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Author Topic: Haloedhero's Projects: Finally on the Project: M Team  (Read 203962 times)
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SmashClash
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    « Reply #510 on: August 28, 2011, 11:48:08 AM »


    *gets*
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    « Reply #511 on: August 28, 2011, 03:51:24 PM »


    <O< >O> I suggest the down taunt to be a guitar smash to the ground, it could have the same effect of Luigi's sigh kick taunt XD
    Also when I first got think I was kinda thinking: "Aww Imma miss using Lucas".
    Well now I'm thinking:
     "MUST GET LATEST VERSION FOR MORE EPICSAUCE :AF2:"
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    « Reply #512 on: August 28, 2011, 03:57:05 PM »


    In the next version can you make him have Marth's AI? CPUs are dumb with Lucas'.
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    HaloedHero
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    « Reply #513 on: August 28, 2011, 04:01:40 PM »


    Oh, yes, of course, I can definitely switch the AI for the next version. I just forgot is all.
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    « Reply #514 on: August 28, 2011, 05:04:29 PM »


    Did you ever post how to make a counter? :3?
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    « Reply #515 on: August 28, 2011, 05:05:55 PM »


    i hope he does. that would be great for my King Boo PSA
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    « Reply #516 on: August 28, 2011, 05:28:37 PM »


    I did post how a while ago, but I'd recommend looking at the post while also looking through the PSA file and seeing it for yourself. It's pretty complicated. An explanation and a visual together is probably best.

    Edit: .94 is out. The pack finally includes all of the CSS stuff, modified ai, and everything. Make sure you update the moveset and animations. It's basically done except for finishing touches on the moveset that I will now work on at my leisure. Enjoy!
    « Last Edit: August 28, 2011, 05:40:41 PM by haloedhero » Logged



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    « Reply #517 on: August 29, 2011, 07:44:22 AM »


    haloedhero : You really should use this :

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4069

    The guitar of Scott's Beyon was on 2D.
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    « Reply #518 on: August 29, 2011, 11:22:51 AM »


    KTH, if there was an easy way to make that work, I would, but I really don't mind the 2d bass, and the amount of extra time I'd need to put in vs the benefit of using that one doesn't add up in my mind. Sorry. I actually find the 2d bass kind of funny.

    Also, thanks everyone for helping Scott enjoy a solid three days at (or near) the top of the average downloads chart. Of course, I'm sure a lot of that has to do with my rapid revisions, but it's nice to see nonetheless. Thanks for the support!
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    « Reply #519 on: August 29, 2011, 01:59:08 PM »


    I love Scott! Thanks to you I entered the series and I am loving everything about Scott Pilgrim vs the world. I just bought the arcade game for my ps3, I just finished the first comic, and am looking for the movie. I hate replacing Lucas but this will defiantly keeping a spot for a long time. My only complaint is that it seems some animations go to fast, but other than that amazing job!
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    « Reply #520 on: August 29, 2011, 02:12:14 PM »


    For some reason Scott CPUs still automatically use their FS right when they get it. :/
    I don't know what's wrong with the Marth AI.
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    « Reply #521 on: August 29, 2011, 03:02:41 PM »


    That's weird about the AI. I know the Marth AI is working, because the CPUs are much more aggressive, and I definitely got hit by Reversal. The only thing I'm really worried about is whether or not they will learn not to kill themselves by jumping towards you and using side b.... (which often throws them off the side.)

    I love Scott! Thanks to you I entered the series and I am loving everything about Scott Pilgrim vs the world. I just bought the arcade game for my ps3, I just finished the first comic, and am looking for the movie. I hate replacing Lucas but this will defiantly keeping a spot for a long time. My only complaint is that it seems some animations go to fast, but other than that amazing job!

    Glad I could introduce you to it! As far as some animations seeming fast, it's probably because my brain is Melee addled. And because the computer I do most of my animating on only plays animations at like 1/4 speed, so it's hard to tell.
    « Last Edit: August 29, 2011, 03:03:38 PM by haloedhero » Logged



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    « Reply #522 on: August 29, 2011, 03:16:14 PM »


    Problem is, the characters with counters don't really suit Scott's playstyle well:

    - Marth spams the heck out of his Side B, short hopping it needlessly
    - Ike just plays to slowly and passively
    - Lucario spams Neutral B no matter where you are (completely idiotic AI)
    - Peach....well her counter is mapped to her Neutral B rather than her Down B so it doesn't work.

    It's quite difficult to think of a character that uses their Down B defensively like a counter, even if their move isn't a counter.
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    « Reply #523 on: August 29, 2011, 03:45:33 PM »


    Yeah, I'm hesitant about keeping Marth's AI, but there's no rush on that, as far as I'm concerned. Although, maybe Fox's would work, because he taps b to use his blaster, and he uses his shine up close, which could cause him to get a counter or two. The only problem is that he'd think his up b is directional, and he'd try to reflect projectiles with down b.

    Although, Fun Fact: Scott's Reversal works against anything that has a hurtbox, which means you can counter pikmin, ics' little glaciers I think, probably Snake's grenade... Also, you can counter anything that does damage without doing knockback, so you can actually counter off of Fox's lasers, but you'll still take the damage unless you hit something.
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    « Reply #524 on: August 29, 2011, 03:51:29 PM »


    Yeah, I'm hesitant about keeping Marth's AI, but there's no rush on that, as far as I'm concerned. Although, maybe Fox's would work, because he taps b to use his blaster, and he uses his shine up close, which could cause him to get a counter or two. The only problem is that he'd think his up b is directional, and he'd try to reflect projectiles with down b.

    Although, Fun Fact: Scott's Reversal works against anything that has a hurtbox, which means you can counter pikmin, ics' little glaciers I think, probably Snake's grenade... Also, you can counter anything that does damage without doing knockback, so you can actually counter off of Fox's lasers, but you'll still take the damage unless you hit something.

    If you counter KD3's minions you heal <O< >O> Also how did you edit the AIs? I've tried giving Olimar ike's AI since I use Cloud over him but it never worked o.o So... When will some of the tourney recolors come into this thread? ;3
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