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Author Topic: Split Persona Marth - Devil Angel ~ NEW ATTACK, DEBATE!  (Read 21414 times)
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VILE
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    « Reply #15 on: August 29, 2009, 11:47:06 PM »


    Still need people, people.
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    Zephiel:
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    alphabayton
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    « Reply #16 on: August 30, 2009, 01:50:40 AM »


    oh ok cool ill be glad to help then, Awesome Face
    you want me to make the dark or light personalitys attacks?
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    LavaLatte [.Fade]
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    « Reply #17 on: August 30, 2009, 05:59:03 AM »


    I could chip in now and then. It sounds like a great idea Azn
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    VILE
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    « Reply #18 on: August 30, 2009, 06:14:10 AM »


    Kewl, i will write out a map of what moves i need and post them on the front post. You can make them and upload them and i will credit people. This will surely be awesome.
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    Zephiel:
    You know what I really like on my stack smash?
    Texture updates.

    Androu1:
    @Zephiel: “your” Stack Smash?

    dRage
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    « Reply #19 on: August 30, 2009, 06:16:10 AM »


    I have seen something with a similar setup, a fire/thunder rotation link. His biggest fault is of his lack of arrows, replaced by the move (with his down taunt animation) that changes the element. It would be better if you mapped the devil-angel move to a taunt, so he still has all of his tracks.

    Other than that, this is going to be great!

    That was an extremly early beta that I didn't finish cause there was no frame speed command at that time. The character wasn't supposed to play like Link, in fact I planned to remove all projectiles. Also I don't like the idea of adding functionality to taunts, the character should still feel like a smash character and in smash taunts are just taunts. (besides Kirby and Luigi but those doesn't really effect gameplay)

    you're sure it's possible to make Marth slow, and make him fast by switching to angel?

    You can change the framespeed of each move based on the variable but the attributes will stay the same for both forms since I highly doubt there's a command that changes attributes.
    The only concerns I have is that it could easily go over the file size limit.
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    LavaLatte [.Fade]
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    « Reply #20 on: August 30, 2009, 07:02:29 AM »


    Agreed, the file size limit is officially a big concern. :/
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    alphabayton
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    « Reply #21 on: August 30, 2009, 09:45:45 AM »


    teh file size will be fine
    it shouldnt be that hard

    edit:ok nvm sorry vile i cant help you anymore... my bro took everything i needed to make/test characters sorry
    i might be leaving the forum

    edit2:ok nvm again lol ill be back up by tomorrow- a week...
    « Last Edit: August 30, 2009, 06:19:54 PM by alphabayton » Logged


    catgowoof
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    « Reply #22 on: August 30, 2009, 10:15:14 PM »


    I could help as well.
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    alphabayton
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    « Reply #23 on: August 30, 2009, 11:54:29 PM »


    this moveset is gona be epic
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    Just2good
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    « Reply #24 on: August 31, 2009, 04:59:18 AM »


    i can help out if ya like
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    thanyou
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    « Reply #25 on: August 31, 2009, 01:14:08 PM »



    DEBATE:
    Down tilt adds a light charge to angel marth, he can have up to 5 light charges. Each light charge gives him a falco Side B type move possibility, but every B move does it in a direction. Good or Bad? Explain.


    I don't quite understand what you mean by "Light Charge". Is it similar to Wisp's side B attack? And if so, then I'd say it'd be a pretty good idea
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    VILE
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    « Reply #26 on: August 31, 2009, 03:00:47 PM »


    The only thing im afraid of is him being deemed to have too much recovery, its like a nerfed pikachu recovery x5 (depending if you have charged it).
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    Zephiel:
    You know what I really like on my stack smash?
    Texture updates.

    Androu1:
    @Zephiel: “your” Stack Smash?

    thanyou
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    « Reply #27 on: August 31, 2009, 04:55:33 PM »


    Wellllll, what you could do is make a PSA hack of JUST that attack, and then release it to the public, and we'll make our judgment of whether or not its a cheap/broken recovery move.

    Although, your description makes me believe it's easily spammable and cheap =P
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    VILE
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    « Reply #28 on: August 31, 2009, 05:00:13 PM »


    Well each charge is generated by Dtilt, which is going to have a bad case of end lag, but wont be punishable if used correctly (like jab, grab, AA, Dtilt). The move wont really be cheap or that spammy, but it could cause marth to have way too much gimp skill. Ill try to nerf it as much as i can till its balanced.
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    Zephiel:
    You know what I really like on my stack smash?
    Texture updates.

    Androu1:
    @Zephiel: “your” Stack Smash?

    alphabayton
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    « Reply #29 on: August 31, 2009, 05:03:08 PM »


    wow sounds difficult
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