other emotion face textures for Zero. Exported, they show up fine in windows preview but have a transparency embedded into it everywhere else. It'll amount to finding a proper way to deal with them.

On a good note, Velen, you listed a bunch of deformities with the model in one of the other threads. Those mostly come from the W_Zero textures (the semi-dark ones). The hole in the nose is nonexistent using the normal mouth texture. Also, the proportion and resolution issues are fixed (like the ankle and ears). Probably has to do with the W and S textures having about half the resolution of the normal textures. On top of that, if we don't use the W textures then Polygons 20-59 are completely useless.

That's what I have done, and why I haven't done much else. Also, I finished up AttackS3S a while back.

I know, lengthy post is lengthy, but since this is going to probably go nowhere for a while, here's a list of what I have done recently:

DamageN1 (Neutral damage 1)
Dash Attack
Falling
Backwards Falling
S-Tilt attack

So, yeah, there you have it. And IYIax: Do you have any animation skills whatsoever? I mean any at all? You seem to show a lot of interest in this and if you have the motivation to do this it'll help out a lot. Even if you have just enough of a grasp on it to make decent animations on Brawl models, or if you're a quick learner, I can help you out with getting accustomed to the TvC model.

Whew...